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{{Q|Adventure is in the cards.|Tagline}}
{{Q|Adventure is in the cards.|Tagline}}
'''''Kingdom Hearts Chain of Memories''''' is the second game in the ''{{c|Kingdom Hearts|series}}'' series. It is a direct sequel to ''{{c|Kingdom Hearts|game}}''. It was published by Square Enix and developed by Jupiter, and it was released in 2004.
'''''Kingdom Hearts Chain of Memories''''' is the second game in the ''{{c|Kingdom Hearts|series}}'' series. It is a direct sequel to ''{{c|Kingdom Hearts|game}}''. It was published by Square Enix and developed by Jupiter, and was released in 2004.


Chronologically, it takes place after ''{{c|Kingdom Hearts|game}}'' and during ''[[Kingdom Hearts 358/2 Days]]''.
Chronologically, it is the eighth story in the timeline, taking place after ''{{c|Kingdom Hearts|game}}'', and during ''[[Kingdom Hearts 358/2 Days]]''.


The game focuses on [[Sora]], [[Donald]], and [[Goofy]] making their way through [[Castle Oblivion]], reliving their memories of ''Kingdom Hearts'', but with a card-based battle system. Aspects of the storyline are essential to understanding ''Kingdom Hearts II'' and other later entries in the series.
The game focuses on [[Sora]], [[Donald]] and [[Goofy]] making their way through [[Castle Oblivion]], reliving their memories of ''Kingdom Hearts'', but with a card-based battle system. Aspects of the storyline are essential to understanding ''Kingdom Hearts II'' and also later entries in the series.


The original 2D version of the game is exclusive to the Game Boy Advance. It received a 3D remake called  ''[[Kingdom Hearts Re:Chain of Memories]]'', available for PlayStation 2, which was later included as part of ''[[Kingdom Hearts HD 1.5 ReMIX]]'' on PlayStation 3 and PlayStation 4.
The original 2D version of the game is exclusive to the Game Boy Advance. It received a 3D remake called  ''[[Kingdom Hearts Re:Chain of Memories]]'', available for PlayStation 2, PlayStation 3 and PlayStation 4.


==Development==
==Development==
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== Story ==
== Story ==
[[File:Promise of a Reunion 02 KHRECOM.png|thumb|left|Sora and company are led to the mysterious Castle Oblivion, where they get a premonition that they will find their missing friends.]]
[[File:Promise of a Reunion 02 KHRECOM.png|thumb|left|Sora and company are led to the mysterious Castle Oblivion, where they get a premonition that they will find their missing friends.]]
[[Sora]], [[Donald Duck]], and [[Goofy]] walk down a long path that seemingly goes nowhere. They see [[Pluto]] and start to follow him. He leads them to a crossroads. While deciding which path to take, a mysterious man in a black cloak approaches Sora and speaks to him, but at that moment his words are incomprehensible. The paths become one that leads them to [[Castle Oblivion]]. The cloaked man appears as they enter the castle and gives them a {{c|Card|com}}. They use the card to proceed through the castle.
[[Sora]], [[Donald Duck|Donald]], and [[Goofy]] walk down a long path that seemingly goes nowhere. They see [[Pluto]] and start to follow him. He leads them to a crossroads. While deciding which path to take, a mysterious man in a black cloak approaches Sora and speaks to him, but at that moment his words are incomprehensible. The path becomes one and it leads them to [[Castle Oblivion]]. The cloaked man appears as they enter the castle and gives them a [[cards|card]]. They use the card to proceed through the castle.


The first world they go to is [[Traverse Town]], where they discover that [[Leon]], [[Aerith]], [[Yuffie]], and [[Cid]] have forgotten all about them. Strangely, though, they remember Sora, Donald, and Goofy's names, with Yuffie even mentioning that her heart still holds memories of them, even if her head doesn't. After Leon gives Sora a tutorial on fighting and gives Sora a summon card, they leave Traverse Town.
The first world they go to is [[Traverse Town]], where they discover that [[Leon]], [[Aerith]], [[Yuffie]], and [[Cid]] have forgotten all about them. Strangely, though, they remember Sora, Donald, and Goofy's names, with Yuffie even mentioning that her heart still holds memories of them, even if her head doesn't. After Leon gives Sora a tutorial on fighting and gives Sora a summon card, they leave Traverse Town.
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At the end of the journey, Sora puts an end to Marluxia, freeing Naminé and the Riku Replica. Due to the damage done to Sora's memory, Naminé offers to restore his memories, although it means he will forget everything in the castle and will take a long time. Sora, Donald, and Goofy agree to this and go to rest in [[pod]]s provided by Naminé.
At the end of the journey, Sora puts an end to Marluxia, freeing Naminé and the Riku Replica. Due to the damage done to Sora's memory, Naminé offers to restore his memories, although it means he will forget everything in the castle and will take a long time. Sora, Donald, and Goofy agree to this and go to rest in [[pod]]s provided by Naminé.


[[File:Where the Road Leads 03 KHRECOM.png|thumb|DiZ asks Riku which road he intends to take next.]]
[[File:Where the Road Leads 03 KHRECOM.png|thumb|right|DiZ asks Riku which road he intends to take next.]]
The Riku Replica instead chooses to reject its given memories entirely, and leaves to find his own purpose. Desperate to prove that he is his own person, he is persuaded by Axel to slay Zexion in order to take his power and become something that the original Riku is not, but he is disappointed when it doesn't make him feel any different. Riku, following advice from DiZ to seek Naminé, runs into his Replica at the Twilight Town basement, and in a rage the Replica challenges Riku to a fight to the death. Riku wins, and tries to comfort his suffering Replica as the Replica fades away. Afterward, Riku finds Naminé and is shown Sora's situation. Naminé offers to manipulate Riku's memories in order to lock Ansem's phantom away, but Riku declines and instead chooses to confront Ansem directly. When he emerges from the basement, DiZ presents him with a [[black coat]] to protect him from the darkness and so the Organization won't be able to track him down. He also gives him a World Card to summon forth Ansem from his heart in order to defeat him.
The Riku Replica instead chooses to reject its given memories entirely, and leaves to find his own purpose. Desperate to prove that he is his own person, he is persuaded by Axel to slay Zexion in order to take his power and become something that the original Riku is not, but he is disappointed when it doesn't make him feel any different. Riku, following advice from DiZ to seek Naminé, runs into his Replica at the Twilight Town basement, and in a rage the Replica challenges Riku to a fight to the death. Riku wins, and tries to comfort his suffering Replica as the Replica fades away. Afterward, Riku finds Naminé and is shown Sora's situation. Naminé offers to manipulate Riku's memories in order to lock Ansem's phantom away, but Riku declines and instead chooses to confront Ansem directly. When he emerges from the basement, DiZ presents him with a [[black coat]] to protect him from the darkness and so the Organization won't be able to track him down. He also gives him a World Card to summon forth Ansem from his heart in order to defeat him.


After defeating Ansem, Riku and Mickey go to the crossroads outside the castle, where [[DiZ]] appears once again to ask if Riku will be following the road to [[light]] or the road to darkness. Instead, Riku chooses the middle road, "to dawn".
After defeating Ansem, Riku and Mickey go to the crossroads outside the castle, where [[DiZ]] appears once again to ask if Riku will be following the road to [[light]] or the road to darkness. Instead, Riku chooses the middle road, "to dawn".


A year later, [[Roxas]] waits on top of the clock tower at [[Twilight Town]].
A year later, [[Roxas]] waits on top of the clock tower at [[Twilight Town]]. {{storylink|Kingdom Hearts II}}
{{-}}
{{-}}


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===Card system===
===Card system===
{{Main|Cards (KHCOM)}}
====Card types====
====Card types====
*[[Attack Card]]s - The most common way to attack, as the name suggests. These are depicted by different types of [[Keyblades]] and have red borders.
*[[Attack card]]s - The most common way to attack, as the name suggests. These are depicted by different types of [[Keyblades]] and have red borders.
*[[Magic Card]]s - Unleashes magic spells, such as [[Fire]], [[Ice]], [[Thunder]], [[Cure]], and [[Gravity]]. These have blue borders.
*[[Magic card]]s - Unleashes magic spells, such as [[Fire]], [[Ice]], [[Thunder]], [[Cure]], and [[Gravity]]. These have blue borders.
*[[Summon Card]]s - Calls forth an allied character such as [[Simba]] or [[Genie]] to attack or assist. These also have blue borders.  
*[[Item card]]s - Used to restore attack cards or magic cards with [[Potion]]s or [[Ether]]s, respectively. These can only be used once per battle, and have green borders.
*[[Item Card]]s - Used to restore attack cards or magic cards with [[Potion]]s or [[Ether]]s, respectively. These can only be used once per battle, and have green borders.


====Special cards====
====Special cards====
There are three types of cards that are different from the other cards in battle:
There are three types of cards that are different from the other cards in battle:
*[[Friend Card]]s - Appear in the battlefield at certain times for pickup and can summon an ally to help fight. These have green borders, like Item cards.
*[[Friend card]]s - Appear in the battlefield at certain times for pickup and can summon an ally to help fight. These have green borders, like Item cards.
*[[Enemy Card]]s - Based on enemies or bosses and can temporarily give Sora (or Riku) better offensive or defensive capabilities. These have black borders, and cannot be used in sleights.
*[[Enemy card]]s - Based on enemies or bosses and can temporarily give Sora (or Riku) better offensive or defensive capabilities. These have black borders, and cannot be used in sleights.
*[[Gimmick Card]]s - Gimmick cards only appear during certain boss battles. Unique attributes of these cards is that they are always green, the card value is always 0, and the picture on the card is a green [[Mickey Mouse]] insignia, like the [[keychain]] attached to the Keyblade. When used, the colors on the screen inverse, and the boss is either stunned, or the battle area changes allowing you to gain the upper hand. Due to their card value, they always break the enemy's attacks, and their effect prevents the boss from attacking until it is completed.
*[[Gimmick Card]]s - Gimmick cards only appear during certain boss battles. Unique attributes of these cards is that they are always green, the card value is always 0, and the picture on the card is a green [[Mickey Mouse]] insignia, like the [[keychain]] attached to the Keyblade. When used, the colors on the screen inverse, and the boss is either stunned, or the battle area changes allowing you to gain the upper hand. Due to their card value, they always break the enemy's attacks, and their effect prevents the boss from attacking until it is completed.


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===Link mode===
===Link mode===
With the use of a {{w|Game Link Cable}}, an additional multiplayer mode can be played, where two players battle each other. Decks are loaded from save files of Sora's story. The player controls Sora while the opponent is depicted as similar to [[AntiSora]], although the difference between the two is only cosmetic. Different worlds can be chosen to determine the arena's background. Both players can see each other's battle cards to some extent, though this effect can be blocked with the [[Darkball]] enemy card.
With the use of a {{w|Game Link Cable}}, an additional multiplayer mode can be played, where two players battle each other. Decks are loaded from save files of Sora's story. The player controls Sora while the opponent is depicted as [[AntiSora]], although the difference between the two is only cosmetic. Different worlds can be chosen to determine the arena's background. Both players can see each other's battle cards to some extent, though this effect can be blocked with the [[Darkball]] enemy card.
<gallery>
<gallery>
File:Link Mode 01 KHCOM.png|Beginning of a duel.
File:Link Mode 01 KHCOM.png|Beginning of a duel.
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==Worlds and characters==
==Worlds and characters==
{|width="100%" class="responsive-col"
{|width="100%"
|valign="top" width="25%"|
|valign="top" width="25%"|
;[[Castle Oblivion]]
;[[Castle Oblivion]]
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*[[Wakka]]
*[[Wakka]]


;[[The Other Twilight Town]] {{note|Cutscenes only}}
;[[Simulated Twilight Town]] {{note|Cutscenes only}}
*[[Roxas]]
*[[Roxas]]
*[[Hayner]] {{ReCoM}}
*[[Hayner]] {{note|Re:Chain of Memories only}}
*[[Pence]] {{ReCoM}}
*[[Pence]] {{note|Re:Chain of Memories only}}
*[[Olette]] {{ReCoM}}
*[[Olette]] {{note|Re:Chain of Memories only}}


;Other
;Other

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