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Display title | Talk:Overtime |
Default sort key | Overtime |
Page length (in bytes) | 1,672 |
Namespace | Talk |
Page ID | 60218 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | Pureautism (talk | contribs) |
Date of page creation | 01:05, 6 December 2019 |
Latest editor | ShardofTruth (talk | contribs) |
Date of latest edit | 10:51, 24 December 2019 |
Total number of edits | 2 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded template (1) | Template used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The in-game description of Overtime is as follows; "Extend the availability period of all situation commands each time a new situation command appears."
You may notice the description of Overtime's effects I have put in this page differ from what the in-game description states its effects to be, that is due to both the Ultimania's description of Overtime's effects and my tests of Overtime in-game seeming to contradict the description. I believe the English description of Overtime in-game may be a translation error, so seeing what the description says in-game in other languages might be helpful regarding that matter. |
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