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| ==Orcus== | | ==Orcus== |
| Since the [[Orcus]] fought is actually an illusion around Xion, shouldnt it be included here in her boss page.--[[Special:Contributions/58.7.111.194|58.7.111.194]] 12:51, 21 May 2012 (UTC) | | Since the [[Orcus]] fought is actually an illusion around Xion, shouldnt it be included here in her boss page.--[[Special:Contributions/58.7.111.194|58.7.111.194]] 12:51, 21 May 2012 (UTC) |
| :I want to say no, since for all intents and purposes it's still an Orcus, but this is a reasonable request. What do you guys think?{{User:KrytenKoro/Sig}} 14:26, 21 May 2012 (UTC)
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| ::It fights like an Orcus, it looks like an Orcus, it has the exact same coding as an Orcus... for all gameplay purposes, it's an Orcus, and this is the Gameplay page. If we really wanted to we could link to it, but since you don't even have to win said battle, I think it's hardly necessary. {{User:LightRoxas/Sig}} 20:47, 21 May 2012 (UTC)
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| ==Recovery Barrier==
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| There's something about Xion's Recovery Barrier that I noticed and think should be noted. She will only attempt to heal herself when her HP reaches a certain point. If she succeeds, she'll do it again when that same point is reached. If she fails, she won't attempt it again. So, in the first two forms you will only have to stop her once. Her third form, however, there are two points of her HP where she'll attempt to heal herself. Meaning in that form, you'll have to stop her twice. [[User:Blackchaos27|Blackchaos27]] ([[User talk:Blackchaos27|talk]]) 16:48, 27 July 2012 (UTC)
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| ==Xion ???? Stats Glitch==
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| It seems that the not-applicable operator that we use for his HP, EXP, and STR/DEF doesn't work in those fields. When I load the page I get an "Expression Error: Unexpected < operator." This is almost definitely an issue with how the wiki is interpreting the n/a operator for those fields in the "Enemy" structure. This should be addressed by reviewing the "Enemy" structure, but as a quick fix we could set them to 0. I'm not sure how to review the coding for these shorthand structures or if I even have permissions to or if these structures are shared with our partner wiki sites.
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| <br/><br/>
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| <b>TLDR:</b> Should they be changed to 0 or is there some way we can have a review of the structure?
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| <br/>
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| [[User:Tanira|Wavemaster---Tanira]] ([[User talk:Tanira|talk]]) 15:31, 27 July 2014 (UTC)
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| == KH3 ==
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|
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| *Name
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| *Attribute
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| *威力倍率 Power Multiplier
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| *Guard
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| *弾きLV?
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|
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| ;When using weapons like Saix
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| {{Atk-o|KH3}}
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| {{Atk|{{nihongo|'''Berserk Downward Swing'''|バーサク振り下ろし}}
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| |Physical
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| |2.0
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| |△
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| |2
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| }}
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| {{Atk|{{nihongo|'''Berserk Mow Down'''|バーサクなぎ払い}}
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| |Nil
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| |0.5 per hit
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| |△
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| |2
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| }}
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| {{Atk-m|{{nihongo|'''Berserk Rush Attack'''|バーサク突進攻撃|Bāsaku Tosshin Kōgeki}}
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| |(weapon)
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| |Physical
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| |1.5
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| |△
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| |2
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| |(shock wave)
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| |Nil
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| |1.0 per hit
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| |△
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| |—
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| }}
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| {{Atk-c}}
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| ;When using Keyblade
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| {{Atk-o|KH3}}
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| {{Atk|{{nihongo|'''Combo'''|コンボ}}
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| |Physical
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| |0.5 + 0.5 + 1.0
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| |△
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| |2
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| }}
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| {{Atk|{{nihongo|'''Berserk Combo'''|バーサクコンボ}}
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| |Physical
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| |1.0 + 0.2 x 7 times + 0.5 + 2.5
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| |△
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| |2
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| }}
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| {{Atk|{{nihongo|'''Keyblade Throw'''|キーブレード投げ}}
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| |Physical
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| |1.5
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| |'''<pre style="color:red">△</pre>'''
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| |3
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| }}
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| {{Atk-c}}
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