Editing Magic Pulse
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|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes. | |bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes. | ||
|bbspow1a=4.0 | |bbspow1a=4.0 | ||
|bbsel1= | |bbsel1=Physical | ||
|bbsstat1=Confuse (25%/3.3s) | |bbsstat1=Confuse (25%/3.3s) | ||
|bbslvl1=2 | |bbslvl1=2 | ||
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|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes. | |bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes. | ||
|bbspow2a=5.5 | |bbspow2a=5.5 | ||
|bbsel2= | |bbsel2=Physical | ||
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s) | |bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s) | ||
|bbslvl2=3 | |bbslvl2=3 | ||
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|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes. | |bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes. | ||
|bbspow3a=6.5 | |bbspow3a=6.5 | ||
|bbsel3= | |bbsel3=Physical | ||
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s) | |bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s) | ||
|bbslvl3=4 | |bbslvl3=4 | ||
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|bbsatk4c=2nd additional input | |bbsatk4c=2nd additional input | ||
|bbspow4c=4.5 | |bbspow4c=4.5 | ||
|bbsel4= | |bbsel4=Physical | ||
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/> | |bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/> | ||
|bbslvl4=5 | |bbslvl4=5 | ||
|kh3name=Magic Pulse | |kh3name=Magic Pulse | ||
|kh3atk1=Hit 1-3 | |kh3atk1=Hit 1-3 | ||
|kh3el1={{AT|att}} Physical | |kh3el1={{AT|att}} Physical | ||
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===''Kingdom Hearts Union χ''=== | ===''Kingdom Hearts Union χ''=== | ||
In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. | In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. It deals exceptionally powerful hits, and lowers the target's Magic-based defense by 1 tier for 1 turn. | ||
Magic Pulse | Magic Pulse +6 also raises {{c|Player|KHχ}}'s Upright-based strength by 3 tiers for 1 turn. | ||
{{UXdmg| | {{UXdmg|dmg6=3.50|in2=0.10|hit6=4|tar=Single}} | ||
{{- | {{-}} | ||
Magic Pulse | '''Magic Pulse II''' is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It increases Player's Special Attack Bonus by 30% for 1 turn. It inflicts more damage with 1 enemy left (including raid boss parts). | ||
{{UXdmg|name=Magic Pulse | |||
{{- | Magic Pulse II +6 also raises Player's Upright-based strength by 3 tiers for 1 turn. | ||
{{UXdmg|name=Magic Pulse II|dmg6a=3.82|dmg6b=5.42|in2=0.04|hit6=3|tar=AllSingle}} | |||
{{-}} | |||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It | In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It acts as Aqua's ground and air combo finisher and deals {{c|physical|element}} damage. The final hit has a 50% chance of [[stun]]ning the enemy for 10 seconds. | ||
===''Kingdom Hearts Dark Road''=== | ===''Kingdom Hearts Dark Road''=== | ||
In ''Kingdom Hearts Dark Road'', Magic Pulse is a magic {{c|ability|dr}} that deals | In ''Kingdom Hearts Dark Road'', Magic Pulse is a magic {{c|ability|dr}} that deals [[Water]] damage. | ||
==Learning Magic Pulse== | ==Learning Magic Pulse== | ||
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*Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}. | *Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}. | ||
*Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}. | *Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}. | ||
*Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua | *Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua|ex=*|977}}. | ||
*Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua | *Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua|ex=*|1411}}. | ||
* | |||
===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
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==Other appearances== | ==Other appearances== | ||
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''=== | ===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''=== | ||
Aqua's ground and air combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic. | |||
Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic. | |||
==Notes and references== | ==Notes and references== |