Editing Limit Form
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
|
|
READ BEFORE EDITING:
|
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game|FM2}} | {{game|FM2}} | ||
[[File:Limit.png|right|240px]] | |||
{{nihongo|'''Limit Form'''|リミットフォーム|Rimitto Fōmu}} is the exclusive [[Drive Form]] only in ''[[Kingdom Hearts II Final Mix]]''. Sora's clothes change to the colors of his original clothes in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. The form lets Sora use abilities from ''Kingdom Hearts'' and ''[[Kingdom Hearts Final Mix]]'', such as Dodge Roll and Zantetsuken. It is symbolized by a red crown (similar in appearance to [[Sora]]'s necklace). Similar to Master Form, it consumes four Drive Bars and can be used by Sora without giving up one of your partners. | |||
| | |||
| | |||
| | |||
'''Limit Form''' is | |||
== | ==Obtaining Limit Form== | ||
This form is earned when Sora visits [[Twilight Town]] for a second time and after Sora learns the abduction of [[Kairi]] by [[Axel]]. It is received with the Oathkeeper, but neither can be used until the player visits another world after leaving Twilight Town. | |||
Limit Form is the | ==Leveling Up== | ||
[[File:Sora_(Limit_Model).png|thumb|limit form t-stance]] | |||
Limit Form gains experience points by executing the final reaction command in Sora's limits (by pressing {{Button|t}}). Upon reaching level 2 in Limit Form, Sora is rewarded with the Auto-Limit ability. At levels 3, 5, and 7, Sora gains Dodge Roll levels 1, 2, and 3, respectively. At Limit Form's level 4, Sora gets Draw, and at level 6, Sora gains another Lucky Lucky ability. | |||
As this form is exclusive to ''Kingdom Hearts II Final Mix'', it is recommended to make use of all the additions that are exclusive to ''Kingdom Hearts II Final Mix'' to level up Limit Form: the best places to level up are in the [[Cavern of Remembrance]], where there is an abundance of Heartless, and in the '''Treasure Room''' in [[Agrabah]], where [[Mushroom XIII#No. 5|Mushroom No. 5]] can be found. The latter is recommended as the player has the benefit of a nearby Save Point, and can always use it to return to the World Map if Sora's Drive Gauge is low. | |||
Another good way to level up this form is to go to the '''Altar of Naught''' if the player has unlocked the battle against Xemnas' Final Form. Going below the '''Altar of Naught''' will lead to '''Ruin and Creation's Passage'''. By using Limit Form when the Nobodies, many of whom are [[Berserker|Berserkers]], appear, Limits can be used until all Nobodies in the top area leading to the '''Altar of Naught''' are defeated, or the [[MP]] gauge runs out. Entering the '''Altar of Naught''' will immediately fill up the [[Drive Gauge]], and the player can repeat this for a simple way to level up Limit Form. | |||
==Abilities== | |||
{{ | Sora's magic is replaced by four Limits in this form. Unlike the other Limits in ''Kingdom Hearts II'', Limits used in this form do not cost all of Sora's MP. Press {{Button|t}} to complete each respective Reaction Command. | ||
It is impossible to use the Magic command in this form as all of Sora's spells have been replaced by these four limits. If a spell is set in the shortcut menu by Customize, then the Limits are also usable from the Shortcut menu. However, this feature is disabled if an item set to a button with a shortcut: for example, if a potion is set to the {{Button|c}} shortcut, then Sonic Blade can not be used through the shortcut menu. | |||
Sora gains the Dodge Roll growth ability in this form, the same ability from the original Kingdom Hearts. Similar to ''[[Kingdom Hearts: Chain of Memories]]'', Sora is invincible while using Dodge Roll. | |||
===Actions=== | |||
{|width="100%" class="wikitable" | |||
|-bgcolor="#ff69b4" | |||
|width="15%" style="text-align:center"|'''Ability''' | |||
|width="70%" style="text-align:center"|'''Description''' | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Sonic Blade]]''' | |||
|Limit command ({{Button|c}}) - Quickly dash up to seven times with the Keyblade. Sora is invulnerable during the dashes. (60 MP) | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Ars Arcanum]]''' | |||
|Limit command ({{Button|t}}) - Perform a massive Keyblade Combo upon the enemy. (75 MP) | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Strike Raid]]''' | |||
|Limit command ({{Button|s}}) - Throw the Keyblade up to five times. Just as in ''Kingdom Hearts'', this command ends with '''Judgment''', a critical finisher. (65 MP) | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Ragnarok]]''' | |||
|Limit command ({{Button|x}}) - Short aerial combo leading to a reaction command of light laser bursts. Select the third of four reaction commands for maximum damage. (80 MP) | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Zantetsuken]]''' | |||
|Finishing move - A powerful thrust, the strongest single-hitting finishing move in the game. | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Ripple Drive]]''' | |||
|Finishing move - Hits multiple enemies with an aura attack. | |||
|-bgcolor="#ffe4b5" | |||
|'''Hurricane Period''' | |||
|Aerial finishing move - Sora spins with the Keyblade 1080 degrees vertically. | |||
|-bgcolor="#ffe4b5" | |||
|'''Zantetsu Counter''' | |||
|After blocking with Guard, press {{Button|c}} to counter with Zantetsuken. With Finishing Plus equipped, multiple combo finishers may be performed. | |||
|-bgcolor="#ffe4b5" | |||
|'''Reflect Guard''' | |||
|Allows Guarding during a ground Combo. | |||
|-bgcolor="#ffe4b5" | |||
|'''Guard''' | |||
|Press {{Button|s}} to deflect an enemy attack. Uses the ''Kingdom Hearts'' animation instead of the ''Kingdom Hearts II'' animation. | |||
|-bgcolor="#ffe4b5" | |||
|'''Slapshot''' | |||
|Automatic ground combo attack - Very fast diagonal slash. | |||
|-bgcolor="#ffe4b5" | |||
|'''Slide Dash''' | |||
|Dash toward an enemy with a swift attack. | |||
|-bgcolor="#ffe4b5" | |||
|'''Aerial Sweep''' | |||
|Performs a spinning air-attack against nearby flying enemies while on the ground. | |||
|} | |||
===Growth=== | |||
{|width="100%" class="wikitable" | |||
|-bgcolor="#ff69b4" | |||
|width="15%" style="text-align:center"|'''Ability''' | |||
|width="70%" style="text-align:center"|'''Description''' | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Dodge Roll]]''' | |||
|Sora executes a quick roll in a short distance; all attacks are negated during the period of rolling. | |||
|} | |||
===Support=== | |||
{|width="100%" class="wikitable" | |||
|-bgcolor="#ff69b4" | |||
|width="15%" style="text-align:center"|'''Ability''' | |||
|width="70%" style="text-align:center"|'''Description''' | |||
|-bgcolor="#ffe4b5" | |||
|'''[[HP Gain]]''' | |||
|Every successful hit with a Limit Ability increases HP. Hits do not have to damage enemies to restore HP (i.e. limit attacks landed against invulnerable opponents restore HP). | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Draw]]''' | |||
|Attracts Munny/HP/MP/Drive orbs to this character. | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Lucky Lucky]]''' | |||
|Increases item drop rate by 50%. | |||
|-bgcolor="#ffe4b5" | |||
|'''[[MP Rage]]''' | |||
|MP recovers every time this character is hit (inactive while recharging). | |||
|-bgcolor="#ffe4b5" | |||
|'''[[MP Haste]]''' | |||
|MP recharges 25% faster. | |||
|} | |||
---- | |||
'''Pros''' | |||
*Requires no ally to access, therefore Sora has a better crowd-controlled gameplay. | |||
*Sora is invincible during the executing period of some limits. However, Sora can be damaged while recovering from some of his combos. | |||
*Sora is invincible when he is Dodge Rolling, thus negating all enemy attacks. | |||
*By combining HP Gain and MP Rage abilities, Sora can restore his HP and MP indefinitely. | |||
*Most limits can be executed completely by button mashing {{Button|t}}. | |||
*Zantetsuken is one of the most powerful combo finishers in the game, if not the most powerful. | |||
'''Cons''' | |||
*Similar to Valor Form, magic commands are sealed. So Sora relies on Potions and allies to heal him during MP Charge (no MP for limits to restore HP with HP Gain). | |||
*Ragnarok requires precise timing in order to deal maximum damage, which is similar to it's effect in ''Kingdom Hearts''. | |||
==Controls== | |||
Even though both Quick Run and Dodge Roll require the player to use {{Button|s}}, equipping both of the Growth Abilities during Sora's normal state will allow the use of each individual ability by pressing the said button differently: a Dodge Roll can be performed by quickly tapping {{Button|s}}, and a Quick Run requires {{Button|s}} to be held slightly longer than for Dodge Roll. | |||
It should be noted that all Sora's abilities in Limit Form are far stronger than his ''Kingdom Hearts'' incarnation. | |||
Sora's finishing moves are also very strong in Limit Form. Equip [[Decisive Pumpkin]], [[Fenrir]], [[Guardian Soul]], [[Oblivion]], [[Ultima Weapon]] or [[Rumbling Rose]] while in this form to use Sora a powerhouse character. | |||
== | ==Representation== | ||
This form represents Sora's promises to Kairi, including always protecting her and never changing, and his ability to infuse the Keyblade with magic. | |||
==Mirror Description== | |||
In [[Yen Sid]]'s tower, Limit Form's mirror in ''Final Mix'' says, "An image of using the Keyblade as you once did flows into your mind." | |||
==Appearance== | |||
In this form, Sora's clothes change into the same colors and style of the clothes he wore in ''Kingdom Hearts'' and ''Kingdom Hearts: Chain of Memories''. This is the only Drive Form where Sora has no auras of lights surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him. | |||
*'''[[Halloween Town]]:''' Sora's mask turns into a red, black and silver heart over his right eye. | |||
*'''[[Christmas Town]]:''' A grayish silver crown appears on Sora's santa hat and on the back of his shirt. | |||
*'''[[Space Paranoids]]:''' Sora's circuit lines turn silver above the waist, red below the waist, and yellow on his feet. | |||
*'''[[Timeless River]]:''' Sora's health icon gains a purple tint. | |||
==Trivia== | |||
*This Drive Form is the only one that allows Sora to use his [[Guard]] ability while he has to rely on his [[Reflect]] spell in his other forms (except for Valor and Anti) for defense. | |||
* The finisher Ripple Drive greatly resembles the Stun Impact ability from the first ''Final Mix'' game and ''Chain of Memories'', however Sora's animation differs in both. | |||
*Due to the fighting style and nature of the Limit Form, Sora becomes akin to that of a Red Mage as the class uses magic and swordsmanship effectively. | |||
{{-}} | |||
{{Form}} | {{Form}} | ||
[[fr:Limit Form]] | |||
[[es:Límite Forma]] | |||
[[Category: Drive Forms]] | |||
[[Category:Forms]] | |||
[[Category:Kingdom Hearts II Final Mix]] | [[Category:Kingdom Hearts II Final Mix]] |