Kingdom Hearts 358/2 Days

True Light's Flight

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Kingdom Hearts 358/2 Days
True Light's Flight
True Light's Flight
"A weapon that enables your attacks to reach a wide area and deal heavy damage."
Token
True Light's Flight Keychain KHD.png
Japanese トゥルーライトソアー
Rōmaji Turū Raito Soā
Translation True Light Soar
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +1 +45 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +3 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Defender
Obtained
Wild Gear ③ (Roxas/Xion)
Kingdom Hearts 358/2 Days
True Light's Flight+
True Light's Flight
"An upgraded True Light's Flight.
Enables your attacks to reach a wide area and deal heavy damage."
Token
True Light's Flight Keychain KHD.png
Japanese トゥルーライトソアー+
Rōmaji Turū Raito Soā+
Translation True Light Soar+
Stats
Strength Magic
Base Unit Ultima Base Unit
+65 +1 +35 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Defender
Obtained
Wild Gear+ ③ (Roxas/Xion)

The True Light's Flight is a Keychain for Roxas's and Xion's Keyblades that appears in Kingdom Hearts 358/2 Days. It can be upgraded to the True Light's Flight+.

Design[edit]

The True Light's Flight has a green handle and a rectangular, black guard with long spikes on each of its corners. The long shaft is silver and has concave edges, and ends in a spike resembling those on the Nobody symbol. The silver teeth are shaped like a large arrowhead. The Keychain token is a diamond resembling the Keyblade's teeth. The name may be a reference to Roxas's power over light.

Gameplay[edit]

This Keyblade is very helpful defensively, as its abilities enhance Defense.

The ground combo starts with a horizontal slash to the right, followed by an upward slash, and finishes with a lightning-fast combo consisting of a horizontal slash to the left, the same slash to the right, and upward slash with the top of the keyblade, and a downward slash with the teeth. The aerial combo is an upward slash, a slash to the left followed by the same slash to the right, and ends with a spinning slash. If the aerial combo isn't continued after the left and right slashes, a third slash down and to the left is added as a finishing blow.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.5 X X X
(Ground) Upswing
Hit 1 0.5 X X X
(Ground) 4 Continuous Swings
Hit 1 0.5 X X
Hit 2 0.5 X X
Hit 3 0.63 X
Hit 4 0.88


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.75 X X X
(Air) 3 Continuous Swings
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 1.5 X
(Air) Horizontal Spin Swing
Hit 1 1.5


Gallery[edit]