Abilities (KH): Difference between revisions
m (→Abilities) |
m (→Abilities) |
||
Line 3: | Line 3: | ||
== Abilities== | == Abilities== | ||
===Combat=== | |||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
|- bgcolor="#87CEEB" | |- bgcolor="#87CEEB" | ||
|width=" | |width="20%" style="text-align:center"|'''Ability''' | ||
|width=" | |width="80%" style="text-align:center"|'''Description''' | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''Aerial Sweep'''||When near an enemy within height of a jump, Sora leaps into the air and swings his Keyblade in a circular rising motion, damaging enemies and pulling near to them.(air combo starter) | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''Blitz'''||A combo finisher more powerful than the standard sweep. Sora leaps and delivers a downward slam. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''Counter attack'''||When Sora's ground attack is deflected, pressing X again will make him instantly slash forward to start another combo. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''Guard'''||Sora raises his Keyblade and guard against attacks (tap [] for guard; [] plus analog direction for Dodge Roll, only if both are equipped simultaniously) | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''Vortex'''||When close to a locked on enemy, Sora spins forward to slash the opponent. | ||
===Support=== | |||
{|class="wikitable" width="100%" | |||
|- bgcolor="#87CEEB" | |||
|width="20%" style="text-align:center"|'''Ability''' | |||
|width="80%" style="text-align:center"|'''Description''' | |||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''Air combo plus'''||Added attacks to prolong air combos. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''Berserk'''||Increase Sora's attack power when his HP is critical (flashes red). | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''Combo Plus'''||Added attacks to prolong ground combos. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''Critical Plus'''||Increase percentage of dealing critical hits. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''MP Haste'''||Allows faster MP recovering. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''MP | |'''MP Rage'''||Regains MP relative to damage taken. Effect can be stacked. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''Scan'''||Allows enemy's HP to be viewable by locking on it. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Second Chance'''||Retain 1 HP after receiving a critical hit (provided that Sora has 2 or more HP left.)|| | |'''Second Chance'''||Retain 1 HP even after receiving a critical hit (provided that Sora has 2 or more HP left.) | ||
===Drop-related=== | |||
{|class="wikitable" width="100%" | |||
|- bgcolor="#87CEEB" | |||
|width="20%" style="text-align:center"|'''Ability''' | |||
|width="80%" style="text-align:center"|'''Description''' | |||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|''' | |'''Treasure Magnet'''||Attract nearby orbs and treasures dropped by defeated enemies. Effect can be stacked to attract drops from further away. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Jackpot'''||Raises the amount of HP orbs, MP orbs etc. dropped by | |'''Jackpot'''||Raises the amount of HP orbs, MP orbs, etc. dropped by defeated enemies. | ||
|- bgcolor="#E6E6FA" | |- bgcolor="#E6E6FA" | ||
|'''Lucky Strike'''||Raises percentage of enemy dropping rare items. | |'''Lucky Strike'''||Raises percentage of enemy dropping rare items. | ||
|} | |} | ||
Revision as of 17:28, 8 February 2008
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
| ||
This article needs more information!
Improve it by adding what you know about the following issues. |
Abilies are special skills that can be learned through the use of AP. They teach Sora and his allies various Spells, special attacks, and other useful strengths. Sleights are similiar in nature, and appear in Kingdom Hearts: Chain of Memories. They also appear in Kingdom Hearts II.
Abilities
Combat
Ability | Description | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial Sweep | When near an enemy within height of a jump, Sora leaps into the air and swings his Keyblade in a circular rising motion, damaging enemies and pulling near to them.(air combo starter) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blitz | A combo finisher more powerful than the standard sweep. Sora leaps and delivers a downward slam. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Counter attack | When Sora's ground attack is deflected, pressing X again will make him instantly slash forward to start another combo. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guard | Sora raises his Keyblade and guard against attacks (tap [] for guard; [] plus analog direction for Dodge Roll, only if both are equipped simultaniously) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vortex | When close to a locked on enemy, Sora spins forward to slash the opponent.
Support
|