Editing Limit Form
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{{game|FM2}} | {{game|FM2|HD2}} | ||
{{DriveForm | {{DriveForm | ||
|name=Limit Form | |name=Limit Form | ||
Line 10: | Line 10: | ||
|allies=None | |allies=None | ||
|desc=A Form specializing in Limit attacks. | |desc=A Form specializing in Limit attacks. | ||
}} | }} | ||
'''Limit Form''' is a [[Drive Form]] | '''Limit Form''' is a [[Drive Form]] which appears in ''[[Kingdom Hearts II Final Mix]]''. It uses neither of your team members, and consumes four of Sora's Drive Bars. It represents Sora's past,<ref>'''Yen Sid's mirror''': "An image of you obtaining old powers flows into your mind."</ref> and is obtained along with [[Oathkeeper]] at the end of the second visit to [[Twilight Town]], after Sora learns about Kairi's abduction. Its emblem is a silver crown. | ||
== | ==Appearance== | ||
{{Main|Form:Sora}} | {{Main|Form:Sora}} | ||
Limit Form changes Sora's clothes into the | Limit Form changes Sora's clothes into the same colors and style of the clothes he wore in ''Kingdom Hearts'' and ''Kingdom Hearts: Chain of Memories''. However, a red crown appears on his knees, whereas in the previous games there were none. This is the only Drive Form where Sora has no auras of light surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him. Limit Form's version of [[Guard]] uses the ''Kingdom Hearts'' animation instead of the ''Kingdom Hearts II'' one. | ||
Limit Form is the | ==Mechanics== | ||
Limit Form is gained after the second visit to [[Twilight Town]]. In this form, Sora's [[Magic]] commands are replaced with "Limit" commands, whereby special abilities from ''{{c|Kingdom Hearts|game}}'' can be accessed for a set MP cost, as well as his abilities from the first ''[[Kingdom Hearts Final Mix]]''. Limit Form gains one experience point for every successful use of Sora's limit. Limit Form is also the only form that lets Sora use the Guard and Dodge Roll abilities. | |||
As with [[Valor Form]], Limit Form disables the use of magic, preventing Sora from using Cure. However, each hit from a Limit recovers some HP, even if it misses, making Limits an effective way to recover HP above 1 in a tight situation. | |||
Most Limit attacks do not have invincibility frames as they did in ''Kingdom Hearts'' if Sora somehow delays his limits' Reaction Commands, with the exception of Sonic Blade. This form secretly has the ability to jump just a bit higher than normal form, however, once High Jump LV2 is obtained, it won't be as significant.{{fact}} | |||
Overall, Limit Form is a more simplistic Drive Form compared to the others, in that Sora retains much of his normal movement and basic combo attacks, only with new finishers and limits available. Despite the basic nature of his normal combo attacks due to only a select amount of them are shared with Sora's normal form, this is compensated for Limit Form's more powerful one-shot finishing blows, especially the Zantetsuken. The limits available during the form also provide some versatility. The fact that the form can be used both without having any of Sora's allies disappear and in solo battles makes it a more solid choice to often be activating. | |||
Due to the fact that only one growth ability for movement is available for this form however, Limit Form is also notably the least mobile compared to Sora with all growth abilities maxed out or his other forms' methods of movement commands. | |||
{{-}} | {{-}} | ||
===Abilities=== | ===Abilities=== | ||
{ | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=700px | ||
|- | |||
!bgcolor=#ffe4b5 align="center" style="font-size:12px" colspan="3"|Action Ability | |||
|- | |||
!bgcolor=#ffe4b5 align="center" style="font-size:12px"|Ability | |||
!bgcolor=#ffe4b5 align="center" width="70px" style="font-size:12px"|Unlocked | |||
!bgcolor=#ffe4b5 align="center" style="font-size:12px"|Description | |||
|- | |||
|'''[[Sonic Blade]]'''||Lv1||A Limit Command that unleashes an attack on an enemy as you pass by. Press {{button|t}} at the right tempo for a combo. (60 MP) | |||
|- | |||
|'''[[Last Arcanum]]'''||Lv1||A Limit Command that unleashes a powerful combo attack. Press {{Button|t}} for a consecutive combo. (75 MP) | |||
|- | |||
|'''[[Strike Raid]]'''||Lv1||A Limit Command that allows you to throw the Keyblade at the target. Press {{Button|t}} for a combo. (65 MP) | |||
|- | |||
|'''[[Infinity]]'''||Lv1||A Limit Command that can be unleashed by pressing {{Button|t}} after an aerial combo. (80 MP) | |||
|- | |||
|'''[[Zantetsuken]]'''||Lv1||Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. | |||
|- | |||
|'''[[Ripple Drive]]'''||Lv1||Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill. | |||
|- | |||
|'''[[Hurricane Period]]'''||Lv1||Unleashes a powerful finishing combo move consisting of an aerial barrage. | |||
|- | |||
|'''[[Zantetsu Counter]]'''||Lv1||Unleashes Zantetsuken by selecting Attack while guarding. | |||
|- | |||
|'''[[Reflect Combo]]'''||Lv1||Blocks enemy attacks with Guard by pressing Square during a combo. | |||
|- | |||
|'''[[Guard]]'''||Lv1||Blocks and shoots back enemy attacks using a parrying action with {{button|s}}. | |||
|- | |||
|'''[[Slapshot]]'''||Lv1||Rapidly attacks a nearby target without getting flung back. | |||
|- | |||
|'''[[Slide Dash]]'''||Lv1||Instantly closes in on and attacks a far target. | |||
|- | |||
|'''[[Aerial Sweep]]'''||Lv1||Unleashes a powerful leaping attack on targets in midair. | |||
|- | |||
|'''[[Auto Limit (action ability)|Auto Limit]]'''||Lv2 <small>(Standard)</small>||Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable. | |||
|- | |||
|'''[[Draw]]'''||Lv4 <small>(Standard)</small>||Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. | |||
|- | |||
|'''[[Lucky Lucky]]'''||Lv6 <small>(Standard)</small>||Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. | |||
|- | |||
!bgcolor=#ffe4b5 align="center" style="font-size:12px" colspan="3"|Growth Ability | |||
|- | |||
!bgcolor=#ffe4b5 align="center" style="font-size:12px"|Ability | |||
!bgcolor=#ffe4b5 align="center" width="70px" style="font-size:12px"|Unlocked | |||
!bgcolor=#ffe4b5 align="center" style="font-size:12px"|Description | |||
|- | |||
|'''[[Dodge Roll LV1]]'''||Lv1<br>Lv3 <small>(Standard)</small>||Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels. | |||
|- | |||
|'''[[Dodge Roll LV2]]'''||Lv3<br>Lv5 <small>(Standard)</small>||Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels. | |||
|- | |||
|'''[[Dodge Roll LV3]]'''||Lv5<br>Lv7 <small>(Standard)</small>||Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels. | |||
|- | |||
|'''[[Dodge Roll MAX]]'''||Lv7||Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels. | |||
|- | |||
!bgcolor=#ffe4b5 align="center" style="font-size:12px" colspan="3"|Support Ability | |||
|- | |||
!bgcolor=#ffe4b5 align="center" style="font-size:12px"|Ability | |||
!bgcolor=#ffe4b5 align="center" width="70px" style="font-size:12px"|Unlocked | |||
!bgcolor=#ffe4b5 align="center" style="font-size:12px"|Description | |||
|- | |||
|'''[[HP Gain]]'''||Lv1||Restores Sora's HP when a Limit Command lands. | |||
|- | |||
|'''[[Draw]]'''||Lv1||Draws in and obtains nearby orbs. Equip 2 to obtain for orbs. | |||
|- | |||
|'''[[Lucky Lucky]]'''||Lv1||Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. | |||
|- | |||
|'''[[MP Rage]]'''||Lv1||Restores MP relative to the amount of damage taken. Equip more to increase the effect. | |||
|- | |||
|'''[[MP Haste]]'''||Lv1||Increase MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect. | |||
|- | |||
|} | |||
==Strategy== | ==Strategy== | ||
To effectively level up Limit Form, equip as many [[Form Boost]]s as possible before engaging in battle, including [[Oathkeeper]], and repeatedly use the [[Sonic Blade]] limit, which costs the least amount of MP to use, until MP runs out. Return to a Save Point to recover MP before returning to battle. Repeat the process until the Form gauge is about to run out, then leave the world and return to refill the Drive Gauge to maximum. Continue in this way until Limit Form reaches the desired level. | |||
As this form is exclusive to ''Kingdom Hearts II Final Mix'', it is recommended to make use of all the additions that are exclusive to the ''Final Mix'' version to level up Limit Form, such as the Cavern of Remembrance, where there is an abundance of Heartless, and in the Treasure Room in Agrabah, where Mushroom No. 5 can be found. The latter is recommended as it has the benefit of a nearby Save Point, and can always use it to return to the World Map if Sora's Drive Gauge is low. | |||
Because Limit Form doesn't require any party members, the Battle of the 1000 Heartless can be very effective to level up. | |||
Another good way to level up this form is to go to the Altar of Naught if Sora has defeated Xemnas's first form. Exiting the Altar of Naught will lead to Ruin and Creation's Passage. By using Limit Form when the Nobodies, many of whom are Berserkers, appear, Limits can be used until all Nobodies in the top area leading to the Altar of Naught are defeated, or the MP gauge runs out. Entering the Altar of Naught will immediately fill up the Drive Gauge, and this can be repeated for a simple way to level up Limit Form. | |||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|1}} | ||
{{-}} | |||
{{Form}} | {{Form}} | ||
[[Category:Kingdom Hearts II Final Mix]] | [[Category:Kingdom Hearts II Final Mix]] |