Ogre: Difference between revisions
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The Orci are a rare and powerful breed of Heartless that have a very similar fighting style to the smaller, less powerful [[Invisible]]. They are swift and will try to stay out of attack range, so the use of magic, particularly the homing [[Fire]] spell, is highly recommended. It is important that the player not use any [[Thunder]] spells, as they will heal the Orcus. A well-timed aerial combo is another good way to damage this type of Heartless. | The Orci are a rare and powerful breed of Heartless that have a very similar fighting style to the smaller, less powerful [[Invisible]]. They are swift and will try to stay out of attack range, so the use of magic, particularly the homing [[Fire]] spell, is highly recommended. It is important that the player not use any [[Thunder]] spells, as they will heal the Orcus. A well-timed aerial combo is another good way to damage this type of Heartless. | ||
Orci use more powerful variants of the Invisibles' attacks. They may slash at the player with their swords if at close range, but a carefully timed Block can prevent the damage caused by this tactic. Orci are also capable of shooting several downward energy balls that may inflict the Rewound Defense status effect, but this attack can easily be avoided with a simple chain of Dodge Rolls, Air Slides, or even the Glide ability. The Orci's last attack is by far their most devastating to one's health; the Orcus will vanish, while its sword flies around the battlefield, dealing damage every time it collides with the player. This will occur several times but can easily be avoided by Dodge Roll or Glide. The Orcus finish this attack by reappearing and spawning a massive shockwave with a relatively long range and high power. It is recommended that Glide be used to avoid this attack, but if the player can land a combo finisher when or immediately after the enemy reappears, it will be stunned for several seconds, leaving it vulnerable. Both the energy ball combo and the shockwave tactic will leave the Orcus vulnerable to attack to some degree, so long as the player dodges the combo first and then moves in swiftly with a quick aerial combo. | Orci use more powerful variants of the Invisibles' attacks. They may slash at the player with their swords if at close range, but a carefully timed Block can prevent the damage caused by this tactic. Orci are also capable of shooting several downward energy balls that may inflict the Rewound Defense status effect, but this attack can easily be avoided with a simple chain of Dodge Rolls, Air Slides, or even the Glide ability. The Orci's last attack is by far their most devastating to one's health; the Orcus will vanish, while its sword flies around the battlefield, dealing damage every time it collides with the player. This will occur several times but can easily be avoided by Dodge Roll or Glide. The Orcus finish this attack by reappearing and spawning a massive shockwave with a relatively long range and high power. It is recommended that Glide be used to avoid this attack, but if the player can land a combo finisher when or immediately after the enemy reappears, it will be stunned for several seconds, leaving it vulnerable. Both the energy ball combo and the shockwave tactic will leave the Orcus vulnerable to attack to some degree, so long as the player dodges the combo first and then moves in swiftly with a quick aerial combo. | ||
==Trivia== | ==Trivia== | ||
The name Orcus originated in Latin. Orcus means 'Hades', or 'The Underworld'. | The name Orcus originated in Latin. Orcus means 'Hades', or 'The Underworld'. | ||
{{HeartlessDirectory}} |