Abilities (KHII): Difference between revisions
(→Action) |
(Corrected spelling, grammar and added button templates. There's also a difference between "damage" and "damages".) |
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|'''Guard'''||2 AP||By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect) | |'''Guard'''||2 AP||By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect) | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Upper Slash'''||4 AP||Air combo starter; during the period of executing ground combos, pressing | |'''Upper Slash'''||4 AP||Air combo starter; during the period of executing ground combos, pressing {{Button|s}} will allow Sora to smack the targeted enemy into the air. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Horizontal Slash'''||2 AP||During the period of executing an air combo, pressing | |'''Horizontal Slash'''||2 AP||During the period of executing an air combo, pressing {{Button|s}} will allow Sora to do a left-to-right slash. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Finishing Leap'''||5 AP||At the end of a combo, instead of pressing the attack button, press | |'''Finishing Leap'''||5 AP||At the end of a combo, instead of pressing the attack button, press {{Button|s}} to do a finisher that will send Sora's Keyblade into the ground to launch enemies into the air. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Retaliating Slash'''||3 AP||When knocked onto the air, pressing | |'''Retaliating Slash'''||3 AP||When knocked onto the air, pressing {{Button|s}} will allow Sora to do a quick recovery and execute several air slashes surrounding him. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Slapshot'''||2 AP||Sora executes a quick diagonal slash at close range. | |'''Slapshot'''||2 AP||Sora executes a quick diagonal slash at close range. | ||
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|'''Sliding Dash'''||2 AP||Sora does a quick slide, pulling himself near the enemy and damaging them. | |'''Sliding Dash'''||2 AP||Sora does a quick slide, pulling himself near the enemy and damaging them. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Guard Break'''||3 AP||Combo finisher; Sora | |'''Guard Break'''||3 AP||Combo finisher; Sora bounces back while twirling his Keyblade and delivers a powerful lunging strike. It is similar to Zantetsuken. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Explosion'''||3 AP||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength. | |'''Explosion'''||3 AP||Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength. | ||
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|'''Counterguard'''||4 AP||Sora retaliates right after successfully using Guard to block an opponent's attack(s). | |'''Counterguard'''||4 AP||Sora retaliates right after successfully using Guard to block an opponent's attack(s). | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto [[Valor Form|Valor]]'''||1 AP||When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command. | |'''Auto [[Valor Form|Valor]]'''||1 AP||When Sora's health hits critical, Valor Form can be auto-accessed through a Reaction Command. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto [[Wisdom Form|Wisdom]]'''||1 AP||When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command. | |'''Auto [[Wisdom Form|Wisdom]]'''||1 AP||When Sora's health hits critical, Wisdom Form can be auto-accessed through a Reaction Command. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto [[Master Form|Master]]'''||1 AP||When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command. | |'''Auto [[Master Form|Master]]'''||1 AP||When Sora's health hits critical, Master Form can be auto-accessed through a Reaction Command. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto [[Final Form|Final]]'''||1 AP||When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command. | |'''Auto [[Final Form|Final]]'''||1 AP||When Sora's health hits critical, Final Form can be auto-accessed through a Reaction Command. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Summon'''||2 AP||When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned). | |'''Auto Summon'''||2 AP||When Sora's health hits critical, summon can be accessed through a Reaction Command (summoned ally depends on the last ally summoned). | ||
|} | |} | ||
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|'''Scan'''||2 AP||allows enemy's HP bar to be viewable while locking on it. | |'''Scan'''||2 AP||allows enemy's HP bar to be viewable while locking on it. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Aerial Recovery'''||2 AP||When Sora is knocked onto the air, pressing | |'''Aerial Recovery'''||2 AP||When Sora is knocked onto the air, pressing {{Button|c}} will allow Sora to do a quick recovery. Casting magic is available after air recovering. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Combo Plus'''||1 AP||Adds 1 hit to max ground combo. | |'''Combo Plus'''||1 AP||Adds 1 hit to max ground combo. | ||
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|'''Damage Drive'''||3 AP||Recovers Drive Gauge whenever Sora receives damage from enemies. | |'''Damage Drive'''||3 AP||Recovers Drive Gauge whenever Sora receives damage from enemies. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Drive Boost'''||3 AP||Drive | |'''Drive Boost'''||3 AP||Drive Gauge recovers faster when MP is drained to zero. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Form Boost'''||5 AP|| | |'''Form Boost'''||5 AP||Prolongs the period when Sora accesses Forms. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Summon Boost'''||5 AP|| | |'''Summon Boost'''||5 AP||Prolongs the period of summoned allies. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Combination Boost'''||4 AP|| Increase damage inflicted when attacking with Limit attacks. | |'''Combination Boost'''||4 AP|| Increase damage inflicted when attacking with Limit attacks. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Experience Boost'''||3 AP|| When Sora's HP flashes red, EXPs gained are doubled; | |'''Experience Boost'''||3 AP|| When Sora's HP flashes red, EXPs gained are doubled; if two Experience Boosts are equipped (accessible via [[Gullwing]]) EXP earned is tripled. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Leaf Bracer'''||1 AP||Allows Sora to cast Cure without being interrupted. | |'''Leaf Bracer'''||1 AP||Allows Sora to cast Cure without being interrupted. | ||
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|'''Item Boost'''||2 AP||Increase the effect of healing items. | |'''Item Boost'''||2 AP||Increase the effect of healing items. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Rage'''||3 AP||Sora's MP gauge recovers when he is hit by an enemy. This however does not work during MP charge. | |'''MP Rage'''||3 AP||Sora's MP gauge recovers when he is hit by an enemy. This, however, does not work during MP charge. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP Haste'''||3 AP||Hasten the recharge speed when the MP gauge hits zero. | |'''MP Haste'''||3 AP||Hasten the recharge speed when the MP gauge hits zero. | ||
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|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Combo Upper'''||Sora knocks enemy into the air in the middle of a combo by pressing | |'''Combo Upper'''||Sora knocks enemy into the air in the middle of a combo by pressing {{Button|s}}. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Aerial Impulse'''||Pressing | |'''Aerial Impulse'''||Pressing {{Button|s}} when executing air combos will add on a few extra attacks. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Finishing Blast'''||Combo finisher; | |'''Finishing Blast'''||Combo finisher; the equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Retaliating Smash'''||When knocked onto the air, pressing | |'''Retaliating Smash'''||When knocked onto the air, pressing {{Button|s}} will allow Sora to execute a few retaliating slashes. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Running Tackle'''||When Dashing, pressing {{button|x}} will allow Sora to hover in a circular fashion while swinging his Keyblade. | |'''Running Tackle'''||When Dashing, pressing {{button|x}} will allow Sora to hover in a circular fashion while swinging his Keyblade. | ||
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|width="70%" style="text-align:center"|'''Description''' | |width="70%" style="text-align:center"|'''Description''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Dash'''||When running, rapidly press | |'''Dash'''||When running, rapidly press {{button|s}} to allow Sora to ram wildly. The equivalent of Quick Run. | ||
|} | |} | ||
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|'''[[Kingdom Key]]'''||Defender||Raises defense when HP reaches critical. | |'''[[Kingdom Key]]'''||Defender||Raises defense when HP reaches critical. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Oathkeeper]]'''||Form Boost|| | |'''[[Oathkeeper]]'''||Form Boost||Prolongs the period during using forms. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Oblivion]]'''||Drive Boost||Drive Gauge recovers faster when the MP gauge is reloading. | |'''[[Oblivion]]'''||Drive Boost||Drive Gauge recovers faster when the MP gauge is reloading. | ||
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|'''[[Hidden Dragon]]'''||MP Rage||MP recovers faster when receiving damage. | |'''[[Hidden Dragon]]'''||MP Rage||MP recovers faster when receiving damage. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Hero's Crest]]||Air Combo Boost||Increases | |'''[[Hero's Crest]]||Air Combo Boost||Increases damage inflicted when delivering an air combo finisher. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Monochrome]]'''||Item Boost||Items used on the field have greater effect. | |'''[[Monochrome]]'''||Item Boost||Items used on the field have greater effect. | ||
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|'''[[Gullwing]]'''||Experience Boost||When in critical health, EXP gained is doubled. | |'''[[Gullwing]]'''||Experience Boost||When in critical health, EXP gained is doubled. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Rumbling Rose]]'''||Finishing Plus||Two combo | |'''[[Rumbling Rose]]'''||Finishing Plus||Two combo finishers are allowed to execute simultaneously after finishing a combo. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Guardian Soul]]'''||Reaction Boost||Damage from Reaction Commands is increased. | |'''[[Guardian Soul]]'''||Reaction Boost||Damage from Reaction Commands is increased. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Wishing Lamp]]'''||Jackpot|| | |'''[[Wishing Lamp]]'''||Jackpot||Chances of getting HP, MP, Munny, and Drive Ball prizes are increased. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Sweet Memories]]'''||Lucky Lucky|| | |'''[[Sweet Memories]]'''||Lucky Lucky||Chances of receiving prize boxes are increased. See also [[Seven Lucky Lucky combo]]. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''[[Mysterious Abyss]]'''||Blizzard Boost'''||Increase the capabilities of Blizzard abilities. | |'''[[Mysterious Abyss]]'''||Blizzard Boost'''||Increase the capabilities of Blizzard abilities. | ||
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|'''Once More'''||4 AP||Keeps Goofy at 1 HP after a combo that would normally kill Goofy.||Beat [[Oogie Boogie]] | |'''Once More'''||4 AP||Keeps Goofy at 1 HP after a combo that would normally kill Goofy.||Beat [[Oogie Boogie]] | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Limit'''||1 AP||Sora and Goofy can use the appropriate Limit move by pressing | |'''Auto Limit'''||1 AP||Sora and Goofy can use the appropriate Limit move by pressing {{Button|t}}.||Beat [[Captain Barbossa]] | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Change'''||5 AP||Goofy automatically changes with another party member when at critical HP.||Capture [[Lock, Shock and Barrel]] | |'''Auto Change'''||5 AP||Goofy automatically changes with another party member when at critical HP.||Capture [[Lock, Shock and Barrel]] | ||
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|'''Hyper Healing'''||3 AP||When knocked out, Goofy recovers at a faster rate and more HP is restored.||Beat [[Pete]] in [[Olympus Coliseum]] | |'''Hyper Healing'''||3 AP||When knocked out, Goofy recovers at a faster rate and more HP is restored.||Beat [[Pete]] in [[Olympus Coliseum]] | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Auto Healing'''||3 AP||When Goofy is switched for a member, his HP is automatically recovered.||Clear the | |'''Auto Healing'''||3 AP||When Goofy is switched for a member, his HP is automatically recovered.||Clear the Heartless in the Treasure Room | ||
|} | |} | ||
---- | ---- | ||
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|'''Bone Smash'''||2 AP||Throw bombs at enemies.||N/A | |'''Bone Smash'''||2 AP||Throw bombs at enemies.||N/A | ||
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|'''Treasure Isle'''||3 AP||Sora and Jack can use the | |'''Treasure Isle'''||3 AP||Sora and Jack can use the Limit Command "Bluff."||N/A | ||
|} | |} | ||
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|'''Healing Herb'''||3 AP||Restore party's HP at double power.||N/A | |'''Healing Herb'''||3 AP||Restore party's HP at double power.||N/A | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''King's Pride'''||3 AP||Sora and Simba can use the | |'''King's Pride'''||3 AP||Sora and Simba can use the Limit Command "Wildcat."||N/A | ||
|} | |} | ||
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*[[Kingdom Hearts Abilities]] | *[[Kingdom Hearts Abilities]] | ||
*[[Sleight]] | *[[Sleight]] | ||
[[Category: Abilities]] | [[Category: Abilities]] |
Revision as of 01:09, 30 April 2009
The abilities in Kingdom Hearts II have a somewhat similar system compared to the original game, though Roxas can learn the majority of them even during his time in the stimulated Twilight Town (though all of them is passed down to Sora once Roxas re-unites with him). It should be noted that unlike the original game, some abilities, including Magic can only be accessed after completing several storylines.
Sora's Abilities
Action
Ability | AP Cost | Description |
Guard | 2 AP | By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect) |
Upper Slash | 4 AP | Air combo starter; during the period of executing ground combos, pressing will allow Sora to smack the targeted enemy into the air. |
Horizontal Slash | 2 AP | During the period of executing an air combo, pressing will allow Sora to do a left-to-right slash. |
Finishing Leap | 5 AP | At the end of a combo, instead of pressing the attack button, press to do a finisher that will send Sora's Keyblade into the ground to launch enemies into the air. |
Retaliating Slash | 3 AP | When knocked onto the air, pressing will allow Sora to do a quick recovery and execute several air slashes surrounding him. |
Slapshot | 2 AP | Sora executes a quick diagonal slash at close range. |
Dodge Slash | 2 AP | Sora swings his Keyblade wildly, damaging al foes in range. |
Sliding Dash | 2 AP | Sora does a quick slide, pulling himself near the enemy and damaging them. |
Guard Break | 3 AP | Combo finisher; Sora bounces back while twirling his Keyblade and delivers a powerful lunging strike. It is similar to Zantetsuken. |
Explosion | 3 AP | Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding him while exploding them. Damage is dependent on Sora's magic strength. |
Aerial Sweep | 2 AP | Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them. |
Aerial Spiral | 2 AP | Sora flips vertically and hits a close range enemy twice. |
Aerial Finish | 3 AP | Air combo finisher; Sora strikes the enemy with various air slashes, ending the combo with a large vertical air slash. |
Counterguard | 4 AP | Sora retaliates right after successfully using Guard to block an opponent's attack(s). |
Auto Valor | 1 AP | When Sora's health hits critical, Valor Form can be auto-accessed through a Reaction Command. |
Auto Wisdom | 1 AP | When Sora's health hits critical, Wisdom Form can be auto-accessed through a Reaction Command. |
Auto Master | 1 AP | When Sora's health hits critical, Master Form can be auto-accessed through a Reaction Command. |
Auto Final | 1 AP | When Sora's health hits critical, Final Form can be auto-accessed through a Reaction Command. |
Auto Summon | 2 AP | When Sora's health hits critical, summon can be accessed through a Reaction Command (summoned ally depends on the last ally summoned). |
Growth
Ability | Description |
High Jump | Allows Sora to jump higher. |
Quick Run | Allows Sora to execute a quick dash. |
Aerial Dodge | Allows Sora to execute a dodge in mid-air. Becomes immune to attacks briefly while doing so. |
Glide | Allows Sora to glide in the air. |
Final Mix exclusive | Description |
Dodge Roll | Allows Sora to execute a quick roll. |
Support
Ability | AP Cost | Description |
Scan | 2 AP | allows enemy's HP bar to be viewable while locking on it. |
Aerial Recovery | 2 AP | When Sora is knocked onto the air, pressing will allow Sora to do a quick recovery. Casting magic is available after air recovering. |
Combo Plus | 1 AP | Adds 1 hit to max ground combo. |
Air Combo Plus | 1 AP | Adds 1 hit to max air combo. |
Combo Boost | 3 AP | Raises damage inflicted when executing combo finishers. |
Air Combo Boost | 3 AP | Raises damage inflicted when executing air combo finishers. |
Reaction Boost | 2 AP | Raises damage(s) inflicted when attacking through Reaction Command(s). |
Finishing Plus | 5 AP | Allows two or more combo finishers to connect. eg: After executing a ground combo, Sora will execute Guard Break followed by Explosion. |
Negative Combo | 2 AP | Reduces one hit from air and ground combos. |
Berserk Charge | 5 AP | While MP is recharging, combos continue forever, until MP is recharged fully. |
Damage Drive | 3 AP | Recovers Drive Gauge whenever Sora receives damage from enemies. |
Drive Boost | 3 AP | Drive Gauge recovers faster when MP is drained to zero. |
Form Boost | 5 AP | Prolongs the period when Sora accesses Forms. |
Summon Boost | 5 AP | Prolongs the period of summoned allies. |
Combination Boost | 4 AP | Increase damage inflicted when attacking with Limit attacks. |
Experience Boost | 3 AP | When Sora's HP flashes red, EXPs gained are doubled; if two Experience Boosts are equipped (accessible via Gullwing) EXP earned is tripled. |
Leaf Bracer | 1 AP | Allows Sora to cast Cure without being interrupted. |
Magic Lock-On | 1 AP | Automatically targets and fires Magic casted to the nearest enemy, even it is not locked on manually. |
Draw | 3 AP | Automatically attracts HP, MP, Munny, and Drive Orbs towards Sora. |
Jackpot | 4 AP | Raises the amount of HP orbs, MP orbs etc. dropped by slain foes. |
Lucky Lucky | 5 AP | Raises percentage of enemy dropping rare items. See also: Seven Lucky Lucky combo |
Fire Boost | 3 AP | Increase the potential of Fire capabilities. |
Blizzard Boost | 4 AP | Increase the potential of Blizzard capabilities. |
Thunder Boost | 5 AP | Increase the potential of Thunder capabilities. |
Item Boost | 2 AP | Increase the effect of healing items. |
MP Rage | 3 AP | Sora's MP gauge recovers when he is hit by an enemy. This, however, does not work during MP charge. |
MP Haste | 3 AP | Hasten the recharge speed when the MP gauge hits zero. |
Defender | 3 AP | Defense increases when HP flashes red. |
Second Chance | 4 AP | Retain 1 HP after receiving a critical blow (provided Sora has 2 or more HP left). |
Once More | 4 AP | Retain 1 HP after receiving a combo. |
Final Mix exclusive | AP Cost | Description |
Combo Master | 4 AP | Enables Sora to execute a combo even if he doesn't hit an enemy. |
Lion Sora's Abilities
When Sora becomes a lion cub in Pride Lands, his action abilities are automatically changed and equipped. Customization to the abilities, Form changing are also disabled and locked in, though all the support abilities Sora equipped is carried over in this form.
Ability | Description |
Combo Upper | Sora knocks enemy into the air in the middle of a combo by pressing . |
Aerial Impulse | Pressing when executing air combos will add on a few extra attacks. |
Finishing Blast | Combo finisher; the equivalent of Explosion, Sora roars and creates a pillar of energy bursting upwards. |
Retaliating Smash | When knocked onto the air, pressing will allow Sora to execute a few retaliating slashes. |
Running Tackle | When Dashing, pressing will allow Sora to hover in a circular fashion while swinging his Keyblade. |
Shared Ability | Description |
Dash | When running, rapidly press to allow Sora to ram wildly. The equivalent of Quick Run. |
Keyblade Abilities
Unlike the original game, Keyblades hold different passive ability(ies) whenever Sora equips them, below are the list of abilities granted by the Keyblades respectively.
Keyblade | AP Ability | Description |
Kingdom Key | Defender | Raises defense when HP reaches critical. |
Oathkeeper | Form Boost | Prolongs the period during using forms. |
Oblivion | Drive Boost | Drive Gauge recovers faster when the MP gauge is reloading. |
Star Seeker | Air Combo Plus | Adds 1 hit to an air combo. |
Hidden Dragon | MP Rage | MP recovers faster when receiving damage. |
Hero's Crest | Air Combo Boost | Increases damage inflicted when delivering an air combo finisher. |
Monochrome | Item Boost | Items used on the field have greater effect. |
Follow the Wind | Draw | Attracts prize orbs towards Sora. |
Circle of Life | MP Haste | MP recovers 1.25 times faster during MP charge. |
Photon Debugger | Thunder Boost | Increase the potential of Thunder capabilities. |
Gullwing | Experience Boost | When in critical health, EXP gained is doubled. |
Rumbling Rose | Finishing Plus | Two combo finishers are allowed to execute simultaneously after finishing a combo. |
Guardian Soul | Reaction Boost | Damage from Reaction Commands is increased. |
Wishing Lamp | Jackpot | Chances of getting HP, MP, Munny, and Drive Ball prizes are increased. |
Sweet Memories | Lucky Lucky | Chances of receiving prize boxes are increased. See also Seven Lucky Lucky combo. |
Mysterious Abyss | Blizzard Boost | Increase the capabilities of Blizzard abilities. |
Decisive Pumpkin | Combo Boost | Increases damage inflicted when using combo attacks. |
Sleeping Lion | Combo Plus | Adds 1 hit to a ground combo. |
Bond of Flame | Fire Boost | Increase the potential of Fire capabilities. |
Fatal Crest | Berserk Charge | Allows combos to continue infinitely when the MP gauge recharges. |
Fenrir | Negative Combo | Decreases max air and ground combo by 1. |
Ultima Weapon | MP Hastega | MP charges at 1.75 times faster than its original speed. |
Final Mix exclusive | AP Ability | Description |
Two Across | Light and Dark | Increases chances of Driving into Final or Anti Form. |
Winner's Proof | EXP Zero | Completely nullifies Experience Points acquired. |
Ally Abilities
Ally abilities, like the original game, relies fully on A.I controls, however, ally abilities now takes an innovative development where it can the be determined how often the ally would use the attack.
Donald
Action
Ability | AP Cost | Description | Learned |
Donald Fire | 2 AP | Allows Donald to cast a fire elemental spell; Cost 10MP. | Beat the Possessor |
Donald Blizzard | 2 AP | Allows Donald to cast a blizzard elemental spell; Cost 10MP. | Clear Stone Guardian trap |
Donald Thunder | 2 AP | Allows Donald to cast Thunder elemental spell; Cost 10MP. | Available from start |
Donald Cure | 3 AP | Allows Donald to cast Cure element at expense of all MP. | Available from start |
Fantasia | 3 AP | Enables the "Comet" Limit Command. | Free the Cornerstone |
Flare Force | 3 AP | Enables the "Duck Flare" Limit Command. | Beat the Grim Reaper at the Harbor |
Support
Ability | AP Cost | Description | Learned |
Draw | 3 AP | Attracts Prize balls towards Donald. | Save the medallion |
Jackpot | 4 AP | Chance of receiving prize balls is increased. | Beat the Experiment |
Lucky Lucky | 5 AP | Chance of receiving prize boxes is increased. | Beat the heartless at the Old Mansion |
Fire Boost | 3 AP | Increase the potential of fire based capabilities. | Beat Scar |
Blizzard Boost | 4 AP | Increase the potential of blizzard based capabilities. | Beat Demyx in Hollow Bastion |
Thunder Boost | 5 AP | Increase the potential of thunder based capabilities. | Freeze the computers |
MP Rage | 3 AP | Restores MP for each hit taken from enemies. | Beat Demyx in Olympus Coliseum |
MP Hastera | 4 AP | MP recovers at a very fast rate. | Defend the Solar Sailor |
Auto Limit | 1 AP | Allows Sora and Donald to use appropriate Limit move by pressing Triangle. | Free the Cornerstone |
Hyper Healing | 3 AP | When knocked out, Donald recovers at a faster rate and more HP is restored. | Beat Prison Keeper |
Auto Healing | 3 AP | When Donald is switched for a member, his HP is automatically recovered. | Beat Xaldin |
Goofy
Action
Ability | AP Cost | Description | Learned |
Goofy Tornado | 2 AP | Goofy spins himself in a tornado fashion, damaging nearby enemies; cost 10MP. | Beat Pete in Timeless River |
Goofy Bash | 2 AP | Goofy tosses his shield at a targeted enemy, damaging and recoiling them; cost 10MP. | Available from start |
Goofy Turbo | 2 AP | Goofy makes a powerful blow with his shield; cost 10MP. | Beat Shan-Yu |
Tornado Fusion | 3 AP | Enables the "Whirli-Goof" Limit Command. | Beat Storm Rider |
Teamwork | 3 AP | Enables the "Knocksmash" Limit Command. | Beat Captain Barbossa |
Support
Ability | AP Cost | Description | Learned |
Draw | 3 AP | Attracts prize orbs towards Goofy | Beat Grim Reaper on the Black Pearl |
Jackpot | 4 AP | Raises chance of receiving more MP, HP, or Drive orbs. | Beat Malicious Program |
Lucky Lucky | 5 AP | Raises percentage of obtaining rare items from slain enemies. | Beat the Hyenas in King's Den |
Item Boost | 2 AP | Items used on the field have greater effect. | Àvailable from start |
MP Rage | 3 AP | MP recovers faster when taking damage. | Beat the Hyenas in the Graveyard |
Defender | 3 AP | Raises defense when HP hits critical. | Beat Beast |
Second Chance | 4 AP | Retain 1 HP after suffering from a critical blow. | Clear the explosives from the Black Pearl |
Once More | 4 AP | Keeps Goofy at 1 HP after a combo that would normally kill Goofy. | Beat Oogie Boogie |
Auto Limit | 1 AP | Sora and Goofy can use the appropriate Limit move by pressing . | Beat Captain Barbossa |
Auto Change | 5 AP | Goofy automatically changes with another party member when at critical HP. | Capture Lock, Shock and Barrel |
Hyper Healing | 3 AP | When knocked out, Goofy recovers at a faster rate and more HP is restored. | Beat Pete in Olympus Coliseum |
Auto Healing | 3 AP | When Goofy is switched for a member, his HP is automatically recovered. | Clear the Heartless in the Treasure Room |
Beast
Action
Ability | AP Cost | Description | Learned |
Furious Shout | 2 AP | Beast bellows a ferocious roar, creating a shockwave that damages nearby enemies; 10MP cost. | N/A |
Ferocious Rush | 2 AP | Beast makes a powerful lunge, attacking the enemies targeted with his claws. 10MP cost. | N/A |
Howling Moon | 3 AP | Sora and Beast can use the Limit Command "Twin Howl." | N/A |
Support
Ability | AP Cost | Description | Learned |
Item Boost | 2 AP | Items used on the field have greater effect. | N/A |
Defender | 3 AP | Raises defense when HP hits critical. | N/A |
Second Chance | 4 AP | Retain 1 HP after suffering from a critical blow (provided that Beast has 2 or more HP left). | N/A |
Auto Limit | 1 AP | Limit command is accessible via Reaction Command. | N/A |
Hyper Healing | 3 AP | When knocked out, Beast recovers at a faster rate and more HP is restored. | N/A |
Mulan
- Under the name "Ping", Mulan has these abilities accessible; Draw, Hyper Healing and Item Boost.
Action
Ability | AP Cost | Description | Learned |
Mushu Fire | 2 AP | Mulan summons Mushu, blasting nearby enemies with fireballs; 10 MP Cost. | Mulan loses her disguise |
Flametongue | 2 AP | Mulan summons Mushu, firing a stream of fire burning in front of her; 10MP Cost. | Mulan loses her disguise |
Dragonblaze | 3 AP | Soran and Mulan can use the Limit Command "Red Rocket" | Mulan loses her disguise |
Support
Ability | AP Cost | Description | Learned |
Draw | 3 AP | Attract nearby orbs. | N/A |
Fire Boost | 3 AP | Increase the potential of Fire-based capabilities. | Mulan loses her disguise |
Item Boost | 2 AP | Items used on the field have greater effect. | N/A |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | Mulan loses her disguise |
Hyper Healing | 3 AP | When knocked out, Mulan recovers at a faster rate and more HP is restored. | Mulan loses her disguise |
Auron
Action
Ability | AP Cost | Description | Learned |
Divider | 2 AP | Auron leaps onto a targeted enemy and delivers a flurry of sword slashes. | N/A |
Healing Water | 3 AP | Fully recovers allies HP; Cost at 99MP. | N/A |
Overdrive | 3 AP | Sora and Auron can use the limit command "Bushido." | N/A |
Support
Ability | AP Cost | Description | Learned |
MP Rage | 3 AP | Recovers MP for every hit taken from enemies. | N/A |
MP Haste | 3 AP | Hasten the reload speed of MP gauge. | N/A |
Once More | 4 AP | Retain 1 HP after taking a critical combo. | N/A |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | N/A |
Jack Sparrow
Action
Ability | AP Cost | Description | Learned |
No Mercy | 2 AP | Punishing sword attack. | N/A |
Rain Storm | 2 AP | Throw multiple knives at enemies. | N/A |
Bone Smash | 2 AP | Throw bombs at enemies. | N/A |
Treasure Isle | 3 AP | Sora and Jack can use the Limit Command "Bluff." | N/A |
Support
Ability | AP Cost | Description | Learned |
Draw | 3 AP | Attract nearby orbs. | N/A |
Draw | 3 AP | Attract nearby orbs. | N/A |
Draw | 3 AP | Attract nearby orbs. | N/A |
Lucky Lucky | 5 AP | Raises percentage of obtaining rare items from slain enemies. | N/A |
Item Boost | 2 AP | Items used on the field have greater effect. | N/A |
Defender | 3 AP | Raises defense when HP hits critical. | N/A |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | N/A |
Auto Healing | 3 AP | When Jack is switched for a member, his HP is automatically recovered. | N/A |
Aladdin
Action
Ability | AP Cost | Description | Learned |
Slash Frenzy | 2 AP | Stun enemies with repeated attacks. | N/A |
Quickplay | 2 AP | Force enemies to drop Orbs. | N/A |
Trick Fantasy | 3 AP | Sora and Aladdin can use the limit command "Trickster." | N/A |
Support
Ability | AP Cost | Description | Learned |
Jackpot | 4 AP | Raises chance of receiving more MP, HP, or Drive orbs. | N/A |
Item Boost | 2 AP | Items used on the field have greater effect. | N/A |
MP Haste | 3 AP | Hasten the reload speed of MP gauge. | N/A |
Once More | 4 AP | Retain 1 HP after taking a critical combo. | N/A |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | N/A |
Auto Change | 5 AP | Aladdin automatically changes with another party member when at critical HP. | N/A |
Jack Skellington
Action
Ability | AP Cost | Description | Learned |
Blazing Fury | 2 AP | Use Fire magic while dashing at enemy. | N/A |
Icy Terror | 2 AP | Use homing Blizzard magic against enemy. | N/A |
Bolts of Sorrow | 2 AP | Use Thunder magic. | N/A |
Applause, Applause | 3 AP | Sora and Jack can use the limit command "Dance Call." | N/A |
Support
Ability | AP Cost | Description | Learned |
Lucky Lucky | 5 AP | Raises percentage of obtaining rare items from slain enemies. | N/A |
Fire Boost | 3 AP | Increase the potential of fire based capabilities. | N/A |
Blizzard Boost | 4 AP | Increase the potential of blizzard based capabilities. | N/A |
Thunder Boost | 5 AP | Increase the potential of thunder based capabilities. | N/A |
MP Hastera | 4 AP | MP recovers at a very fast rate. | N/A |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | N/A |
Auto Healing | 3 AP | When Jack is switched for a member, his HP is automatically recovered. | N/A |
Simba
Action
Ability | AP Cost | Description | Learned |
Fierce Claw | 2 AP | Repeated attacks against a single enemy. | N/A |
Groundshaker | 2 AP | Attack surrounding enemies with battle cry. | N/A |
Healing Herb | 3 AP | Restore party's HP at double power. | N/A |
King's Pride | 3 AP | Sora and Simba can use the Limit Command "Wildcat." | N/A |
Support
Ability | AP Cost | Description | Learned |
MP Rage | 3 AP | Restores MP for each hit taken from enemies. | N/A |
Defender | 3 AP | Raises defense when HP hits critical. | N/A |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | N/A |
Hyper Healing | 3 AP | When knocked out, Simba recovers at a faster rate and more HP is restored. | N/A |
Auto Healing | 3 AP | When Simba is switched for a member, his HP is automatically recovered. | N/A |
Tron
Action
Ability | AP Cost | Description | Learned |
Scouting Disk | 2 AP | Throwing disc attack homes in on enemy. | Access the DTD |
Pulsing Thunder | 2 AP | Attack nearby enemies with Thunder. | Access the DTD |
Complete Compliment | 3 AP | Sora and Tron can use the limit command "Setup." | Access the DTD |
Support
Ability | AP Cost | Description | Learned |
Jackpot | 4 AP | Raises chance of receiving more MP, HP, or Drive orbs. | N/A |
Thunder Boost | 5 AP | Increase the potential of thunder based capabilities. | Download the MCP-killer program |
Item Boost | 2 AP | Items used on the field have greater effect. | N/A |
MP Haste | 3 AP | Hasten the reload speed of MP gauge. | Download the MCP-killer program |
Auto Limit | 1 AP | Limit Command is accessible via Reaction Command. | Access the DTD |
Auto Change | 5 AP | Tron automatically changes with another party member when at critical HP. | N/A |
Riku
Action
Ability | AP Cost | Description | Learned |
Dark Aura | 2 AP | Stop enemy movements, initiate by Sora command. | N/A |
Dark Shield | 2 AP | Block enemy attacks, intitate by Sora command. | N/A |
Dark Cure | 3 AP | Restore party's HP at 60% of maximum. | N/A |
Eternal Session | 3 AP | Sora and Riku can use the limit command "Session." | N/A |
Support
Ability | AP Cost | Description | Learned |
Item Boost | 2 AP | Items used on the field have greater effect. | N/A |
MP Hastega | 5 AP | MP charges at 1.75 times faster than its original speed. | N/A |
Defender | 3 AP | Raises defense when HP hits critical. | N/A |
Second Chance | 4 AP | Retain 1 HP after suffering from a critical blow (provided that Riku has 2 or more HP left). | N/A |
Once More | 4 AP | Retain 1 HP after taking a critical combo. | N/A |
Auto Limit | 1 AP | Limit command is accessible via Reaction Command. | N/A |
Hyper Healing | 3 AP | When knocked out, Riku recovers at a faster rate and more HP is restored. | N/A |
Mickey
Support
Ability | AP Cost | Description | Learned |
Scan | N/A | Allows enemy's HP bar to be viewable while locking on it. | N/A |
Air Combo Plus | N/A | Adds 1 hit to max air combo. | N/A |