[Organization XIII] At the start of the game, choose 1 "Sitar" card from your deck and equip it to this card. Then, shuffle your deck. Water Dance: During your Action Phase, you may move any number of +1 counters from your "Sitar" to your opponent's World card, ignoring the limit. Each +1 counter is considered a "Water" (Dark/Level 6/POW 5).