Editing Limit Form

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Unlike in ''Kingdom Hearts'', the Limit attacks, except for Sonic Rave, do not have invincibility frames that can be exploited by delaying the followup attacks. In general, Limit Form is a more simplistic Drive Form, as Sora retains much of his normal movement and basic combo attacks, albeit with new finishers and a powerful counter command. However, Limit Form has the advantage of being able to block (without the spin), jump slightly higher than usual (to compensate for the lack of access to [[High Jump]]), and roll across the ground using the form's Growth Ability.
Unlike in ''Kingdom Hearts'', the Limit attacks, except for Sonic Rave, do not have invincibility frames that can be exploited by delaying the followup attacks. In general, Limit Form is a more simplistic Drive Form, as Sora retains much of his normal movement and basic combo attacks, albeit with new finishers and a powerful counter command. However, Limit Form has the advantage of being able to block (without the spin), jump slightly higher than usual (to compensate for the lack of access to [[High Jump]]), and roll across the ground using the form's Growth Ability.


Limit Form gains a single point of experience each time the finish command of a Limit is used (Finish, The End, Judgment or Giga Impact), regardless if it hits. Leveling up upgrades the form's Growth Ability, [[Dodge Roll]] for both itself and Sora's standard form. Also, level-ups reward Sora's standard form with the {{c|Auto Limit|action ability}}, [[Draw]], and [[Lucky Lucky]] abilities.
Limit Form gains a single point of experience each time the finish command of a Limit is used, regardless if it hits. Leveling up upgrades the form's Growth Ability, [[Dodge Roll]] for both itself and Sora's standard form. Also, level-ups reward Sora's standard form with the {{c|Auto Limit|action ability}}, [[Draw]], and [[Lucky Lucky]] abilities.
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