Kingdom Hearts 358/2 Days

Magnificence

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Kingdom Hearts 358/2 Days
Magnificence
Magnificence
"A weapon that lets you string together much longer ground and aerial combos."
Japanese マグニフィセント
Rōmaji Magunifisento
Translation Magnificent
Stats
Strength Magic
Base Unit Ultima Base Unit
+90 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +3 +13 +3
Attack Speed Approach Speed
Ground Air
1.2 1.25 1.25
Abilities
1: Chain Time
2: Heart Bonus
3: Combo-Air Slide
Obtained
Ultimate Gear ⑥ (Xemnas)
Kingdom Hearts 358/2 Days
Magnificence+
Magnificence
"An upgraded Magnificence.
Lets you string together much longer ground and aerial combos."
Japanese マグニフィセント+
Rōmaji Magunifisento+
Translation Magnificent+
Stats
Strength Magic
Base Unit Ultima Base Unit
+94 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +3 +12 +3
Attack Speed Approach Speed
Ground Air
1.2 1.25 1.25
Abilities
1: Chain Power
2: Chain Time
3: Combo-Jump
Obtained
Ultimate Gear+ ⑥ (Xemnas)

The Magnificence is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days. It can be upgraded to the Magnificence+.

Design[edit]

Magnificence has a shape that resembles a question mark that curves inward sharply at the tip. The outer edge is lined with spikes that are shaped like those of the Nobody sigil. Magnificence is shaped exactly like the Veneration blades, but glows green instead of blue.

When striking with Magnificence, it creates blue and red sparks, contrary to its color.

Magnificence is the quality of being splendid or grand; referring to Xemnas's megalomaniac tendencies.

Gameplay[edit]

Magnificence uses the same attack combos as Tyrant, only with greater speed. The ground combo consists of a quick spinning slice at a short range followed by a right thrust, a slash from left to right, a double slash from right to left, and a mid-range double-spin slash with knock-back.

The aerial combo consists of a double-spin slash, a quick upwards swing, and a quick double-spin slash with knock-back to finish.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Spin Thrust
Hit 1 0.75 X X X
(Ground) Horizontal Swing
Hit 1 0.63 X X X
(Ground) Dual-Wield Horizontal Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Giant Dual-Wield Double Spin Swing
Hit 1 0.63
Hit 2 0.63
Hit 3 0.63
Hit 4 0.63


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Dual-Wield Rising Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X

(Air) Dual-Wield Diagonal Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Giant Dual-Wield Double Spin Swing
Hit 1 0.63
Hit 2 0.63
Hit 3 0.63
Hit 4 0.63