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| {{Game|BBS|FMB|KHX|UCX|KH3|DR}} | | {{expand|create=Everything}} |
| {{InfoAbility
| | The '''Magic Pulse''' Finish Commands are a set of Finish Commands used by [[Aqua]] to inflict magical damage by attacking with orbs of magic. |
| |kana=マジックパルス
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| |romaji=Majikku Parusu
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| |jpname=Magic Pulse
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| |bbsname=Magic Pulse
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| |bbsimage1=Magic Pulse 1 KHBBS.gif
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| |bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
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| |bbspow1a=4.0
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| |bbsel1={{AT|att}} Physical
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| |bbsstat1=Confuse (25%/3.3s)
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| |bbslvl1=2
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| |bbsimage2=Magic Pulse 2 KHBBS.gif
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| |bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes.
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| |bbspow2a=5.5
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| |bbsel2={{AT|att}} Physical
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| |bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s)
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| |bbslvl2=3
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| |bbsimage3=Magic Pulse 3 KHBBS.gif
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| |bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes.
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| |bbspow3a=6.5
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| |bbsel3={{AT|att}} Physical
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| |bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s)
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| |bbslvl3=4
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| |bbsimage4=Magic Pulse 4 KHBBS.gif
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| |bbsdesc4=Press {{button|x}} at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects.
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| |bbsatk4a=Initial
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| |bbspow4a=4.0
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| |bbsatk4b=1st additional input
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| |bbspow4b=3.5
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| |bbsatk4c=2nd additional input
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| |bbspow4c=4.5
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| |bbsel4={{AT|att}} Physical
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| |bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/>
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| |bbslvl4=5
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| |kh3name=Magic Pulse
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| |kh3image=Magic Pulse KHIII.gif
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| |kh3atk1=Hit 1-3
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| |kh3el1={{AT|att}} Physical
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| |kh3pow1=1.0(x3)
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| |kh3form1=5(x3)
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| |kh3reac1=0
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| |kh3rev1=0.5(x3)
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| |kh3grd1=X
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| |kh3atk2=Final hit
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| |kh3el2={{AT|att}} Physical
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| |kh3pow2=2.0
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| |kh3form2=10
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| |kh3reac2=1
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| |kh3rev2=1
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| |kh3grd2=X
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| |kh3stat2=Stun (50%/10s)
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| |uxname=Magic Pulse
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| |uximage=Magic Pulse KHUX.gif
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| |uxpsm1a=Magic
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| |uxur1a=Upright
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| |uxdesc1a='''7★:''' Deals 4 hits. 1 turn: ↑ U-STR by 3, ↓ target's M-DEF by 1.<br>'''SN+:''' Deals 4 hits. 1 turn: ↑ U- & M-STR 10, ↓ target's M-DEF 10. 10% chance to ignore target's Defense Boost.
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| |uxdmg1a='''7★:''' x11.86<br>'''SN+:''' x13.75
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| |uxtar1a=Single
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| |uxgauge1a=3
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| |uxname2=Magic Pulse EX
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| |uxkana2=マジックパルス改
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| |uxromaji2=Majikku Parusu Kai
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| |uxjpname2=Magic Pulse Revision
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| |uxpsm2a=Magic
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| |uxur2a=Upright
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| |uxtar2a=All
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| |uxgauge2a=3
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| |uxdmg2a='''SN++:''' x20.20
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| |uxdesc2a='''SN++:''' Deals 4 hits. 1 turn: M-Medal STR +10000, self [↑ STR, U- & M-STR 15], targets [↓ DEF, U- & M-DEF 15], SAB +220%. Reflects 100% Magic. Count ±0. Pierces DEF Boost 30%. Next Medal turns Magic.
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| |uxtab2=Magic Pulse II
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| |uxnamet2=Magic Pulse II
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| |uxkanat2=マジックパルス2
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| |uxromajit2=Majikku Parusu 2
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| |uxjpnamet2=Magic Pulse 2
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| |uximaget2=Magic Pulse II KHUX.gif
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| |uxpsm1at2=Magic
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| |uxur1at2=Upright
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| |uxdesc1at2='''7★:''' Deals 3 hits. 1 turn: ↑ U-STR by 3, SP ATK bonus +30%. Damage+: 1 enemy or 0 parts left.
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| |uxdmg1at2='''7★:''' x9.18 - 13.48
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| |uxtar1at2=All
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| |uxgauge1at2=3
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| |drname=Magic Pulse
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| |drimage=Magic Pulse KHDR.gif
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| |drdesc=A powerful water-element magic attack.
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| |drcol1=Light Blue
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| |drtype1=Magic
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| |drel1=Water
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| |drpow1=25 - 65
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| }} | |
| '''Magic Pulse''' is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to unleash spinning orbs that may inflict [[status effect]]s on enemies. | |
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| ==Mechanics== | | ==Levels== |
| ===''Kingdom Hearts Birth by Sleep''===
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| In ''Kingdom Hearts Birth by Sleep'', Magic Pulse is a series of {{c|Finish command|BBS}}s exclusive to [[Aqua]]. '''Magic Pulse 1''' is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of [[confuse (status)|confusing]] enemies. '''Magic Pulse 2''' is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or [[Freeze (status)|freezing]] enemies. '''Magic Pulse 3''' is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or [[blind]]ing enemies. '''Magic Pulse 4''' is a Level 5 Finish Command that summons two orbs that [[stun]] enemies, and has two additional attacks that can be added by tapping {{button|x}} when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.
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| ===''Kingdom Hearts Union χ''=== | | ===Magic Pulse 1=== |
| In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.
| | '''Magic Pulse 1''' is a Level 2 Finish Command for Aqua which can induce magical damage. |
| {{UXdmg|dmg6=3.50|in2=0.10|hit6=4|tar=Single|snrar=SN<br>SN+|dmgsn=13.75|playbuff=—|playbuff1b={{UXBuff|U-STR|+3}}|playbuff1c={{UXBuff|M-STR|+10}}<br>{{UXBuff|U-STR|+10}}|tarbuff={{UXBuff|M-DEF|-1}}|tarbuff1b={{UXBuff|M-DEF|-10}}|buffdur=1 turn}}
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| {{-|left}}
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| Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains. | | Magic Pulse 1 involves two balls of magic to come out of the ground in a swirling manner around Aqua and can [[Confuse]] or attack enemies. |
| {{UXdmg|name=Magic Pulse II|dmg6a=3.82|dmg6b=5.42|in2=0.04|hit6=3|tar=AllSingle|playbuff={{UXBuff|SAB|+30%}}|playbuff1b={{UXBuff|U-STR|+3}}<br>{{UXBuff|SAB|+30%}}|buffdur=1 turn}}
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| {{-|left}}
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| Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.
| | To learn it you must have learned [[Finish]], then obtain 2000 CP by defeating enemies. |
| {{UXdmg|name=Magic Pulse EX|7only=*|dmg70=20.20|hit7=4|playbuff={{UXBuff|M-Medal STR|+10000}}<br>{{UXBuff|STR|+15}}<br>{{UXBuff|M-STR|+15}}<br>{{UXBuff|U-STR|+15}}<br>{{UXBuff|SAB|+220%}}|tarbuff={{UXBuff|DEF|-15}}<br>{{UXBuff|M-DEF|-15}}<br>{{UXBuff|U-DEF|-15}}|buffdur=1 turn}}
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| {{-|left}}
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| ===''Kingdom Hearts III''=== | | ===Magic Pulse 2=== |
| In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It is Aqua's combo finisher and deals {{c|physical|element}} damage. The final hit has a 50% chance of [[stun]]ning the enemy for 10 seconds, but this effect cannot be seen in-game as {{ns|Game|Terra-Xehanort}} and {{ns|Game|Vanitas}} are both immune to it.
| | '''Magic Pulse 2''' is a Level 3 Finish Command for Aqua that can induce magical damage. |
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| ===''Kingdom Hearts Dark Road''===
| | Magic Pulse 2 involves two balls of magic to come out of the ground in a swirling manner around Aqua and can Confuse or [[Blizzard|freeze]] enemies. |
| In ''Kingdom Hearts Dark Road'', Magic Pulse is a magic {{c|ability|dr}} that deals {{c|Water|element}} damage.
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| ==Learning Magic Pulse==
| | To learn it, you must have learned Magic Pulse 1, then obtain 3800 CP by defeating enemies. |
| ===''Kingdom Hearts Birth by Sleep''===
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| *Aqua learns Magic Pulse 1 after earning 2000 CP while {{c|Finish|Aqua}} is the equipped Finish command.
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| *Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
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| *Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
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| *Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.
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| ===''Kingdom Hearts Union χ''=== | | ===Magic Pulse 3=== |
| *Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}.
| | '''Magic Pulse 3''' is a level 4 Finish Command. It unleashes a spinning sphere. There is a 75% chance that it can confuse, freeze, or [[bind]] enemies. |
| *Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}.
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| *Magic Pulse +7 is the special attack for medals {{medal|SN - Illustrated Aqua|1138}} and {{medal|SN+ - Illustrated Aqua|1138}}.
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| *Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua [EX]|977}}.
| | To learn it, you must have learned Magic Pulse 2, then defeat 350 enemies. |
| *Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua [EX]|1411}}.
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| *Magic Pulse EX +6 is the special attack for medal {{medal|SN++ - Illus. KH III Aqua|1878}}.
| | ===Magic Pulse 4=== |
| | '''Magic Pulse 4''' is a Level 5 Finish Command for Aqua which can induce magical damage. |
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| ===''Kingdom Hearts III''===
| | Magic Pulse 4 involves two orbs of magic to come out of the ground in a swirling manner around Aqua, the orbs can be summoned repeatedly by pressing {{button|x}} at the correct intervals. The orbs can induce Bind, [[Poison]], Confuse, or freeze enemies. |
| *Aqua has Magic Pulse as a default ability.
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| ===''Kingdom Hearts Dark Road''===
| | To learn it, you must have learned Magic Pulse 3, then defeat 500 enemies. |
| *The {{DRCard|Aqua}} card has Magic Pulse as its ability.
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| ==Other appearances==
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| ===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
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| [[File:Magic Pulse KH0.2.gif|thumb|right|Aqua's combo finisher in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage''.]]
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| Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.
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| {{-}} | | {{-}} |
| | | {{Ability-stub}} |
| ==Notes and references==
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| {{reflist}} | |
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| ==See also==
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| *[[Finish (Aqua)]]
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| [[de:Magieimpuls]]
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| [[Category:Kingdom Hearts Birth by Sleep Finish commands]]
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| [[Category:Kingdom Hearts χ special attacks]]
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| [[Category:Kingdom Hearts Union χ special attacks]]
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| [[Category:Kingdom Hearts III abilities]]
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| [[Category:Kingdom Hearts Dark Road abilities]]
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