Editing Talk:Mission 91: Escape the castle

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Immediately in the next room from the starting point (I believe the room is '''Naught's Skyway'''). Be careful not to overlook it; its high in the air (make sure to have high jump, glide/air slide equipped).--[[User:Xion4ever|<span style="color:black">''Xion''</span>]][[User talk:Xion4ever|<span style="color:darkred">''4''</span>]][[User:Xion4ever/Atelier|<span style="color:maroon">''ever''</span>]] 00:39, January 15, 2010 (UTC)
Immediately in the next room from the starting point (I believe the room is '''Naught's Skyway'''). Be careful not to overlook it; its high in the air (make sure to have high jump, glide/air slide equipped).--[[User:Xion4ever|<span style="color:black">''Xion''</span>]][[User talk:Xion4ever|<span style="color:darkred">''4''</span>]][[User:Xion4ever/Atelier|<span style="color:maroon">''ever''</span>]] 00:39, January 15, 2010 (UTC)
== On Mission Mode differences ==
More of a general question, but to what extent should differences between Story and Mission Modes be listed on these articles? In this mission for example, on top of Saix being replaced by Anti-Saix, the Mission begins in the final area, skipping most of the level. Many missions do similar things, such as removing certain enemies, not showing some cutscenes, or skipping certain parts of the level entirely. --[[User:JeruTz|JeruTz]] ([[User talk:JeruTz|talk]]) 16:01, 22 February 2023 (UTC)
:If the changes are big enough that they change the mission, the walkthrough section should mention it. For small changes, like cutscenes being skipped, it won't be needed. {{User:TheSilentHero/Sig}} 17:53, 22 February 2023 (UTC)

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