Editing Kraken

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{{Game|KH3}}
{{Game|KH3}}
{{tab|o-char}}{{tab|Tentacles}}
{{Under Construction}}
{{Character
{{Character
  |name=Kraken
  |name=Kraken
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  |torigin=Pirates of the Caribbean: Dead Man's Chest
  |torigin=Pirates of the Caribbean: Dead Man's Chest
  |company=Disney
  |company=Disney
|KH3battlename=Titanic Clash
|KH3battlefile=Titanic Clash KHIII.ogg
|KH3LV1=34
|KH3loc1=The Caribbean
|KH3HP=42000
|KH3EXP=0
|KH3cann=x0.5
|KH3surg=x0.5
|KH3wind=x0.5
|KH3rage=x1.2
|KH3tide=x0.5
|KH3reac=—
|KH3rev=—
|KH3att=—
|KH3dam=—
|KH3reward='''Donald''': [[Aero Boost]]<br>'''Goofy''': Maximum HP +10
|KH3world=The Caribbean
}}{{tab|c}}{{tab|The Flying Dutchman}}
{{Character
|name=The Flying Dutchman
|katakana=フライング・ダッチマン号
|romaji=Furaingu Datchiman-gō
|image=
|game1=Kingdom Hearts III
|type=Construct
|spec=CharacterBoss
|charworld1=The Caribbean
|origin=Pirates of the Caribbean: Dead Man's Chest
|torigin=Pirates of the Caribbean: Dead Man's Chest
|company=Disney
|KH3battlename=Titanic Clash
|KH3battlefile=Titanic Clash KHIII.ogg
|KH3LV1=34
|KH3loc1=The Caribbean
|KH3HP=<small>'''Hull:''' 2100<br>'''Mast:''' 2100<br>'''Core:''' 300</small>
|KH3EXP=0
|KH3cann=x1.0
|KH3surg=x1.0
|KH3wind=x1.0
|KH3rage=x1.0
|KH3tide=x1.0
|KH3reac=—
|KH3rev=—
|KH3att=—
|KH3dam=—
|KH3world=The Caribbean
}}
}}
{{tab|c}}{{tab|c}}
The '''Kraken''' is a legendary, monstrous {{w|cephalopod}}-like sea monster in ''[[Kingdom Hearts III]]''. It originated from Disney's ''{{w|Pirates of the Caribbean: Dead Man's Chest}}''.
The '''Kraken''' is a legendary, monstrous {{w|cephalopod}}-like sea monster in ''[[Kingdom Hearts III]]''. It originated from Disney's ''{{w|Pirates of the Caribbean: Dead Man's Chest}}''.


==Story==
==Story==
===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
[[Tia Dalma]] mentions the Kraken was the one who dragged [[Jack Sparrow]] and his beloved ''Pearl'' to the Locker, and that most who hear of it tend to run for shore to avoid its wrath. During the battle against the ''Dutchman'', [[Luxord]] calls upon the Kraken to remove the ''Pearl'' from "the game", forcing [[Sora]]'s ship to fire on the beast to free the vessel. During the fight on the ''Dutchman'', the Kraken's tentacles lash out at the heroes when they gain the upper hand against [[Davy Jones]].
[[Tia Dalma]] mentions the Kraken was the one who dragged [[Jack Sparrow]] and his beloved ''Pearl'' to the Locker, and that most who hear of it tend to run for shore to avoid its wrath. During the battle against the ''Dutchman'', [[Luxord]] calls upon the Kraken to remove the ''Pearl'' from "the game", forcing Sora's ship to fire on the beast to free the vessel. During the fight on the ''Dutchman'', the Kraken's tentacles lash out at the heroes when they gain the upper hand against [[Davy Jones]].


==Design==
==Design==
The Kraken is a gargantuan, cephalopod-like monster. While it is never seen fully, the only visible parts are its grey tentacles, which resemble that of a squid.
{{sec-stub}}


==Personality==
==Personality==
{{sec-stub}}
{{sec-stub}}


==Strategy==
==Gameplay==
Only the Kraken's tentacles holding the ''Pearl'' are very vulnerable. The ones being used as barriers are much tougher, and requite a lot of time to wear down; this however, is a very poor choice, as it will allow the Kraken to crush the ''Pearl'' uninterrupted. The ''Flying Dutchman'' also assists the Kraken by firing on the ''Leviathan'' from different angles.
Only the Kraken's tentacles holding the ''Pearl'' are very vulnerable. The ones being used as barrier are much tougher, and requite a lot of time to wear down; this however, is a very poor choice, as it will allow the Kraken to being crushing the ''Pearl'' without interruption. Adding onto this is the ''Flying Dutchman'' firing on the ''Leviathan'' from different angles
 
The best method is to fire at the gaps in the Kraken's tentacles to damage it. Take out the ''Dutchman'' by firing on its orbs, powering up the ship's bombarding attacks and use them on the Kraken to deal a huge amount of damage at once. Make use of the barrier to hold off fire from the ''Dutchman'', and then retaliate with cannon fire to allow time to fire at the Kraken.


;The Flying Dutchman
The best method is to fire at the gaps in the Kraken's tentacles to damage it. Take out the ''Dutchman'' by firing on its orbs, powering up the ship's bombarding attacks and use them on the Kraken to deal a huge amount of damage at once. Make use of the barrier to hold off fire from the ''Dutchman'', and then retaliate with cannon fire to allow yourself some breathing room to fire on the Kraken.
{{atk-o|kh3}}
{{atk|col=5|{{nihongo|'''Bombardment'''|砲撃|<br>Hōgeki}}|Physical|—|9.0 per hit|△|—|Fires cannonballs to the side.}}
{{atk|col=5|{{nihongo|'''Three-Stranded Cannon'''|三連カノン砲|<br>Sanren Kanon-hō}}|Physical|—|20.0 per hit|△|—|Fires cannonballs from the bow of the ship.}}
{{atk-c}}


==Origin==
==Origin==

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