Editing Limit Form
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{{game|FM2}} | {{game|FM2}} | ||
{{ | {{InfoForm | ||
|name=Limit Form | |name=Limit Form | ||
| | |image=[[File:Limit.png|240px]] | ||
| | |game=''Kingdom Hearts II Final Mix | ||
| | |cause=Through Sora's clothes | ||
| | |exp=Use Abilities (Strike Raid, Ars Arcanum, etc.) | ||
|gain=Learn about Kairi's abduction in Twilight Town | |||
|ability=Dodge Roll | |ability=Dodge Roll | ||
| | |drivebars=4 | ||
}} | }} | ||
{{nihongo|'''Limit Form'''|リミットフォーム|Rimitto Fōmu}} is the exclusive [[Drive Form]] only in ''[[Kingdom Hearts II Final Mix]]''. Sora's clothes change to the colors of his original clothes in ''[[Kingdom Hearts (game)|Kingdom Hearts]]''. The form lets Sora use abilities from ''Kingdom Hearts'' and ''[[Kingdom Hearts Final Mix]]'', such as Dodge Roll and Zantetsuken. It is symbolized by a red crown (similar in appearance to [[Sora]]'s necklace). Similar to Master Form, it consumes 4 Drive Bars. | |||
{{ | |||
Limit Form | |||
Limit Form is | ==Obtaining Limit Form== | ||
This form is earned when Sora visits [[Twilight Town]] for a second time and after Sora learns the abduction of [[Kairi]] by [[Axel]]. You will also receive the [[Oathkeeper]] as well. However, it is not able to be used until the player visits [[Hollow Bastion]] or some other world after leaving Twilight Town. | |||
== | ==Leveling Up== | ||
Limit Form | Limit Form gains experience points by executing the final reaction command in his limits (by pressing {{Button|t}}). When reaching Level 2 Limit Form, Sora gains the Auto-Limit ability. At level 3, 5, and 7, Sora gains Dodge Roll level 1, 2, and 3, respectively. At level 4 Limit Form, Sora gets Draw, and at level 6, Sora gains another Lucky Lucky ability. | ||
As this form is exclusive to ''Kingdom Hearts II Final Mix'', it is recommended to make use of all the additions that are exclusive to ''Kingdom Hearts II Final Mix'' to level up Limit Form: the best places to level up are in the [[Cavern of Remembrance]], where there is an abundance of Heartless, and in the '''Treasure Room''' in [[Agrabah]], where [[Mushroom XIII#No. 5|Mushroom No. 5]] can be found. The latter is a better place to level up as the player has the benefit of a nearby Save Point, and can always head to it if his Drive Gauge is depleting. | |||
Limit Form | Another good way to level up this form is to go to the '''Altar of Naught''' (if the player has unlocked the battle against final Xemnas). Go down the '''Altar of Naught''' to '''Ruin and Creation's Passage''', the Nobody-filled room below. Before encountering Nobodies, change into Limit Form. When the Nobodies (mostly [[Berserker|Berserkers]]) appear, keep using Limits until all Nobodies in the top area leading to the '''Altar of Naught''' are defeated, or the [[MP]] gauge runs out. If all Nobodies are defeated, don't go down, as Limit Form doesn't boost up Sora's speed much. Enter the '''Altar of Naught'''; the [[Drive Gauge]] will be full, and the player can repeat this until Limit Form levels up. | ||
{{ | |||
==Abilities== | |||
Sora's magic is replaced by four limits in this form. Unlike the other limits in ''Kingdom Hearts II'', limits used in this form do not cost all of Sora's MP. Press {{Button|t}} to complete reaction commands in each limit. | |||
If you scroll to Sora's Magic command, you'll find that Sora's spells have been replaced by these four limits. Also, if you have magic set in the shortcut menu by Customize, then the limits are also usable from the Shortcut menu. However, this feature is disabled if you have an item set to a button with Shortcut. For example, if you have a potion set to the {{Button|c}} shortcut, then you won't be able to use Sonic Blade from the shortcut. | |||
Sora gains the Dodge Roll growth ability in this form, the same ability from the original Kingdom Hearts. While using Dodge Roll, Sora is invincible. | |||
===Actions=== | |||
{|width="100%" class="wikitable" | |||
|-bgcolor="#ff69b4" | |||
|width="15%" style="text-align:center"|'''Ability''' | |||
|width="70%" style="text-align:center"|'''Description''' | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Sonic Blade]]''' | |||
|Limit command ({{Button|c}}) - Up to 7 quick dashes with the Keyblade. Sora is invulnerable during the dashes. (60 MP) | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Ars Arcanum]]''' | |||
|Limit command ({{Button|t}}) - Massive Keyblade Combo. (75 MP) | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Strike Raid]]''' | |||
|Limit command ({{Button|s}}) - Throw the Keyblade up to 5 times. Just as in ''Kingdom Hearts'', this command ends with '''Judgment''', a critical finisher. (65 MP) | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Ragnarök]]''' | |||
|Limit command ({{Button|x}}) - Short aerial combo leading to a reaction command of light laser bursts. Select the third of four reaction commands for maximum damage. (80 MP) | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Zantetsuken]]''' | |||
|Finishing move - A powerful thrust, the strongest single-hitting finishing move in the game. | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Ripple Drive]]''' | |||
|Finishing move - Hits multiple enemies with an aura attack. | |||
|-bgcolor="#ffe4b5" | |||
|'''Hurricane Period''' | |||
|Aerial finishing move - Sora spins with the Keyblade 1080 degrees vertically. | |||
|-bgcolor="#ffe4b5" | |||
|'''Zantetsu Counter''' | |||
|After blocking with Guard, press {{Button|c}} to counter with Zantetsuken. With Finishing Plus equipped, you may perform multiple combo finishers. | |||
|-bgcolor="#ffe4b5" | |||
|'''Reflect Guard''' | |||
|Allows Guarding during a ground Combo. | |||
|-bgcolor="#ffe4b5" | |||
|'''Guard''' | |||
|Press {{Button|s}} to deflect an enemy attack. Uses the ''Kingdom Hearts'' animation instead of the ''Kingdom Hearts II'' animation. | |||
|-bgcolor="#ffe4b5" | |||
|'''Slapshot''' | |||
|Automatic ground combo attack - Very fast diagonal slash. | |||
|-bgcolor="#ffe4b5" | |||
|'''Slide Dash''' | |||
|Dashes towards an enemy and attacks. | |||
|-bgcolor="#ffe4b5" | |||
|'''Aerial Sweep''' | |||
|While on the ground, performs a spinning air-attack against nearby flying enemies. | |||
|} | |||
===Growth=== | |||
{|width="100%" class="wikitable" | |||
|-bgcolor="#ff69b4" | |||
|width="15%" style="text-align:center"|'''Ability''' | |||
|width="70%" style="text-align:center"|'''Description''' | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Dodge Roll]]''' | |||
|Sora executes a quick roll in a short distance, all attacks are negated during the period of rolling. | |||
|} | |||
===Support=== | |||
{|width="100%" class="wikitable" | |||
|-bgcolor="#ff69b4" | |||
|width="15%" style="text-align:center"|'''Ability''' | |||
|width="70%" style="text-align:center"|'''Description''' | |||
|-bgcolor="#ffe4b5" | |||
|'''[[HP Gain]]''' | |||
|Every successful hit with a Limit Ability increases HP. Hits do not have to damage enemies to restore HP (i.e. limit attacks landed against invulnerable opponents restore HP). | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Draw]]''' | |||
|Attracts Munny/HP/MP/Drive orbs to this character. | |||
|-bgcolor="#ffe4b5" | |||
|'''[[Lucky Lucky]]''' | |||
|Increases item drop rate by 50%. | |||
|-bgcolor="#ffe4b5" | |||
|'''[[MP Rage]]''' | |||
|MP recovers every time this character is hit (not while recharging). | |||
|-bgcolor="#ffe4b5" | |||
|'''[[MP Haste]]''' | |||
|MP recharges 25% faster. | |||
|} | |||
---- | |||
'''Pros''' | |||
*Requires no ally to access, therefore Sora has a better crowd controlled gameplay. | |||
*Sora is invincible during the executing period of some limits. However, Sora can be damaged while recovering from some of his combos. | |||
*Sora is invincible when he is Dodge Rolling, thus negating all enemy attacks. | |||
*By combining HP Gain and MP Rage abilities, Sora can restore his HP and MP indefinitely. | |||
*Most limits can be executed completely by button mashing {{Button|t}}. | |||
*Zantetsuken is one of the most powerful combo finishers in the game, if not the most powerful. | |||
'''Cons''' | |||
*Similar to Valor Form, magic commands are sealed. So Sora relies on Potions and allies to heal during MP Charge (no MP for limits to restore HP with HP Gain). | |||
*Ragnarok requires precise timing in order to deal maximum damage. | |||
==Controls== | |||
Even though both Quick Run and Dodge Roll require the player using {{Button|s}}, equipping both of the Growth Abilities during Sora's normal state still allows the use of individual ability by pressing the said button differently; a Dodge Roll can be performed by quickly tapping {{Button|s}}, and for Quick Run, simply hold {{Button|s}} slightly longer than what one would do with the Dodge Roll. | |||
It should be noted that all Sora's abilities in Limit Form are far stronger than his ''Kingdom Hearts'' incarnation. | |||
Sora's finishing moves are very strong in Limit Form. Equip [[Decisive Pumpkin]], [[Fenrir]], [[Guardian Soul]], [[Oblivion]], [[Ultima Weapon]] or [[Rumbling Rose]] while in this form to make Sora a powerhouse. | |||
== | ==Representation== | ||
This form represents Sora's promise to Kairi (another promise this could fulfill is his promise to [[Kairi]] never to change on [[Destiny Islands]]) and his ability to infuse the Keyblade with magic. | |||
==Mirror Description== | |||
In [[Yen Sid]]'s tower, Limit Form has a mirror in ''Final Mix''. It says, "An image of using the Keyblade as you once did flows into your mind." <!--Description please--> | |||
==Appearance== | |||
In this form, Sora's clothes change into the same colors and style of the clothes he wore in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'' and ''[[Kingdom Hearts: Chain of Memories]]''. This is the only Drive Form where Sora has no auras of lights surrounding him, although whenever Sora enters a new area, his torso glows red for a short time and a few specks of light fall off him. | |||
*'''[[Halloween Town]]:''' Sora's mask turns into a red, black and silver heart over his right eye. | |||
*'''[[Christmas Town]]:''' A grayish silver crown appears on Sora's santa hat and on the back of his shirt. | |||
*'''[[Space Paranoids]]:''' Sora's circuit lines turn silver above the waist, red below the waist, and yellow on his feet. | |||
*'''[[Timeless River]]:''' Sora's health icon gains a purple tint. | |||
==Trivia== | |||
*This Drive Form is the only one that allows Sora to use his [[Guard]] ability while he has to rely on his [[Reflect]] spell in his other forms (except for Valor and Anti) for defense. | |||
*When using Guard, Sora just swings the Keyblade upward like in the first game, unlike the new Guard, where he spins instead. | |||
* The finisher Ripple Drive greatly resembles the Stun Impact ability from the first ''Final Mix'' game and ''Chain of Memories'', however Sora's animation differs in both. | |||
*Due to the fighting style and nature of the Limit Form, Sora becomes akin to that of a Red Mage as the class uses magic and swordsmanship effectively. | |||
* [[Limit Form]] is the only form that is exclusive to a specific game. | |||
{{-}} | |||
{{Form}} | {{Form}} | ||
[[fr:Limit Form]] | |||
[[Category: Drive Forms]] | |||
[[Category:Forms]] | |||
[[Category:Kingdom Hearts II Final Mix]] | [[Category:Kingdom Hearts II Final Mix]] |