Editing Limit Form
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==Design== | ==Design== | ||
{{Main|Form:Sora}} | {{Main|Form:Sora}} | ||
Limit Form changes Sora's clothes into the color scheme of his ''{{c|Kingdom Hearts|game}}'' outfit with the addition of a red crown on his knees. | Limit Form changes Sora's clothes into the color scheme of his ''{{c|Kingdom Hearts|game}}'' outfit with the addition of a red crown on his knees. When in the Space Paranoids world, Sora will have the Limit symbol on the center of both of his gloves. This is the only Drive Form in which Sora has no auras of light surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him. Limit Form's version of [[Guard]] uses the ''Kingdom Hearts'' guarding motion, rather than the standard ''Kingdom Hearts II'' motion. | ||
==Mechanics== | ==Mechanics== | ||
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Unlike in ''Kingdom Hearts'', the Limit attacks, except for Sonic Rave, do not have invincibility frames that can be exploited by delaying the followup attacks. In general, Limit Form is a more simplistic Drive Form, as Sora retains much of his normal movement and basic combo attacks, albeit with new finishers and a powerful counter command. However, Limit Form has the advantage of being able to block (without the spin), jump slightly higher than usual (to compensate for the lack of access to [[High Jump]]), and roll across the ground using the form's Growth Ability. | Unlike in ''Kingdom Hearts'', the Limit attacks, except for Sonic Rave, do not have invincibility frames that can be exploited by delaying the followup attacks. In general, Limit Form is a more simplistic Drive Form, as Sora retains much of his normal movement and basic combo attacks, albeit with new finishers and a powerful counter command. However, Limit Form has the advantage of being able to block (without the spin), jump slightly higher than usual (to compensate for the lack of access to [[High Jump]]), and roll across the ground using the form's Growth Ability. | ||
Limit Form gains a single point of experience each time the finish command of a Limit is used | Limit Form gains a single point of experience each time the finish command of a Limit is used, regardless if it hits. Leveling up upgrades the form's Growth Ability, [[Dodge Roll]] for both itself and Sora's standard form. Also, level-ups reward Sora's standard form with the {{c|Auto Limit|action ability}}, [[Draw]], and [[Lucky Lucky]] abilities. | ||
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==Strategy== | ==Strategy== | ||
As Limit Form can be used without either of Sora's party members, it is especially useful in solo fights such as the [[Battle of the 1000 Heartless]] as well as the boss fight against | As Limit Form can be used without either of Sora's party members, it is especially useful in solo fights such as the [[Battle of the 1000 Heartless]] as well as the [[Game:Roxas|boss fight against Roxas]]. Its Limits can deal considerable damage while also healing Sora. | ||
To effectively level up Limit Form, equip as many [[Form Boost]]s as possible before engaging in battle, including [[Oathkeeper]], and repeatedly use the [[Sonic Rave]] limit, which costs the least amount of MP to use, until MP runs out. Return to a Save Point to recover MP before returning to battle. Repeat the process until the Form gauge is about to run out, then leave the world and return to refill the Drive Gauge to maximum. Continue in this way until Limit Form reaches the desired level. Using an Ether immediately before a Limit can sometimes cause the MP to be refilled after the Limit completes, increasing the MP efficiency of training. | To effectively level up Limit Form, equip as many [[Form Boost]]s as possible before engaging in battle, including [[Oathkeeper]], and repeatedly use the [[Sonic Rave]] limit, which costs the least amount of MP to use, until MP runs out. Return to a Save Point to recover MP before returning to battle. Repeat the process until the Form gauge is about to run out, then leave the world and return to refill the Drive Gauge to maximum. Continue in this way until Limit Form reaches the desired level. Using an Ether immediately before a Limit can sometimes cause the MP to be refilled after the Limit completes, increasing the MP efficiency of training. |