Ogre: Difference between revisions

136 bytes added ,  14 years ago
no edit summary
No edit summary
Line 46: Line 46:


==Strategy==
==Strategy==
The Orcus are a rare and powerful Heartless that have a very similar fighting style to the smaller, less powerful [[Invisible]]. They are swift and will try to stay out of attack range, so the use of magic, particularly the homing [[Fire]] Spell, is highly recommended. It is important that the player not use [[Thunder]] or any of the Spell's upgraded forms, as they will heal the Orcus. A well-timed aerial combo is another good way to damage this type of Heartless.  
The Orcus are a rare and powerful Heartless that have a very similar fighting style to the smaller, less powerful [[Invisible]]. They are swift and will try to stay out of attack range, so the use of magic, particularly the homing [[Fire]] Spell, is highly recommended. It is important that the player not use any [[Thunder]] spells, as they will heal the Orcus. A well-timed aerial combo is another good way to damage this type of Heartless.  


Orcus use more powerful variants of the Invisibles' attacks. They may slash at the player with their swords if at close range, but a carefully timed Block can prevent the damage caused by this tactic. Orcus are also capable of shooting several downward energy balls that may grant the Lv. 1 status effect, but this attack can easily be avoided with a simple chain of Dodge Rolls, Air Slides, or even the Glide ability. The Orcus' last attack is by far their most devastating to one's health, the Heartless vanishing while their swords fly around the battlefield, dealing damage every time they collide with the player. This will occur several times and can easily be avoided by Dodge Roll or Glide, the Orcus finishing their combo by reappearing and spawning a massive shockwave with a relatively long range and high power. It is recommended that Glide be used to avoid this attack. Both the energy ball combo and the shockwave tactic will leave the Orcus vulnerable to attack to some degree, so long as the player dodge the combo first and then move swiftly with a quick aerial combo.     
Orcus use more powerful variants of the Invisibles' attacks. They may slash at the player with their swords if at close range, but a carefully timed Block can prevent the damage caused by this tactic. Orcus are also capable of shooting several downward energy balls that may grant the Rewound Defense status effect, but this attack can easily be avoided with a simple chain of Dodge Rolls, Air Slides, or even the Glide ability. The Orcus' last attack is by far their most devastating to one's health, the Heartless vanishing while their swords fly around the battlefield, dealing damage every time they collide with the player. This will occur several times but can easily be avoided by Dodge Roll or Glide. The Orcus finish this attack by reappearing and spawning a massive shockwave with a relatively large range and high power. It is recommended that Glide be used to avoid this attack, but if the player can land a combo finisher when or immediately after the enemy reappears, it will be stunned for several seconds, leaving it vulnerable. Both the energy ball combo and the shockwave tactic will leave the Orcus vulnerable to attack to some degree, so long as the player dodge the combo first and then move swiftly with a quick aerial combo.     
{{HeartlessDirectory}}
{{HeartlessDirectory}}
21,449

edits