Editing Walkthrough:Kingdom Hearts/Olympus Coliseum

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===When you return===
===When you return===
When you return, there is a {{Wtext|White Trinity|i}} in the Coliseum, use it to get a {{Wtext|Blue Chest|t}}, inside is the {{Wtext|Violetta|a}}, a weapon for {{Wtext|Donald|c}}. After you've done the Hercules Cup, you'll be able to use the {{Wtext|Yellow Trinity|i}} in the {{Wtext|Lobby|l}} to seal the World's Keyhole. And after doing the Hercules Cup, the {{Wtext|Red Chest|t}} in the {{Wtext|Lobby|l}} opens giving you the {{Wtext|Olympia|w}} Keyblade. A {{Wtext|Green Trinity|i}} in the Coliseum near the scoreboard by the {{Wtext|World Exit|l}} will grant you a {{Wtext|Mythril|i}}.
====Phil Cup====
====Phil Cup====
'''Requires''': ''Seal the Keyhole in {{Wtext|Traverse Town|l}}''
'''Requires''': ''Seal the Keyhole in {{Wtext|Traverse Town|l}}''
{{WKH1SBoss
|name=Shadow Battalion
|image=WShadow Battalion KH.png
|size=250px
|hp=Torso: 240/450<br>Blue Rhapsody: 24/60<br>Yellow Opera: 24/60
|strength=Torso: 17/35<br>Blue Rhapsody: 11/35<br>Yellow Opera: 11/35
|defense=Torso: 14/27<br>Blue Rhapsody: 12/27<br>Yellow Opera: 12/27
|mpr=Torso: 20/53<br>Blue Rhapsody: 14/43<br>Yellow Opera: 14/43
|exp=52/740
|physical=x1.0
|fire=x1.0 <small>(x0.49 for Red Armor)</small>
|blizzard=x1.0 <small>(Blue Rhapsody absorbs)</small>
|thunder=x1.0 <small>(Yellow Opera absorbs)</small>
|gravity=x1.0 <small>(x0.04 for Red Armor)</small>
|stop=x1.0 <small>(x0 for Red Armor)</small>
|other=x1.0 <small>(x0.5 for Red Armor)</small>
|ko=x1.0 <small>(x0.5 for Red Armor)</small>
|prize={{Wtext|Gravity|w}}
|strategy=Take out the {{Wtext|Blue Rhapsodies|e}} and {{Wtext|Yellow Operas|e}} first by a few basic combos. Then take on the {{Wtext|Armored Torso|e}}. Avoid its tornado move or attack through it with {{Wtext|Aero|w}} cast. Make sure to heal with {{Wtext|cure|w}}.
}}


====Pegasus Cup====
====Pegasus Cup====
'''Requires''': ''Complete {{Wtext|Monstro|l}}''
'''Requires''': ''Complete {{Wtext|Monstro|l}}''
<tabber>
Boss: Leon=
{{WKH1SBoss
{{WKH1SBoss
|name=Leon & Yuffie
|name=Leon
|image=WLeon & Yuffie KH.png
|image=Leon KH.png
|size=250px
|size=250px
|hp=Leon: 600/750<br>Yuffie:300/450
|hp=
|strength=21/35
|strength=
|defense=18/27
|defense=
|mpr=33/53
|status=
|exp=Leon: 400/800<br>Yuffie:300/600
|mpr=
|exp=
|physical=
|fire=
|blizzard=
|thunder=
|gravity=
|stop=
|difficulty=★★★☆☆
|prize=[[|<font color="white"></font>]]
|emblem=Somebody Emblem.png
|strategy=Leon's a lot stronger now, so watch out for his attacks. This time, apart from the occasional slashes and fireballs, Leon goes into Limit Break mode when he has less than half of his HP left. This occurs when his Gunblade becomes longer and has a blue glow to it. This attack makes him more difficult to defeat; while Leon is in Limit Break mode, his attacks become more powerful. You may use melee attacks on him while he is not in Limit Break mode, and as in the previous encounter, fend off the fireballs with Guard.
 
While he is in Limit Break mode, there are a few instances where he will walk (note: walk, not run) towards Sora and attack him. This is the cue for you to use Guard to fend off his attacks. When several Guards are performed successfully, Leon's Limit Break stops and he has to power up. This move may be time-consuming, but it does give you more experience every time you deflect Leon's attacks.
 
When Leon runs towards Sora and plunges the Gunblade into the ground, it is best to attack Leon from the back. Continue doing so until Leon's HP is depleted. As in the previous encounter, do not be shy about using the Keyblade, because Leon can now heal when his HP is running out. Do also remember to heal when necessary.
}}
|-|
Boss: Yuffie=
{{WKH1SBoss
|name=Yuffie
|image=Yuffie KH.png
|size=100px
|hp=300
|strength=21
|defense=18
|status=
|mpr=33
|exp=300
|physical=x1.0
|physical=x1.0
|fire=x0.49
|fire=x0.49
|blizzard=x0.5
|blizzard=x0.5
|thunder=x1.0
|thunder=x1.0
|gravity=x0.04
|gravity=x0.4
|stop=x0.3
|stop=x0.3
|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|prize={{Wtext|Strike Raid|w}}
|difficulty=★★☆☆☆
|strategy=
|prize=N/A
<center>'''Leon'''</center>
|emblem=Somebody Emblem.png
{{Wtext|Leon|e}}'s a lot stronger now, so watch out for his attacks. This time, apart from the occasional slashes and fireballs, {{Wtext|Leon|e}} goes into Limit Break mode when he has less than half of his HP left. This occurs when his Gunblade becomes longer and has a blue glow to it. This attack makes him more difficult to defeat; while {{Wtext|Leon|e}} is in Limit Break mode, his attacks become more powerful. You may use melee attacks on him while he is not in Limit Break mode, and as in the previous encounter, fend off the fireballs with Guard.
|strategy=Yuffie's normal attacks include throwing her shuriken towards Sora - dodging it will be futile, because the shuriken follows Sora wherever he goes. Instead, lock on to Yuffie and deflect her attacks with Guard and Counterguard. If the shuriken is successfully deflected, Sora will gain more experience. Also, if the deflected shuriken hits Yuffie, it will stun her for a while - take this opportunity to hit her with the Keyblade as many times as you can.


While he is in Limit Break mode, there are a few instances where he will walk (note: walk, not run) towards {{Wtext|Sora|c}} and attack him. This is the cue for you to use Guard to fend off his attacks. When several Guards are performed successfully, {{Wtext|Leon|e}}'s Limit Break stops and he has to power up. This move may be time-consuming, but it does give you more experience every time you deflect {{Wtext|Leon|e}}'s attacks.
When she powers up the shuriken and makes it larger, be on your guard: the large shuriken is very difficult to deflect, or it cannot be deflected at all. Yuffie can heal whenever her HP is depleting, so attack whenever she stops moving. Do also remember to heal whenever necessary.


When {{Wtext|Leon|e}} runs towards {{Wtext|Sora|c}} and plunges the Gunblade into the ground, it is best to attack {{Wtext|Leon|e}} from the back. Continue doing so until {{Wtext|Leon|e}}'s HP is depleted. As in the previous encounter, do not be shy about using the Keyblade, because {{Wtext|Leon|e}} can now heal when his HP is running out. Do also remember to heal when necessary.
There is usually not much time in the battle when Yuffie is not moving, always flipping and jumping and dodging, so it is wise casting Stop(ra/ga) every so often.
 
<center>'''Yuffie'''</center>
{{Wtext|Yuffie|e}}'s normal attacks include throwing her shuriken towards Sora - dodging it will be futile, because the shuriken follows Sora wherever he goes. Instead, lock on to {{Wtext|Yuffie|e}} and deflect her attacks with Guard and Counterguard. If the shuriken is successfully deflected, {{Wtext|Sora|c}} will gain more experience. Also, if the deflected shuriken hits {{Wtext|Yuffie|e}}, it will stun her for a while - take this opportunity to hit her with the Keyblade as many times as you can.
 
When she powers up the shuriken and makes it larger, be on your guard: the large shuriken is very difficult to deflect, or it cannot be deflected at all. {{Wtext|Yuffie|e}} can heal whenever her HP is depleting, so attack whenever she stops moving. Do also remember to heal whenever necessary.
 
There is usually not much time in the battle when {{Wtext|Yuffie|e}} is not moving, always flipping and jumping and dodging, so it is wise casting Stop(ra/ga) every so often.
}}
}}
</tabber>


====Hercules Cup====
====Hercules Cup====
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|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|prize={{Wtext|Metal Chocobo|w}}
|difficulty=★★★☆☆
|prize=[[Metal Chocobo|<font color="white">Metal Chocobo</font>]]
|emblem=Somebody Emblem.png
|strategy=This time, Cloud's overall stats increase, and he gains another attack - Omnislash. He hits harder and faster, but still retains some of his weaknesses. By now you should have cleared Pegasus Cup and learned Strike Raid, so try to keep your distance from Cloud and start executing Strike Raid. Once around 50% of his HP is drained, he'll start using Omnislash. Omnislash is a predictable move, but can be tough to evade. When Cloud runs to the center of the stage and charges (a gold glow can be seen surrounding him), heal Sora to full HP and Dodge Roll when Cloud yells and slashes to evade. Cloud's Omnislash mostly homes in on Donald and Goofy before focusing on Sora, but his finisher varies, though he uses the stabbing strike for his combo most often. Sora should have learned special attack abilities by now so don't feel shy to abuse them. If Sora has MP Rage equipped, you can regain lost MP just by taking a few hits. If you are high enough level you should be able to blindly charge in on him although it's recommended not to do it but if you do you still need to be careful as he doesn't take damage during his Omnislash.  
|strategy=This time, Cloud's overall stats increase, and he gains another attack - Omnislash. He hits harder and faster, but still retains some of his weaknesses. By now you should have cleared Pegasus Cup and learned Strike Raid, so try to keep your distance from Cloud and start executing Strike Raid. Once around 50% of his HP is drained, he'll start using Omnislash. Omnislash is a predictable move, but can be tough to evade. When Cloud runs to the center of the stage and charges (a gold glow can be seen surrounding him), heal Sora to full HP and Dodge Roll when Cloud yells and slashes to evade. Cloud's Omnislash mostly homes in on Donald and Goofy before focusing on Sora, but his finisher varies, though he uses the stabbing strike for his combo most often. Sora should have learned special attack abilities by now so don't feel shy to abuse them. If Sora has MP Rage equipped, you can regain lost MP just by taking a few hits. If you are high enough level you should be able to blindly charge in on him although it's recommended not to do it but if you do you still need to be careful as he doesn't take damage during his Omnislash.  
}}
}}
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|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|prize={{Wtext|Trinity Push|w}}
|difficulty=★★★★☆
|strategy=When you start the battle, Hercules will be glowing and thus is invincible in this state. To get rid of the glow you must wait for the barrels to appear, then carry one and throw it at him. He will be stunned and now open to attacks, take your chance now before he becomes invincible once more. During this stage he can also use a twisting-sword attack, where he twirls around with his sword exposed. And sometimes he will dash in hopes of knocking you out, simply dodge away from his path to not get hit. Continue and use {{Wtext|Aero|w}} to win.
|prize=[[Trinity|<font color="white">Trinity Push</font>]]
|emblem=Somebody Emblem.png
|strategy=Sometimes, Hercules will glow, which makes him immune to all attacks. Throwing a barrel at him should get rid of his glow.
}}
}}


Line 188: Line 195:
|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|prize={{Wtext|Genji Shield|w}}
|difficulty=★★★☆☆
|prize=[[Genji Shield|<font color="white">Genji Shield </font>]]
|emblem=Somebody Emblem.png
|strategy=Yuffie's normal attacks include throwing her shuriken towards Sora - dodging it will be futile, because the shuriken follows Sora wherever he goes. Instead, lock on to Yuffie and deflect her attacks with Guard and Counterguard. If the shuriken is successfully deflected, Sora will gain more experience. Also, if the deflected shuriken hits Yuffie, it will stun her for a while - take this opportunity to hit her with the Keyblade as many times as you can.
|strategy=Yuffie's normal attacks include throwing her shuriken towards Sora - dodging it will be futile, because the shuriken follows Sora wherever he goes. Instead, lock on to Yuffie and deflect her attacks with Guard and Counterguard. If the shuriken is successfully deflected, Sora will gain more experience. Also, if the deflected shuriken hits Yuffie, it will stun her for a while - take this opportunity to hit her with the Keyblade as many times as you can.


Line 214: Line 223:
|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|prize={{Wtext|Blizzaga|w}}
|difficulty=★★★★☆
|prize=[[Blizzard|<font color="white">Blizzard Upgrade</font>]]
|emblem=Heartless Emblem.png
|strategy=Despite its menacing appearance, Behemoth can be defeated relatively easily compared to many other bosses. Its only weakness is the small black horn on its head, which is more often than not out of Sora's reach while standing on the ground. The trick is to jump on to the thigh of one of its hind legs and then further on to its back (or just directly onto his back, if possible), and then simply run up to the back of the horn to avoid falling off due to Behemoth's head movements. From this position, you can attack the horn freely, preferably using Ars Arcanum. If you attack the horn enough, the Behemoth will temporarily fall to the ground making it easier for the whole party to fight it. However, once it recovers consciousness, it will attack with a wide spread thunder-like maneuver. Precise timing is needed to evade this attack at close range with Dodge Roll. Behemoth may also very occasionally leap from one place to another.
|strategy=Despite its menacing appearance, Behemoth can be defeated relatively easily compared to many other bosses. Its only weakness is the small black horn on its head, which is more often than not out of Sora's reach while standing on the ground. The trick is to jump on to the thigh of one of its hind legs and then further on to its back (or just directly onto his back, if possible), and then simply run up to the back of the horn to avoid falling off due to Behemoth's head movements. From this position, you can attack the horn freely, preferably using Ars Arcanum. If you attack the horn enough, the Behemoth will temporarily fall to the ground making it easier for the whole party to fight it. However, once it recovers consciousness, it will attack with a wide spread thunder-like maneuver. Precise timing is needed to evade this attack at close range with Dodge Roll. Behemoth may also very occasionally leap from one place to another.


Line 226: Line 237:
|image=Cerberus KH.png
|image=Cerberus KH.png
|size=200px
|size=200px
|hp=600/1200
|hp=
|strength=11/42
|strength=
|defense=10/34
|defense=
|mpr=17/57
|status=
|exp=200/100
|mpr=
|physical=x1.0
|exp=
|fire=x0.49
|physical=
|blizzard=x0.5
|fire=
|thunder=x1.0
|blizzard=
|gravity=x0.03
|thunder=
|stop=x0.2
|gravity=
|other=x0.5
|stop=
|prize={{Wtext|Thundaga|w}}
|difficulty=★★★★☆
|strategy=Immediately cast Aero as soon as the battle starts, then jump and attack Cerberus's heads. When Cerberus's heads pull back, he will pour Darkness into the ground, when this happens either jump onto his back or dodge around the arena. When Cerberus starts shooting fireballs, dodge them or guard to get EXP and to deflect them back onto him. Sometimes Cerberus will heel and fall back into the ground, causing a shockwave. You will want to jump onto the stands or glide until the attack is over. Use {{Wtext|Cure|w}} and {{Wtext|Potions|i}} to heal, continuous casting of {{Wtext|Aero|w}} will aid you.
|prize=[[Thunder|<font color="white">Thunder upgrade</font>]]
|emblem=Somebody Emblem.png
|strategy=
}}
}}


{{tab|o}}
 
{{tab|Boss: Cloud}}
<tabber>
Boss: Cloud=
{{WKH1SBoss
{{WKH1SBoss
|name=Cloud
|name=Cloud
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|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|prize={{Wtext|Lionheart|w}}
|difficulty=★★★★☆
|prize=[[Lionheart|<font color="white">Lionheart</font>]]
|emblem=Somebody Emblem.png
|strategy=This time, Cloud's overall stats increase, and he gains another attack - Omnislash. He hits harder and faster, but still retains some of his weaknesses. By now you should have cleared Pegasus Cup and learned Strike Raid, so try to keep your distance from Cloud and start executing Strike Raid. Once around 50% of his HP is drained, he'll start using Omnislash. Omnislash is a predictable move, but can be tough to evade. When Cloud runs to the center of the stage and charges (a gold glow can be seen surrounding him), heal Sora to full HP and Dodge Roll when Cloud yells and slashes to evade. Cloud's Omnislash mostly homes in on Donald and Goofy before focusing on Sora, but his finisher varies, though he uses the stabbing strike for his combo most often. Sora should have learned special attack abilities by now so don't feel shy to abuse them. If Sora has MP Rage equipped, you can regain lost MP just by taking a few hits. If you are high enough level you should be able to blindly charge in on him although it's recommended not to do it but if you do you still need to be careful as he doesn't take damage during his Omnislash.  
|strategy=This time, Cloud's overall stats increase, and he gains another attack - Omnislash. He hits harder and faster, but still retains some of his weaknesses. By now you should have cleared Pegasus Cup and learned Strike Raid, so try to keep your distance from Cloud and start executing Strike Raid. Once around 50% of his HP is drained, he'll start using Omnislash. Omnislash is a predictable move, but can be tough to evade. When Cloud runs to the center of the stage and charges (a gold glow can be seen surrounding him), heal Sora to full HP and Dodge Roll when Cloud yells and slashes to evade. Cloud's Omnislash mostly homes in on Donald and Goofy before focusing on Sora, but his finisher varies, though he uses the stabbing strike for his combo most often. Sora should have learned special attack abilities by now so don't feel shy to abuse them. If Sora has MP Rage equipped, you can regain lost MP just by taking a few hits. If you are high enough level you should be able to blindly charge in on him although it's recommended not to do it but if you do you still need to be careful as he doesn't take damage during his Omnislash.  
}}
}}
{{tab|c}}
|-|
{{tab|Boss: Leon}}
Boss: Leon=
{{WKH1SBoss
{{WKH1SBoss
|name=Leon
|name=Leon
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|gravity=
|gravity=
|stop=
|stop=
|prize={{Wtext|Lionheart|w}}
|difficulty=★★★★☆
|prize=[[Lionheart|<font color="white">Lionheart</font>]]
|emblem=Somebody Emblem.png
|strategy=Leon's a lot stronger now, so watch out for his attacks. This time, apart from the occasional slashes and fireballs, Leon goes into Limit Break mode when he has less than half of his HP left. This occurs when his Gunblade becomes longer and has a blue glow to it. This attack makes him more difficult to defeat; while Leon is in Limit Break mode, his attacks become more powerful. You may use melee attacks on him while he is not in Limit Break mode, and as in the previous encounter, fend off the fireballs with Guard.
|strategy=Leon's a lot stronger now, so watch out for his attacks. This time, apart from the occasional slashes and fireballs, Leon goes into Limit Break mode when he has less than half of his HP left. This occurs when his Gunblade becomes longer and has a blue glow to it. This attack makes him more difficult to defeat; while Leon is in Limit Break mode, his attacks become more powerful. You may use melee attacks on him while he is not in Limit Break mode, and as in the previous encounter, fend off the fireballs with Guard.


Line 290: Line 308:
When Leon runs towards Sora and plunges the Gunblade into the ground, it is best to attack Leon from the back. Continue doing so until Leon's HP is depleted. As in the previous encounter, do not be shy about using the Keyblade, because Leon can now heal when his HP is running out. Do also remember to heal when necessary.  
When Leon runs towards Sora and plunges the Gunblade into the ground, it is best to attack Leon from the back. Continue doing so until Leon's HP is depleted. As in the previous encounter, do not be shy about using the Keyblade, because Leon can now heal when his HP is running out. Do also remember to heal when necessary.  
}}
}}
{{tab|c}}
</tabber>
{{tab|c}}


{{WKH1SBoss
{{WKH1SBoss
Line 309: Line 326:
|gravity=
|gravity=
|stop=
|stop=
|prize={{Wtext|Graviga|w}}, {{Wtext|Ansem's Report 8|i}}
|difficulty=★★★★★
|strategy=Hades has an array of attacks and they are simple to dodge. He may shoot out a ball of fire which can be easily dodged or guarded against to deflect back to him. He will also use a flamethrower-like attack that you should glide away from. He will sometimes go invincible and cast his signature Temper Flare. He will revolve around you so if you are quick, run in the empty spaces between the flames, otherwise you can dodgeroll through the flames. Use {{Wtext|Cure|w}} and {{Wtext|Aero|w}} to win the battle.
|prize=[[Gravity|<font color="white">Gravity element</font>]], [[Ansem's Report|<font color="white">Ansem's Report 8</font>]]
|emblem=Somebody Emblem.png
|strategy=
}}
}}


Line 317: Line 336:
|image=Rock Titan KH.png
|image=Rock Titan KH.png
|size=200px
|size=200px
|hp=1,200
|hp=
|strength=46
|strength=
|defense=34
|defense=
|status=
|status=
|mpr=64
|mpr=
|exp=4,000
|exp=
|physical=x1.0
|physical=
|fire=x0.49
|fire=
|blizzard=x0.5
|blizzard=
|thunder=x1.0
|thunder=
|gravity=x0.02
|gravity=
|stop=x0
|stop=
|ko=x0.5
|difficulty=★★★★☆
|other=x0.5
|prize=[[Trinity Limit|<font color="white">Trinity Limit</font>]]
|prize={{Wtext|Trinity Limit|w}}
|emblem=Somebody Emblem.png
|strategy=The Rock Titan takes little-to-no effort to defeat it. Immediately after the battle starts cast {{Wtext|Aero|w}} and attack its feet, cure when needed. Continue drilling at its feet until it falls on its back, climb up and attack the heads. If you maneuver yourself well enough, you can stay mounted on top and easily drill its HP away, however in most cases you might slide off again onto the ground. Don't forget to recast {{Wtext|Aero|w}}.
|strategy=
}}
}}


====Gold Match====
====Gold Match====
'''Requires''': ''Complete Phil, Pegasus, Hercules, and Hades Cup]''
'''Requires''': ''???''
{{WKH1SBoss
{{WKH1SBoss
|name=Ice Titan
|name=Ice Titan
Line 355: Line 374:
|ko=x0.5
|ko=x0.5
|other=x0.5
|other=x0.5
|difficulty=★★★★☆
|prize=N/A
|prize=N/A
|strategy=Once you start the battle, the {{Wtext|Ice Titan|b}} will start throwing icicle projectiles against you, either block them to get advantage of them or run sideways, always run on the stands, don't run in the middle of the arena as the {{Wtext|Ice Titan|b}} will turn and cause shockwaves which do extreme damage. He will also call to balls of ice that will fall on you, your best way to avoid them is to keep running. Then he will do even more advanced ice projectiles which you should attempt to guard, even at the risk of being hit directly after guarding. It is suggested to cast {{Wtext|Aero|w}} during this phase only, as he will also breath out ice and freeze the arena a bit. He will add yet another move to his arsenal where he extends his hands and conjures a bright light that can freeze you. You will want to, for the most part, guard a lot of his attacks as that is the easiest way to winning the battle against him, and refrain from casting {{Wtext|Aero|w}} too much as that will force him to use the larger icicle projectiles that cannot be blocked back towards him.
|emblem=Somebody Emblem.png
|strategy=
}}
}}


====Platinum Match====
====Platinum Match====
'''Requires''': ''Seal the keyhole in [[Hollow Bastion]]''
'''Requires''': ''???''
{{WKH1SBoss
{{WKH1SBoss
|name=Sephiroth
|name=Sephiroth
Line 379: Line 400:
|ko=???
|ko=???
|other=???
|other=???
|difficulty=★★★★★
|prize=N/A
|prize=N/A
|strategy=Equip 5 {{Wtext|Potions|i}}, 2 {{Wtext|Ether|i}}s and 1 {{Wtext|Elixir|i}} before the fight, as you will lose a lot of HP and MP in this battle. Begin by casting {{Wtext|Aero|w}}.
|emblem=Somebody Emblem.png
|strategy=One of the hardest bosses in the game.
}}
}}
{{WKH1TOC}}
[[Category:Kingdom Hearts walkthrough|{{SUBPAGENAME}}]]

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