Optional?[edit]
"*Atlantica is also the only world to be completely optional and not visited within the storyline. "
There was some odd definitions of "optional bosses" for KH1 as well, so can someone check this? Do you really have to do at least one episode in each other world to beat the game?Glorious CHAOS! 14:49, May 27, 2010 (UTC)
- Since it's KH1, I doubt it's the case. Because since the worlds are arranged in a huge ellipse (from Agrabah to Neverland, of course), you have to beat one and neglect the other. So you can either neglect Monstro or Atlantica in order to finish the game. Not sure if both can be overlooked, though... TROISNYX AMDG 14:54, May 27, 2010 (UTC)
- EDIT 14:57, May 27, 2010 (UTC) : Atlantica IS completely optional for me, seeing that in my first save file, I beat Hollow Bastion before beating Atlantica. TROISNYX AMDG
TNE's right. Whenever I got to Monstro, I just completed him. Then, I headed off to the world I was supposted to go towards (always being Atlantica) and sealed that world's Keyhole. I did this game four times within the past year, and 3 out of the 4 times, I reached Neverland (I ended up in Halloween Town once, despite Neverland's ? being on the world map). So, if you complite Monstro and ether Atlantica or Halloween Town, you can find yourself in Neverland and complte the game without even entering the other world. UxieLover1994 13:46, July 4, 2010 (UTC)
- Apparently, Monstro is negligible too, only that Atlantica doesn't have new or cut-off cutscenes. Monstro does. But we have to neglect one to go to the other, I believe. TROISNYX AMDG 13:50, July 4, 2010 (UTC)
Rotten or Fresh?[edit]
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UxieLover1994 Tiempo de morder de nuevo con el poder! El tema de hoy: su sorpresa! — 06:59, July 28, 2010 (UTC)
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Since KHII came out in 2006, this world has been under question. Most fans these days hate this world due to it's prosess through musical events. Some have even called it the worst world in the series. Should one of our polls be on Atlantica? (As in: What do you think of Atlantica. Love it; Hate it; I don't know)
I hate this world so much. I have even called it the second-worst world in the series, only after that infamous Deep Jungle (c).
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But I loved Deep Jungle ! *stares with puppy eyes*
You know, we could perhaps throw that into the Mirage Arena one of these days...
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Helping others always comes before asking others for help. • TroisNyxÉtienne — 12:07, July 28, 2010 (UTC)
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Small details[edit]
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I'm not sure where to put this, but I've noticed a few small details when replaying KH1.5:
- When Sora goes into first-person mode in this game, the screen undulates, to mimic the movement of water. This does not happen when you exit first-person mode.
- There are seashells that can either be hit, or opened with magic depending on their colours.
- Purple ones can be hit for items.
- Greenish ones give Save Points.
- Red ones are activated with Fire, blue with Blizzard and yellow with Thunder. In fact, there's one of each around.
- Sometimes, when you've already grabbed the item inside said seashells, you can possibly reopen them to get more items (mainly in the form or HP or MP orbs, if you're lucky). I had several MP and HP orbs spawn out of one, and when I tried this a second time, I had one single HP orb come out.
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Helping others always comes before asking others for help. • TroisNyxÉtienne — 20:37, 29 August 2015 (UTC)
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Atlantica was going to be its own full world in KH2[edit]
I know, wild claim, but hear me out:
- According to The Cutting Room Floor, there are unused files for Atlantica's own command menu, mermaid Sora's health icons, and unused Moogle shop icons for Sora, Donald, and Goofy.
- Rips of the soundtracks for both vanilla and Final Mix KHII have unused versions of Under the Sea and An Adventure in Atlantica, different from the first game's renditions. While Under the Sea does appear in the final game, that version is the song itself, rather than a full on looping background overworld theme; it instead got replaced by Isn't It Lovely?.
- To top it all off, what purpose does the Dolphin Kick hold? Its original purpose was to just move in on a locked target, something distinctly lacking in KHII.
I'm not here to add speculative information (especially since all of this is me putting pieces together and making an educated guess), but I still think it'd be interesting to look into. Aidanzapunk (talk) 17:22, 28 November 2020 (UTC)
- I don't think we should claim it was going to be a regular world, but we could mention the unused stuff in the Development section, and on the removed content page. TheSilentHero 18:19, 28 November 2020 (UTC)