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KHWiki:Tables and Infoboxes

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Workshop for an explainer page for various infoboxes. Currently just a bunch of scattered notes.

Kingdom Hearts 3D: Dream Drop Distance

Value Meaning and Usage
Attack The name of the attack, or for attacks with multiple hits, the name of each part of the attack.
Element The element of the attack, along with an icon representing Attack or Magic.
Power The power modifier for the attack, multiplied by the user's Strength or Magic stat (as determined by the attack type under "Element").
Reaction Value The amount of the enemy's Reaction Endurance that the attack depletes.
Status The status effect inflicted by the attack. The probability of inflicting the status and its duration are shown in parentheses.
Flinch Resistance Whether or not the attack will be interrupted if you take damage.
△ = Will not be interrupted by flinching (will still be interrupted by getting launched); O = Will not be interrupted, except by special effects (e.g. Stop or Magnet); X = Will always be interrupted.
Link Gauge Use How much of the Link Gauge is consumed by the attack. Only for Link Attacks and Link Styles.
Reload Speed How long it takes the command to reload in the Command Deck.
Dream Eater Bonus The bonus applied to a Spirit when sacrificing the command during Spirit creation.
Buy The price of the command at the Moogle Shop.
Bargain The price of the command during the Bargain Flurry Forecast.
Sell The munny earned from selling the command at the Moogle Shop.
Shop LV (Shop Level) The Shop Level required for the command to be available for purchase.
Card The command's icon in Flick Rush.
Damage Multiplier The correction factor for damage dealt in Flick Rush, which is multiplied by the command's usual damage.
Status The status effect inflicted by the attack in Flick Rush. The probability of inflicting the status and its duration are shown in parentheses.


Ultimania Notes

Character

  • LV (Level) - overall strength, increases each time you accumulate a certain amount of experience points
  • Flick LV - shared by Sora and Riku
  • Connection match results - number of online matches in Flick Rush, and number of victories

Starting values temporarily notated as (Sora/Riku)

  • HP (80/90)
  • Attack power (6/7, 11/12 with starting items) - strength of physical attacks (everything other than magic commands and Reality Shifts)
  • Magic power (7/7, 11/11 with starting items) - strength of magic attacks (magic commands and Reality Shifts)
  • Defense power (6/5) - higher value -> less damage received
  • Experience points
  • [Element] Resistance - multiplied by damage taken, physical is always x1.0