Forum:Notes 30, (All, Tutorial Transcripts) - TheFifteenthMember

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Forums: Index > Ansem's Computer > Notes 30, (All, Tutorial Transcripts) - TheFifteenthMember


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TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 16:30, 5 August 2014 (UTC)
This forum thread will contain the tutorial transcripts for all games. Also, the plan is to eventually list the trigger requirements for each tutorial too.

Kingdom Hearts[edit]

Chain of Memories[edit]

Re:Chain of Memories[edit]

Kingdom Hearts II[edit]

358/2 Days[edit]

Obtainment/list here

Day 7 (Number XIV)[edit]

  • Basic Controls
    • Obtainment: Grey Area, post "Opening" cutscene
    • Information:Use (directional pad image, in yellow) to move around. Approach someone and press A button to talk to them.

Day 8 (The Icing on the Cake)[edit]

  • How to Save
    • Obtainment:Grey Area, start of day
    • Information:Press (start button, in yellow) to open the main menu. Select Save from the menu to record your progress.
  • Reaching High Places
    • Obtainment: Mission 01
    • Information, two pages: Press B button to jump. You can also grab ledges that are otherwise out of reach. (Page 1) Press (directional pad, up, in yellow) while hanging to pull yourself up... ...or press B button again to drop down. (Page 2)
  • Adjusting the Camera
    • Obtainment: Mission 01
    • Information, two pages: Press (select button in yellow) to enter freelook mode, then use (directional pad, in yellow) to adjust the camera. Press any button other than (directional pad image) or (start button) to exit freelook mode. (Page 1) You can also slide the stylus on the Touch Screen to adjust the camera on the fly. Try it next time you need to look around! (Page 2)
  • Blocked Areas
    • Obtainment: Mission 01
    • Information: Some areas are blocked off by barricades. The Organization uses these to close off areas unrelated to the mission.
  • Treasure Chests
    • Obtainment: Mission 01
    • Information: Press A button while next to a chest to open it. Chests contain a variety of helpful items. Collect as many as you can!
  • The Backpack
    • Obtainment: Mission 01
    • Information, two pages: Items you collect are stored in your backpack. To get your backpack, press X button until the Items command is selected, then press A button. (Page 1) Items on the list can be discarded-or, in the case of recovery items, used. Anything you throw away will appear on the screen and can be collected again. (Page 2)
  • RTC
    • Obtainment: Mission 01
    • Information: After a mission, you must make your way back to the dark corridor and RTC (return to the castle). The corridor's location is displayed on the Touch Screen map.

Day 9 (Heartless)[edit]

  • Standard Attacks
    • Obtainment: Mission 02
    • Information: Press A button to attack with the Keyblade. Keep pressing A button with the right timing to perform a devastating combo!
  • Prizes
    • Obtainment: Mission 02
    • Information: Enemies drop prizes when defeated.

HP Prize

Restores HP.

Munny

Serves as cash.

Prize Box

Contains an item.

  • Locking On
    • Obtainment: Mission 02
    • Information: Rapidly press R button twice to lock on to an enemy. Cycle to the next target by pressing R button once. Rapidly press R button twice to exit lock-on mode.
  • Heart Points
    • Obtainment: Mission 02
    • Information: A heart appears where you defeat certain types of Heartless. You can use these heart points at the shop.
  • Chaining
    • Obtainment: Mission 02
    • Information, three pages: Defeat enemies to start a chain. While chaining, a ring of light appears around whichever enemy you lock on to. (Page 1) That ring shrinks over time and disappears. Keep hitting enemies to make it bigger! Defeating enemies during a chain will earn you bonus heart points. (Page 2) What's more, if you keep a chain going long enough, your heart counter will begin to flash. Your chain becomes unbreakable during this time, giving you the chance to collect tons of hearts! (Page 3)

Day 10 (Incomplete)[edit]

  • Mission Objectives
    • Obtainment: Mission 03
    • Information: Missions have a variety of objectives. The objective of your current mission is shown on the Touch Screen.
  • The Map
    • Obtainment: Mission 03
    • Information: A map of your current location can be found on the Touch Screen. Enemies in the area also show up on the map. Use it to hunt them down.
  • The Mission Gauge
    • Obtainment: Mission 03
    • Information: Make progress toward your objective, and the Mission Gauge will fill. Reach the goal line... ...and it's Mission Complete! But why stop there? Fill the gauge all the way, and it could pay off.

Day 11 (Keyblade)[edit]

  • Panels
    • Obtainment: Grey Area
    • Information: You can now select Panels from the main menu. Panels allow you to customize your abilities. You can only access your panels before missions, so make them a part of your daily routine.
  • Installing Panels
    • Obtainment: Grey Area
    • Information, three pages: Install panels you've obtained in slots in order to power yourself up! Move panels from your stock on the right side of the screen into the slot window on the left. (Page 1) Installed panels give you new abilities, or increase your level, HP, and other stats. Panels come in all varieties. Find the panel arrangement that works best for you! (Page 2) Having trouble with a mission? Don't be afraid to press (Start button) and withdraw. you can always try again, and sometimes a simple change to your panels can make all the difference. (Page 3)
  • Using Magic on Missions
    • Obtainment: Grey Area
    • Information: Need magic panels for a mission? Remember, you must install them before you go. Don't forget! Otherwise you'll be stuck without magic.
  • Magic
    • Obtainment: Mission 04
    • Information: To access your magic, press X button until the Magic command is selected, then press A button. You have a limited number of magic casts, but you can recover them by using Ethers.
  • Recovery Items
    • Obtainment: Mission 04
    • Information, two pages: To use a recovery item, use X button to select the Items command. Choose an item, then press A button. Once you use an item, it's gone. This goes for both installed items and those in your backpack. (Page 1) Items must be installed in slots like everything else if you want to take them along on missions. Plan in advance for tougher missions! (Page 2)
  • Shortcuts
    • Obtainment: Mission 04
    • Information, two pages: Magic and recovery items can be set to a shortcut menu. Hold L button while selecting an item or magic, then press A button B button X button Y button to assign it to that button. (Page 1) Next, close the item or magic menu. Hold L button, and you will see your shortcuts. While holding L button, press A button B button X button Y button to use that shortcut. Backpack items cannot be assigned. (Page 2)

Day 12 (A Closed World)[edit]

  • Control Types
    • Obtainment: Mission 05
    • Information: Type B controls have been added to the Config menu. Type B features a more flexible camera. So far, you have been using Type A controls. Try both and see what clicks for you!
  • Recon Missions
    • Obtainment: Mission 05
    • Information, two pages: For recon missions like this one, approach recon points and press A button to examine theme. You must defeat any nearby foes first. Recon points you find are marked on the map. (Page 1) Find enough clues to make a breakthrough, and the Mission Gauge will fill. Breakthroughs reveal new recon points, allowing you to proceed with the mission. (Page 2)

Day 13 (Deeds to be Done)[edit]

  • Limit Breaks
    • Obtainment: Mission 06
    • Information: Once your HP falls into the yellow range, hold A button and you can activate your Limit Break. Your attacks will deal massive damage until the white line reaches the left edge of your HP gauge.

Day 14 (Friends)[edit]

  • Holo-Missions
    • Obtainment: Grey Area
    • Information: Saix may stop issuing some missions after a certain date. Don't worry, though! You can always try any mission later. Just select Holo-Missions from the main menu.
  • The Holo-Mission Menu
    • Obtainment: Grey Area
    • Information: All your missions, whether you choose to accept them or not, are stored for you as Holo-Missions. See if you can complete them all!
  • Equipping a Weapon
    • Obtainment: Grey Area
    • Information: Installing a weapon panel transforms your weapon, changing its appearance and abilities. You can only install one weapon panel at a time. Each has a different feel, so give them all a try!
  • Selecting a Mission
    • Obtainment: Grey Area
    • Information, two pages: Check in with Saix to see a list of currently available missions. First, select a mission from the list. (Page 1) This will open a mission brief. Use (control pad) to review the summary and objectives, then press A button to embark on the mission. (Page 2)

Day 15 (Missions)[edit]

  • Mandatory Missions
    • Obtainment: Grey Area
    • Information, two pages: Some of the missions you receive from the Organization are mandatory. These missions are marked with a key. (Page 1) Once all the mandatory missions are complete, you can advance the data... ... or choose to hold back until you've finished the full list of missions. (Page 2)

Day 23 (Silent Companion)[edit]

  • Link Panels
    • Obtainment: Grey Area
    • Information, two pages: You may see the work LINK next to the description of certain panels. These are called link panels. When you install a link panel in a slot, a link zone appears around it. (Page 1) If you install a compatible panel inside this zone, it will link up. Links are the key to maximizing your stats. Some abilities can only be unlocked with the right link.

Day 24 (Silence Broken)[edit]

  • Ring Panels
    • Obtainment: Grey Area
    • Information: Install ring panels to bump your stats way up. Some will even unlock unique abilities. Unfortunately, ring panels can't be linked, and you are only allowed to install one.

Day 25 (Two Keys)[edit]

  • Unit Panels
    • Obtainment: Grey Area
    • Information: Unit panels link to your weapon panels. Some release your weapon's innate abilities, while others boost Strength, Defense, or other stats.
  • Unlocking Slots
    • Obtainment: Grey Area
    • Information: Completing missions unlocks additional panel slots. More slots = more panels = more power for you. Who says hard work doesn't pay off?

Day 26 (Terminated)[edit]

  • Ranks
    • Obtainment: Grey Area
    • Information: Saix has noted your achievements and awarded you a new rank. Rise through the ranks to unlock new items in the shop, as well as new missions for Mission Mode.
  • The Moogle Shop
    • Obtainment: Grey Area
    • Information: Looks like the Moogle Shop is open for business! Talk to the moogle here in the Grey Area whenever you need the shop's services.
  • Shop Services
    • Obtainment: Grey Area
    • Information: At the shop, you can spend heart points to purchase panels... ... or pay munny to synthesize new panels by combining the materials you have.

Day 51 (Missing)[edit]

  • Unity Badges
    • Obtainment: Mission 17
    • Information: Find a mission's Unity Badge to make it playable in Mission Mode. Keep in mind that each mission has a minimum rank. You cannot select it unless all players qualify.
  • The Bonus Gague
    • Obtainment: Mission 17
    • Information: Complete missions to fill up the Bonus Gauge. The amount varies from mission to mission. Once the gauge is full, completing additional missions will earn you more rewards than usual.

Day 52 (Solitude)[edit]

  • Organization Emblems
    • Obtainment:
    • Information, two pages: Collect the Organization emblems scattered across the map. The emblems have rings of light around them which get smaller as time elapses, and eventually vanish. (Page 1) If you want to completely fill the Mission Gauge, you must grab the emblems with their rings intact. Recharge the rings by grabbing other emblems or defeating enemies. (Page 2)
  • Level Links
    • Obtainment: Grey Area; given with link panel/any time you obtain a panel with links
    • Information: Some level panels don't actually raise your level. Instead, they generate a link zone. Link up normal Level Up panels to this zone to multiply the number of levels you gain!

Day 71 (Reunion)[edit]

  • Challenges & Ordeal Badges
    • Obtainment:
    • Information, two pages: Now you can try your hand at Challenges! Find Ordeal Badges to unlock these tricky missions. Challenges show up on the Holo-Missions menu once the missions you found them in become available. (Page 1) Challenges feature special restrictions, and your performance will be judged on different factors. Perform well to earn Challenge Sigils you can trade in at shops for all kinds of freebies.
  • Freebies
    • Obtainment: (same requirement as for Challenges and Ordeal Badges)
    • Information: You can now collect freebies at the shop. Rack up Challenge Sigils and Mission Crowns... ... to earn free stuff based on how many you've collected during Challenges and Mission Mode.

Day 72 (Change)[edit]

  • Pursuing Targets
    • Obtainment: Mission 21
    • Information: Pursue the target by keeping him inside your blue zone. Careful! If he escapes, or you enter his red zone, you'll be caught.

Day 74 (Trio)[edit]

  • Expanding Your Backpack
    • Obtainment:Grey Area, after obtaining a backpack panel w/ links
    • Information: Install a Backpack panel into your slots and you will be able to pick up more items during missions. This also means you can carry more stuff home.

Day 79[edit]

  • Stay Out of Sight
    • Obtainment: Mission 27
    • Information: Careful! If you enter Lumiere's line of sight- the red zone- you'll be caught. This will force you to return to where you started. Find a way to advance without being seen.

Day 97 (Transfer)[edit]

  • Storing and Retrieving Decks
    • Obtainment: Grey Area
    • Information: You can store your current panel arrangement in a deck... ...and then retrieve it if you need it again later. (Remember to save if you want to keep your decks!)

Day 117[edit]

  • News from the Shop
    • Obtainment: Grey Area
    • Information: The Moogle Shop has some brand new items in stock. Take a look! You can also synthesize weapon panels now. Try to create a more powerful weapon!
  • Phil's Training
    • Obtainment: Mission 36
    • Information: Break barrels to earn points. Chain-break them for more points! Smack one barrel into another barrel or an enemy for even MORE points!

Day 118 (Lazy Day)[edit]

  • Grandstander
    • Obtainment: Mission 37
    • Information: Hit the ball to propel it into the air. See how many times you can hit it before it falls to the ground five times.

Day 153 (Disjointed Days)[edit]

  • Hunting for Heartless
    • Obtainment: Mission 45
    • Information: Heartless are hiding everywhere- not just in Jack's balloons. Examine everything carefully! Give Zero a bone and he'll show you one of the Heartless's hiding places.

Day 173 (Lies)[edit]

  • Powering Up Abilities
    • Obtainment: Grey Area
    • Information: Some ability panels come in multiple sizes. The ones with larger link zones can be powered up more... ...but that also leaves less room for other kinds of panels. Try to find the right balance.
  • Auto-Glide
    • Obtainment: Mission 53
    • Information: You can now use Auto-Glide to fly. First, press Y button while jumping to float. Pressing Y button will take you higher. Use B button to descend. You can now move freely with (directional pad image).

Day 225 (Quietude)[edit]

  • Powering Up Limit Breaks
    • Obtainment: Reaching "expert rank;" obtaining Final Limit panel
    • Information: Install a Final Limit panel to release your Limit Break's true power. This also causes the white line in your HP gauge to rebound, increasing how long the Limit Break lasts.

Day 300 (Shutdown)[edit]

  • Treasure Hunt
    • Obtainment: Mission 77
    • Information: Visit suspiciously-marked spots on the map and use your Keyblade to dig. Unfortunately, the map is torn and you're missing part of it... Where could the rest be?

Mission Mode[edit]

  • Gathering Gates
    • Obtainment: Mission 00
    • Information: You can pass through Gathering Gates once all players have gathered in front of them. Standing by the gate also protects you from other players' attacks.
  • Mission Points
    • Obtainment: Mission 00
    • Information: Defeat enemies or collect mission prizes to earn Mission Points. The player with the most at the end wins! Keep coming in first, and it might just pay off...
  • Mission Mode RTC
    • Obtainment: Mission 00
    • Information: In Mission Mode, a countdown will occur once the dark corridor opens at the end of the mission. The mission will end when the timer reaches zero. RTC before then to earn bonus points.

Player directed tutorials (aka, whenever you [freely] choose something)[edit]

  • The Holo-Mission Menu
    • Obtainment: Whenever you click on Holo-Missions section from menu screen
    • Information: All your missions, whether you chose to accept them or not, are stored for you as Holo-Missions. See if you can complete them all!

Birth by Sleep[edit]

"Learn more about how to play the game"
—The information give for selecting "Game Help" from the START Menu

Opening Tutorial[edit]

(Pause Menu)

Analog Stick Walk/run Circle Jump

L/R Rotate camera

Tab L or R twice to recenter the camera

Head for the Summit!


Press X to attack the ring!

Keep attacking to string together a powerful combo!

(Pause Menu)

Press X to attack in the direction of the
yellow attack marker. Keep pressing X
to string together a powerful combo!

Attack the single hanging ring!


You can earn prizes by defeating enemies
or hitting things in the field. Green prizes
restore HP. Yellow ones give you munny.


Your Command Deck contains special moves.
Use D-Pad[1] to select one, then press Triangle to
use it once its gauge is filled.

(Pause Menu)

Your Command Deck contains special moves.
D-Pad[2] Select a command Triangle Use command
You have to wait for its gauge to fill.


You can lock on to targets so that the camera automatically keeps them in view.

Lock on by tapping L and R}
at the same time.


Once you're locked on, you can
switch targets using L or R, or tap
both at once to exit lock-on.


You found the Sliding Dash command.
Press Start to open the main menu, where
you can install it in your Command Deck.


This HP Guage represents your health.
Run out of HP, and you will be defeated.[3]


Use Square to defend yourself!
Press it while moving to slide...

Or press Square while holding still to block.

(Pause Menu)

Use Square to defend yourself.
Terra will slide if you press it while moving,
and block if you press it while stationary.
Block Ven's attacks!


This Command Gauge fills when your attacks
hit enemies. If you go a few seconds without
landing an attack, it will start to drain.[4]

Once you've filled the gauge all the way,
you can devastate opponents with the
powerful Finishcommand.

(Pause Menu)

Keep hitting enemies without interruption
to completely fill up the Command Guage,
then press X to use your Finish command.
Try it on Ventus now!


Using Triangle commands instead of regular
attacks to fill the Command Gauge may cause
you to change Command Styles.

Command Styles make your X attacks
much more powerful.

Which Command Style you get depends on
the commands you used to fill the gauge.
You will unlock more as you progress.

Some Command Styles are tricky to
activate. Try all kinds of command
combinations!


Use your Shotlock command to hit
lots of enemies at once.

Hold down L+R and a big target circle will
appear. Use Analog Stick to point the circle at one or
more enemies and lock on multiple times.

While still holding L+R, press X to
use your Shotlock, which hits enemies as many times as you locked on.

(Pause Menu)

Hold down L + R to lock on multiple times,
then, without letting go, press X to use
your Shotlock command.
Try it on Ventus now!


Shotlock attacks require Focus[5].
This Focus Gauge will drain when you
use them.


Move into the circle of light and
press X to save your progress.
Touching the circle fully restores HP.

(Pause Menu)

Move into the circle of light to restore HP,
Then press X to save. Later, these circles
will let you move between worlds.
Open the save menu!

Command Deck[edit]

Installing Commands in Your Deck[edit]

(Unlocked by selecting "Command Deck" from the START Menu for the first time.)

Install commands in your deck to use them.

Start by choosing Edit Deck.

There are different types of
commands you can install, like
battle commands and action
commands
.

Get to a command faster by setting a shortcut with Square.

Your current shortcut
is highlighted in yellow.

In combat, you can jump
right to your shortcut by
pressing D-Pad.[6]

Shotlock Commands[edit]

(Available from the Game Help Menu, no unlocking requirement)

Shotlock commands target many foes at once.



Hold down LR to
lock onto your targets...



...then press X to
attack them all at once.

You need Focus to use your Shotlock command.



Refill this Focus
Gauge by landing
attacks on foes
.

Use a leveled-up Shotlock command and lock on the
MAX number of times to perform extra attacks.

Item Command Limitations[edit]

(Available from the Game Help Menu, no unlocking requirement)

Item commands you use disappear for food.



Unlike other commands, you can only carry
a finite number of item commands into each
battle
. This number is shown in your deck.

If you run out of an item, you can still keep
it installed in your deck, but you won't be
able to use it.

Leveling Up Commands[edit]

(Unlocked by selecting "Command Deck" from the START Menu for the first time.)

Commands will level up and increase in power
as you collect CP (command points).



  • Defeat enemies to earn CP.
  • Commands at the maximum level
    are marked with a crown.

Melding Commands[edit]

(Unlocked by selecting "Meld Commands" from "Command Deck" from the START Menu for the first time.)

You can create a new new command by melding two existing ones.



The commands you meld have to
reach a high enough level first.



Use a synthesis item while melding
to add an ability to the command.

Abilities[edit]

(Unlocked by selecting "Abilities" from the START Menu for the first time.)

Abilities are bonus skills tied to commands.



Just install the command to gain its ability.
Abilities boost stats or provide special skills.

Gain a new ability by adding a
synthesis itemwhen melding commands.

Auto-Abilities[edit]

(Unlocked by selecting "Abilities" from the START Menu for the first time.)

Auto-abilities are permanent and don't have
to be installed
in your deck.



You gain an auto-ability by raising a command
with that ability to the maximum level.

Evolving Your Finish Command[edit]

(Unlocked by selecting "Finish Command" from "Command Deck" from the START Menu for the first time.)

Meet certain requirements to power up your finish command.



Your Finish command may power up
in different ways
depending on which
conditions you fulfill.

You can also power it up by reuniting
with friends you've D-Linked with.

Use the Finish Commands screen to change your
command or give commands new names.

Dimension Links[edit]

Borrow Your Friends' Powers![edit]

(Unlocked after receiving the Wayfinder from Aqua).

The Wayfinder allows you to Dimension Link
with friends to borrow their powers.



You will meet lots of characters throughout
the story that you can D-Link with.

How D-Linking Works[edit]

(Unlocked after leaving Land of Departure)

While D-linked, you can use the other character's commands.



Press D-Pad[7] to open your list of D-links.

This D-Link Gauge will drain
as long as you remain linked.
When the gauge runs out,
your link will be broken.



D-Linking fully
restores your HP
.



Refill the gauge by collecting these D-Link prizes.

Defeating enemies while
D-Linked may cause them
to drop special emblems.



Collect the emblems to
power up the D-Link.

Adaptive Combat[edit]

Changing Command Styles[edit]

(Unlocked after defeating the Orbs of Light)

If you fill the Command Gauge by at least partly using using
Triangle deck commands
, you will sometimes change Command Styles



The Command Style you get depends on
how many and which deck commands you used.

Command Board[edit]

Available under "How to Play" in the Command Board.

Basics[edit]

Power is Born Within the Heart/Getting Started[edit]

(Unlocked after ending the spar in the tutorial, later named "Getting Started" in the "How to Play" Menu)

  • During your travels, you can
    find new strength by playing on
    the Command Board.
  • In this game, you roll the dice and
    power up your commandsas you
    make your way along the board.

You can access the Command Board
at save points or on the World Map.



The commands in your Command Deck
become your game pieces, and you
can also obtain new commands.

Welcome to the Command Board![edit]

(Unlocked by opening the Command Board for the first time)

On the Command Board, you roll the dice, move along
the panels, and try to rack up GP.



To win, be the first
back to Start with
enough for the GP Goal!

Select New Game, then choose a game board and GP Goal.



Check the instructions if you need help.

Controls[edit]

(Unlocked when it's the player's first turn)

When it's your turn, choose
what you want to do.



Check the bottom right to
see how you're all doing.

Adjusting the Camera[edit]

(Unlocked when it's the player's first turn)

Triangle: Toggle Panel View,
which lets you move the
cursor around the board.
Hold Triangle to move faster.

L R: Rotate the camera.

Square: Switch to an overhead
view of the board.



Pres X to toggle the panel info window.

Rolling the Dice to Move[edit]

(Unlocked when it's the player's first turn)

Start by choosing the Roll to roll the die.
You will move forward the number of spaces you roll.



When you hit a fork in the road, use D-Pad[8]
and press X to choose a new direction.

Your Command Deck[edit]

(Unlocked when landing on a blank tile)

The deck commands you own serve as your game pieces.



Symbols are assigned based on command type.

Placing Command Cards on Panels[edit]

(Unlocked when landing on a blank tile)

Land on an empty panel, and you can pay GP
to place a command there.



Whenever opponents land on your
panel, they must pay you a toll.

Commands you placed on the board are powered up
at the end of the game...



...based on their value and your final rank.

Your GP Wallet and Wealth[edit]

(Unlocked when landing on a blank tile)

Each player has both a GP Wallet and Wealth.



The GP Wallet is basically
your spending money.



Wealth is your GP Wallet plus panels you own.



For you to win, your Wealth must
equal or exceed the GP Goal
.

Leveling Up Command Panels[edit]

(Unlocked when landing on a checkpoint for the first time)

You can spend GP to raise a panel's level.



This increases the toll and affects
how much the command will power up.

You can level up any panel if you land on
the Start Panel or a Checkpoint...



...or level up a panel you own if you happen to land on it.

Taking Over Command Panels[edit]

(Unlocked when landing on an opponent's panel)

If you land on an opponent's panel, you can
pay that opponent GP to take it over.



These commands are also yours to keep as
deck commands.

Checkpoints and the Start Panel[edit]

(Unlocked when landing on a checkpoint for the first time)

Pass through a Checkpoint to earn bonus GP
and collect one command card.



The ones you've been
through are marked.



Check your nameplate to find out
which Checkpoints you've passed.

Pass through all four Checkpoints and then
pass the Start Panel
to collect more bonus GP
and restock your command cards.



The bonus changes as
you complete laps and
acquire more panels.

Prize Cubes and Damage Panels[edit]

(Unlocked when landing on a Prize Cube or Damage Panel for the first time)

Land on a Damage Panel and some of your
GP will be absorbed into the Prize Cube.



Ride the Prize
Cube
to avoid
taking damage.

Ride the Prize Cube the number of spaces shown in the star
to earn bonus GP as well as the GP absorbed from players.

Taking Breaks and Ending the Game[edit]

(Unlocked ???)

Choose Options from the menu to take a break from the game.



Choose Continueto pick up the game later.

If you collect commands from the board and take a break...



...you are permitted to install
them in your Command Deck.

However, you cannot discard
them, sell them, or meld them
into other commands. Affected
commands appear in blue.



All commands in play are
marked with a die.

Advanced Tactics[edit]

What's a Hand?[edit]

(Unlocked when selecting "Hand" in a game for the first time)

You can play hands using different
command card combinations



Hands yield various results. With the right cards,
you could even turn the tableson your opponents...

Bonus Panels[edit]

(Unlocked when landing on a Bonus Panel for the first time)

  • Some commands are placed on the board
    from the get-go.
  • Land on one of these Bonus Panels and
    you can acquire a new deck command, so
    long as you pay the GP.
Special Panels[edit]

(Unlocked ???)

Land on a Special Panel for a unique surprise!



Each board's Special Panel does something different.
If you're lucky, you might run into a certain wannabe hero...

GP Booster Panels[edit]

(Unlocked ???)

GP Booster Panels increase the value of all panels.



The stakes increase as players pass through...



...until someone
lands on the
panel. Ka-ching!

Zone Sweeps and Panel Chains[edit]

(Unlocked ???)

Zone Sweeps



  • Each zone is indicated by a
    different color.
  • Place commands on every
    panel
    of one color and you
    can sweep the zone, which
    boosts all the panels' values.

Panel Chains

  • Place two commands of the
    same symbol next to each
    other to boost their values.
  • This bonus is in addition to
    any Zone Sweep bonuses.
Differences Between Solo and Multiplayer[edit]

(Unlocked ???)

In multiplayer, you can take over opponents' panels,
but you cannot keep them as deck commands.



Instead, medals are
awarded for Wealth
and where you place.

Re:coded "Tutorials"[edit]

"Review the game tutorials you have seen so far."
—Description in pause menu.

Controls for navigating "Tutorials" section of the pause menu:

  • Up and down keys on D-Pad: scroll up/down
  • Left and right keys on D-Pad: scroll a screen up/down
  • L and R: Flip pages (if possible)

First, Get Down the Basics[edit]

Controls (Unlocked: Start of Dive to the Heart)

Use D-Pad to move around.
Use B to jump.

  • The "Attack" Command (Unlocked: First fight of Dive to the Heart)

Press A to attack.
Keep pressing to chain together a combo!

  • The Command Deck (Unlocked: Third fight of Dive to the Heart)

The blue boxes above the Attack command
are called deck commands. Press X to use the
command in the middle box. You must wait for
deck commands to reload between uses.

  • Auto-Jump (Unlocked: After first conversation with Wakka.)

Keep holding D-Pad as you approach a ledge
and you will automatically jump up or across,
depending on context.

  • Adjusting the Camera (Unlocked: Start of Dive to the Heart)

Hold R and press D-Pad, or just slide
along the map on the Touch Screen
to adjust the camera.

  • Locking On (Unlocked: At the start of the second fight of Dive to the Heart)

Lock on to an enemy to automatically
keep it in your sights
.
L + R (tap): Lock on/ Exit lock-on
L + R (hold) + D-Pad[9]: Change targets

The HP Gauge (Unlocked:First fight of Dive to the Heart)

The green gauge in the lower right
represents your HP, or health.
If you run out of HP, it's Game Over.

The Map (Unlocked: Start of Destiny Islands)

On the Touch Screen is a map that shows your
position and where to find enemies and exits.
Press Select to zoom the map and camera out
when you are moving through dense areas.

Save Points (Unlocked: Reach first save point.)

Enter a save point and press A to
open the save menu, where you can
record and save progress.

Keep Those Abilities Flowing[edit]

Overclocks (Unlocked: After first raising the Clock gauge to level 2)

Attack enemies or certain objects to fill up
the clock gauge
. Each time you do, you will rise
a clock level, activating an ability on the
Clock Ability Tree and moving to the next tier.

Finish Commands (Unlocked: After first raising the Clock gauge to level 2.)

Page 1/2
After you have reached one of the endpoints
on the tree, filling the clock gauge one last
time
will change the Attack command to Finish.
Press A to unleash a devastating attack!

Page 2/2
Afterwards, your clock level will
return to 1, and your abilities for clock
levels 2 through MAX will deactivate
.

The Clock Ability Tree (Unlocked: Upgrade a Keyblade.)

Touch the TREE icon on the Touch Screen to
bring up the Clock Ability Tree at any time.

  • Choosing Abilities (Unlocked: Upgrade a Keyblade.)

By touching your choice on the Clock Ability Tree,
you can control which ability will activate next.
Keep in mind that Finish commands are more
powerful at higher levels along the tree.

Leave No Spoils Unclaimed[edit]

EXP (Experience) (Unlocked: After levelling up for the first time)

Page 1/2
You receive EXP for defeating enemies.
Earn enough EXP and you will receive a
Level Up chip.

Page 2/2
Install Level Up chips in the main menu's
Stat Matrix to increase your level.

Prizes (Unlocked: After first fight of Dive to the Heart)

Defeating enemies may cause them to
drop prizes. Collect the green ones
to restore HP.

  • Munny

If you want to shop, you will need
munny first. Take out enemies or break
prize blox to keep your wallet happy!

  • Stat Chips (Unlocked: Report back to Wakka after breaking your first rare prize blox.)

Install any stat chips you find in the
Stat Matrix to increase your HP, strength,
or other attributes.

The Moogle Shop

Visit this shop to buy a wide selection
of chips or sell the ones you have.

Use the Stat Matrix to Power Up[edit]

The Stat Matrix (Unlocked: Open the Stat Matrix)

Install chips into the slots on the
board to gain new powers.

  • Installing Chips (Unlocked: Open the Stat Matrix)

Start by pointing to an empty, adjacent
slot and pressing A to select a chip.

  • Reconfiguring Chips

Something to keep in mind: you cannot
remove a chip
from a slot, but you CAN
swap it with another chip that hasn't
been installed yet.

  • Unlocking Boards

A new section of the Stat Matrix is
unlocked whenever you complete a world.
Each section has its own CPU you can use
as a starting point.

  • Bonus Boosters/Support Abilities (Unlocked: Access a Bonus Booster.)

Use chips to fill in the slots between
these pink objects and a CPU to unlock
useful support abilities.

  • Command Expansions

Use chips to fill in the slots between a CPU
and these objects marked with a key to unlock
one additional slot group in the Command Matrix.

  • Accessory Expansions

Use chips to fill in the slots between a CPU
and these objects marked with an armlet to
unlock one additional accessory slot in the
Gear Matrix.

  • System Memory

Each command uses up a certain amount of
system memory. You cannot install a command
if it will cause the MEMORY indicator at the
bottom of the Touch Screen to exceed 100%.

  • CPUs (Unlocked: Open the Stat Matrix)

All chips are powered by CPUs.
Install your first chip next to a CPU, then
build outward to complete the Stat Matrix.

  • Dual Processing

Now that you have more than one CPU,
try connecting them with chips to activate
dual processing. This doubles the effect
of chips
between the two CPUs!

  • Bug Chips

Sometimes these bug chips will impede
your progress. Use Debug Devices to
blast them clean off the matrix!

  • Debug Devices

If you have a Debug Device, you can use it
to destroy one bug chip of the same color.

  • Wiring

Wiring is another way to pass power from
the CPU to objects on the board. If an object
has two wires attached, you will need to
connect chips to both wires to power it up.

Perform Great Feats with Cheats[edit]

Cheat Tuners

Connect chips to these cheats and you can
then use them to alter stats or rig the game
system
in your favour.

  • The Difficulty Cheat

You can change the game's difficulty anytime
you want with this gadget. Beginner is the easiest,
Critical the hardest. Enemies drop better items in
harder modes.

  • The Prize Cheat

Use this to tweak how many prizes you get
from defeating enemies or destroying blox.
Increasing your prizes will make enemies
stronger, and the cheat unfortunately has
no effect on SP or score prizes.

  • The Loot Cheat

Use this to tweak how often enemies drop
items
when defeated. Increasing your loot
will lower your HP.

  • The CP Cheat

Use this to tweak how much CP you receive.
Increasing your CP intake will lower the amount
of EXP you receive.

  • The HP Cheat

Use this to simultaneously tweak your HP and
enemy HP
. Setting the cheat to 0% will reduce
everyone's HP to 1.

Upgrade Commands with Conversion[edit]

The Command Matrix (Unlocked: View the Command Matrix.)

In this game, every action you can take
is represented by a command. Use this board
to install the commands you use in combat.

  • Installing Commands (Unlocked: View an empty command panel.)

When you obtain a new command, try
installing it into an empty blue slot.

  • CP (Command Points) (Unlocked: Insert a new command into the Command Matrix.)

Page 1/2 Defeat enemies and your installed commands
will gain CP. Once a command gains enough CP,
it will be marked with an exclamation point.

Page 2/2 Install new commands with a [!] in two adjacent
blue slots, and you can then convert them into
a powerful new command.

  • Converting Commands

Once the two commands in adjacent blue
slots have absorbed as much CP as they can,
you should convert them into a single, more
powerful command
.

  • Test-Converting Commands (Unlocked: Test-convert a command.)

If you install commands in two adjacent blue slots,
they will temporarily transform into a new command
which appears in the red slot. This red command is
the one you will take into battle.

  • Overspec

Usually, when you convert two commands,
you wind up with exactly what was shown in the
red slot. Sometimes, though, your new command
will be overspec: in other words, more powerful
than expected.

  • Upgrading Commands

The icons next to a command name indicate that
the command will...

C[10] = fill more of the clock gauge with each hit.
R = reload more quickly than usual.
CR = C + R
LV. = have a greater effect at higher levels.
  • Item Commands (Unlocked: Obtain an item command.)

Item commands like Potions are marked with a
numeral, and do not reload until after combat.
In the heat of battle, you can only use the
quantity shown
. However, you can use them in
rapid succession.

  • Managing the Command Deck

Did you know you can press X to switch control to
the top screen? From there, you can reorder your
commands or assign one shortcut command.
(Check out Controls and Shortcut Behaviour in the
Config menu for more info about shortcuts.)

Arm Yourself and Accessorize[edit]

The Gear Matrix (Unlocked: Visit the Gear Matrix.)

Arm yourself with a Keyblade, accessories,
and a devastating Finish command by installing
them in this board.

  • Keyblade Chips (Unlocked: Select the Keyblade slot in the Gear Matrix.)

The Clock Ability Tree on the top screen
lists special abilities unique to each Keyblade.
You can unlock secret abilities (???) by
defeating enemies and upgrading the Keyblade.

  • Finish Command Chips (Unlocked: Select the Finish Command slot in the Gear Matrix.)

Finish commands are the most powerful attacks
in your arsenal. You can use the one you've
installed once the clock gauge reaches MAX.

  • Accessory Chips (Unlocked: Select the Accessory Chip slot in the Gear Matrix.)

Install accessory chips to gain a wide
variety of new abilities.

Revisit Worlds to Uncover Secrets[edit]

Selecting a World

Choose Select a World from t(Unlocked:)savehe save menu to
replay episodes you have completed, challenge
world bosses in Score Attack, or just head in
to explore.

  • Replaying Episodes

Once you've completed a world, you can
replay that episode anytime you want to
relive your adventures or grab the prize
blox you missed.

  • Score Attack

Choose this to tackle the boss stages of
episodes you've completed an shoot for
a high score.

  • Questploration

Choose this to explore episodes you've
completed and take on quests, hunt for hidden
system sectors, or battle the Heartless.

  • The Quest List

Quests you have agreed to take on are
automatically added to the Quest List
in the main menu.

Smash Bugs in the System Sectors[edit]

System Sectors (Unlocked: Enter a System Sector.)

The datascape created from Jiminy's journal
requires code to run. This code is housed in
special areas called system sectors.

  • Locating Backdoors (Unlocked: Come into contact with a backdoor.)

Page 1/2
To fix glitches, you will first need to
find a backdoor into the system sector.

Page 2/2
Use the sensor on the map to track it down.
As you get closer, the sensor will flash more
quickly and eventually turn red.

  • Powering Up the Sensor

As you unlock higher levels of the Scan ability,
your sensor will power up, revealing new
backdoors that lead to previously inaccessible
system sectors
.

  • Sector Debug (Unlocked: Enter a System Sector.)

Glitches in the datascape are caused by
abnormal enemies inside the system sector.
Defeat these bug baddies and debug the sector
to return the world to normal.

  • SP (Sector Points) (Unlocked: Obtain SP)

While inside a system sector, you will
rack up SP that can be redeemed for EXP,
munny, or other rewards once you have
completely debugged the sector.

  • Terminals (Unlocked: Find a terminal.)

Defeat the last of the bug baddies inside
a system sector to reveal a terminal some-
where on the floor. This is your way out.

  • Links (Unlocked: Find a link.)

Some system sectors contain multiple floors.
Defeat all the bug baddies on one floor to
reveal a link to the next.

  • Floor Challenges

Attempt these challenges to earn extra SP.
First, decide what percent of your SP
to wager. Fail the challenge, and you will
lose this SP. Succeed, however, to earn it
back times the rate shown.

  • Viruses

This system sector floor has been corrupted
by a virus. As long as the virus is present,
you must complete the floor challenge or you
will forfeit all of your SP.

Know Each World's Wacky Workings[edit]

Boss Stage Scoring (Unlocked: Before battling the Darkside.)

Page 1/2
Defeat enemies or bash blox to release
prizes that increase your score. You will be
awarded items based on your performance.

Page 2/2
Looking to give your score an extra boost?
Keep your HP as high as you can and defeat
the boss in record time!

Overlay Commands

Grab the diamond-shaped power-ups to arm
yourself with special commands. Each command
has a limited number of uses.

W3: Inklings

Everyone's lost memories have been scattered
about Wonderland in the form of Inklings.
Reunite the Inklings with the correct owners in
the correct order to set things right.

W4: Coliseum Rules

Page 1/2
Gltiches in the Coliseum have caused massive
changes
to your abilities and how you fight.
Most deck commands, your shortcut command,
and the Loot Cheat have all been disabled.

Page 2/2
You can lower the difficulty to make battles in
the Coliseum easier, but be warned: doing so
even once will reduce the value of the rewards
you receive at the end.

  • W4: Shred of Wisdom: Comhat

Page 1/5
COMBAT
Press A without selecting any commands from
your deck to perform a regular attack. You will
strike first, then the enemy; once everyone has
had a swing, control will return to you.

Page 2/5
COMBOS
You can also press A just before you strike
the enemy to attack up to two additional times.
Sometimes these combos will trigger devastating
special attacks that deal even more hits.

Page 3/5
BLOCKING
Press Y at just the right time before
an enemy attack connects to block and
reduce the damage you take by half.

Page 4/5
ESCAPING
Outnumbered? Don't be afraid to
hold down R and try to escape
the battle.

Page 5/5
TEAM COMBAT
Combat still works the same now that you have
a teammate, but keep a close eye on Sora's HP.
If he falls in battle, it's Game Over.

  • W4: Shred of Wisdom: Compiling

Page 1/4
To use deck commands in combat, you have to
compile them. Press X to add a command to the
queue. Once you've picked up one or more commands,
press A to combine them into a single attack.
Use B to back up if you change your mind.

Page 2/4
Compiling commands results in different
attacks
than usual. Figuring out what you get,
however, will take a little trial and error.

Page 3/4
In the Coliseum, commands will not reload
over time
. Hit enemies with regular attacks
or destroy blox to gradually reload them.

Page 4/4
Potions and Hi-Potions are your best friends.
They don't need to reload, and more importantly,
they are the only deck commands that you can
use outside of combat
.

  • W4: Shred of Wisdom: Bug Level

Page 1/3
The gauge in the upper-left represents
the current room's bug level. Destroy blox
and defeat enemies to drain the gauge.

Page 2/3
This is the key to advancing.
Reduce the bug level to 1 by draining the
gauge past the white line, and metal blox
and danger blox in the room will transform
into normal blox or prize blox.

Page 3/3
The bug level also affects enemy strength.
Level 1 (yellow gauge): Normal
Level 2 (red gauge): Double strength
Level 3 (flashing gauge): Triple strength

  • W4: Shred of Wisdom: Encounters

Page 1/4
ENCOUNTERS
A battle will begin when you attack
an enemy
or the enemy attacks you.

Page 2/4
PREEMPTIVE ATTACKS
While in the field, attack an enemy from
behind
to trigger a preemptive attack.
This gives you one extra turn at the
beginning of the battle.

Page 3/4
BACK ATTACKS
However, be careful. If an enemy attacks
YOU from behind
, you will get caught in a
back attack. This means the enemy gets to
strike first
in battle.

Page 4/4
MENACES
Beware the swirling pools of shadow.
These powerful foes will pursue you mercilessly
even if you flee to another room.

  • W4: Shred of Wisdom: Layers

Page 1/3
LAYERS
The glitched Coliseum is divided into layers
(think of them like floors). The only way to
escape each layer is to destroy blox and
uncover the hidden warp point
.

Page 2/3
SCORING
At the end of each layer, you will be given a
score based on how many score prizes you collect.
Earn bonus points by completely eliminating bugs
from as many rooms as possible.

Page 3/3
Between the Coliseum's layers you will find
save rooms you can use to record your progress
and prepare for the battles ahead.

  • W4: Shred of Wisdom: Licenses

Page 1/16
LICENSES
Inside the Coliseum, you may find special
items called licenses by breaking blox or
defeating enemies.

Page 2/16
You can only carry 8 kind at one time, but
there are a wide variety of licenses that do
just as many wonderful things. Each license
you find can only be used once.

Page 3/16
You can toggle between the Command Deck and
your list of licenses by pressing:

L + R[11]
(Control
Type A)
L + R
{Control
Type B)

depending on your Config settings.

Page 4/16
Strength-L (Combat License)
Doubles the damage all allies
deal to enemies for 6 turns.

Page 5/16
Defense-L (Combat License)
Halves the damage taken by allies
for 6 turns.

Page 6/16
Scout-L (Map License)
Ensures you are never back-attacked
throughout the current layer.

Page 7/16
Break-L (Map License)
Destroys all breakable blox in the area.

Page 8/16
Charge-L (Combat License)
Lets you store up power for 1 turn to
triple the damage dealt by your next attack.

Page 9/16
Auto-Block-L (Combat License)
Causes all allies to automatically block
enemy attacks for 6 turns.

Page 10/16
Timing-L (Combat License)
Loosens up the timing for all allies'
combo strikes for 6 turns.

Page 11/16
Reload-L (Combat License)
Instantly reloads all your commands.

Page 12/16
Escape-L (Combat License)
Ensures you escape a battle unharmed.

Page 13/16
Regen-L (Combat License)
Restores 10% of each ally's HP at the
end of every turn for 6 turns.

Page 14/16
Reload-Boost-L (Combat License)
Speeds up reloading of all your
commands for 6 turns.

Page 15/16
Entrap-L (Map License)
Ensures you get a preemptive strike in
every battle throughout the current layer.

Page 16/16
Auto-Life-L (Combat License)
Brings allies back into the fight if
they have fallen during that turn.

W5: Finding Iago

Search the city for Iago and retrieve the lamp
before time runs out. Defeat enemies or break
blox to uncover timer prizes that will put some
precious seconds back on the clock.

W6: Fighting as a Team

Each time you press A, Goofy will switch between
following you ->[12] attacking foes -> destroying blox.
His current strategy is shown as an icon in the
lower right of the top screen. Lock-on to enemies
or blox you want him to deal with first.

  • W6: Goofy

Page 1/2
Goofy has come to the rescue!
Press A to Ask for Help, and he will aid
you in one of three ways.

Page 2/2
Any attack command in your deck will be
substituted with one of two Goofy commands.
Install more attack commands and a Potion
for healing to make the most of Goofy's help.

  • W6: Donald

Page 1/2
Donald has joined the fight!
Donald and Goofy will both follow the
same strategy when you Ask for Help.

Page 2/2
Any magic commands in your deck will be
substituted with one of two Donald commands.
You should still keep a Potion installed for
healing to make the most of your friends' help.

  • W6: Spinner Ray

Now you, Donald and Goofy can team up
to use the powerful Spinner Ray command!
Charge up the clock gauge and give it a try.

  • W6: Rescuing Friends

If your friends get KO'd in battle,
move up close to them and choose Rescue
to help them back on their feet.

W7: Data Recovery

Page 1/3
Breaking prize blox and defeating enemies
may cause blue data prizes to appear.
You must collect these to restore your powers.

Page 2/3
Once you have collected enough data to
regain some of your powers, find and debug
the system sector. This will increase the total
amount of data you are allowed to recover.

Page 3/3
Your data recovery progress is shown
in the upper left of the top screen.
Debug Riku to restore your powers in full.

W8: World Cards

Page 1/2
World cards are the key to advancing
through Castle Oblivion.

Page 2/2
When you approach the door and use a
world card, illusions will appear in the
room beyond.

  • W8: Ending Cards

Page 1/3
How things turn out in each card-world is
directly dependent on your actions. The ending
card
you receive is a reflection of this.

Page 2/3
Each scenario has three possible endings:
a normal ending, which follows what was written
in the journal, plus extra and alternate endings,
which do not.

Page 3/3
Ending cards, unlike world cards, have no
specific use, but collecting them all
may prove worth your while...

Becoming a Blox Expert[edit]

Blox (Unlocked: After first conversation with Selphie)

Bugs in the journal data have caused blox
to pop up all over the world. You can break
them with the Keyblade
to reveal prizes,
or use them as stepping stones.

  • Blox Types (Unlocked: Destroy a rare prize blox.)

The blox marked with a star ★[13] are called
prize blox. Smash these with your Keyblade
to reveal the treasures inside.
Grey metal blox cannot be destroyed.

  • Rare Prize Blox (Unlocked: Destroy a rare prize blox.)

Blox marked with silver stars ★
contain valuable items. It takes three
hits to break one.

  • Bounce Blox

The blue blox with bubbles on them will
push you back if you try to approach from
the side. However, if you jump on them
from above...

  • Ghost Blox

The green blox will pop in and out of
existence at regular intervals. While fully
visible, they can be used as stepping stones.
While they are transparent, you will walk or
fall right through them.

  • Slider Blox

You can move the blue blox with the
turquoise pattern someplace more useful
by hitting them with your Keyblade.

  • Pair Blox

Page 1/2
Each blue blox with a star ★ has a
corresponding light green blox with a star ★
somewhere in the area. Both of these pair blox
will move if you hit them.

Page 2/2
Slide the blox up next to each other
to turn them into a prize blox.

  • Blast Blox

Red blox with a cracked pattern will explode
not long after you touch them, or immediately
if they are hit with too much force.

  • Magnet Blox

Blox marked with a red and blue swirl are
called magnet blox. The glowing sides of
these blox will pull you toward them, but the
darkened sides have no effect.

Connect with Friends in Tag Mode[edit]

The Avatar Menu

Return to the Title Screen to access this
special menu for connecting with other players
via Tag Mode. You will receive a floor challenge
and scratch card from each person you meet.

Your Avatar

Why settle for an average avatar when
you can have the avatar of your dreams?
Use Tag Mode to unlock a huge assortment
of parts that add pizzazz and personality.

Tag Mode Settings (Unlocked: Enter the "Tag Mode" menu in the Avatar Menu.)

Customize the type of floor you send to
other players you meet by choosing a
Floor Code (floor layout and behavior)
and Floor Challenge.

Dream Drop Distance[edit]

Tutorials[edit]

Combat Basics[edit]

Use Circle Pad to move around.
You can rotate the camera by holding L or R Double-tap L or R to reset the camera.
Try looking around!
Press A to attack.
Keep pressing A after landing an attack, and you will perform a combo.
Take out that tentacle!
To the lower right is your HP Gauge. It will deplete as you take damage. Run out of HP, and it's Game Over.
Protect yourself by pressing Y to block. If you press Y while moving, you will dodge You can also use B to jump.
Defend yourself from attack!
Lock on to an enemy and the camera will stay pointed at that enemy.
While locked on, you can switch targets by pressing L or R.
Lock on to each of the tentacles!
Locking on is a great way to keep track of foes in the heat of the action.
To exit lock-on, press L and R at the same time.
The Command Deck allows you to perform more powerful attacks and magic.
Select a command from the deck with (D-pad Up and Down highlighted in red). Once the command's gauge is full, you can use it by pressing (X).
Use deck commands to take out all the tentacles!
You never know where you'll find new commands.
To install them in your Command Deck, wait until no enemies are around, then press Start to open the main menu.
Not only can you modify your deck, you can also change Keyblades, check your stats, adjust game settings, and more.
And if you ever get stuck, you can access help and tutorials like this one by choosing Mementos from the main menu.
Combat Basics tutorial complete!

Flowmotion Basics[edit]

Flowmotion lets you use your environment to the fullest.
Use Circle Pad + Y to slide into a wall or pole, and you will enter Flowmotion.
While in Flowmotion, you can press B to jump or Y to gain a burst of speed. This makes getting around much easier.
Slide toward that lamppost to gain a burst of speed!
You don't always have to slide into Flowmotion. You can use some objects, like hand rails and ropes, just by landing on them.
Jump onto the rail to kick into Flowmotion!
That's just the tip of the iceberg. Not sure where to go? Go with the Flow!
Flowmotion Basics tutorial complete!

Reality Shift[edit]

Use Reality Shift to bend the rules of the world around you.
Reality Shift works differently in each world.

Reality Shifts

If this pink symbol appears over a target, it's time for a Reality Shift!
Press A + X to trigger Reality Shift. Action will move down to the Touch Screen.

Reality Shift: Slingshot

Touch the object you were targeting on the Touch Screen, then slide back and aim!
Let go to launch the target in the trajectory shown and blast any enemies it hits.

Use Reality Shift to launch the barrels!
Depending on your lock-on target, you may need to meet different requirements to get the pink Reality Shift marker to appear. For most foes, this means dealing a certain amount of continual damage.
Try Reality Shift on everything! You never know what might happen.
Reality Shift tutorial complete!

Flowmotion Combat[edit]

Flowmotion isn't just for getting around. You can also use it in combat.

Flowmotion Attacks

Press A while in Flowmotion to perform a powerful Flowmotion Attack.
Your basic Attack command will change automatically when a Flowmotion Attack is possible.
Different Flowmotions will trigger different attacks, so give everything a try!

Slide toward walls and poles, and use Flowmotion to defeat the enemies!
Sometimes sliding into enemies will trigger Flowmotion.

Flowmotion Throws

Press Circle Pad + Y to slide into a large enemy, and you will swing around that enemy.
While swinging around, press A and you can send the enemy flying.

Take out the enemies by sending them flying!
Use Flowmotion to weave together a dynamic offense, and you'll dominate the battlefield in no time.
Flowmotion Combat tutorial complete!

Linking With Spirits[edit]

Sora and Riku each link with spirits in their unique way.

Linking with Spirits

Completely fill up a Spirit's Link Gauge, and it will briefly lend you its power.
Sora uses Link Attacks to team up with his Spirits and take on the enemy.
Riku changes Link Styles, absorbing his Spirits to power up his combos for a period of time.
The Link Gauge will refill as a Spirit's attacks connect with the enemy.
To link, touch Spirit icons on the Touch Screen, or hold L + R and press either X, B, or A.
You can link with both your Spirits at once to perform a devastating Dual Link.

Link with your Spirit to defeat the enemies!
Fill up the Link Gauge of both Spirits in your party, and you can team up with both at once to perform a powerful Dual Link.
To perform a Dual Link, touch the Spirit icon on the Touch Screen. You can also hold down L + R and press A.
Naturally, Dual Links are much more powerful than linking with a single Spirit. Collect as many Spirits as you can, and you never know what new tricks you might unlock!
Linking with Spirits tutorial complete!

Game Help[edit]

Gameplay Basics[edit]

Mementos

Mementos are optional tutorials and flashbacks. When you see the cue on the top screen...
...you can access the Memento by selecting Play Now or View Now. Mementos are also available from the main menu at any time.

Save Points

Glowing circles on the ground are save points. Touch the light to recover your HP.
Press A while at a save point to open the save menu, where you can do the following:
Save your progress.[14]
Return to the World Map.[14]
Switch between playable characters.[14]

The World Map

Use the World Map to move between worlds. You can choose your entry point as well.
World data will appear on the Touch Screen. Each time you drop, the world's Dream Eaters and Lucky Item may change.

Dropping Between Characters

In this game, you will alternate between Sora and Riku to progress through the story.
To drop, or switch, between characters, just touch the DROP button on the pauses screen or the main menu.

Earn Bonuses with Drop Points

When you drop, a screen will appear where you can spend Drop Points (DP) to give the next character a bonus.
There are three ways to earn DP:
Collect these Droplets.[14]
Find and complete this Link Portal.[14]
Collect this Lucky Item.[14]

The Drop Gauge

The Drop Gauge continues to decrease as you explore the field.
Sleep and other negative statuses will cause your Drop Gauge to drain more quickly.
When the gauge runs out, you will enter Bonus Time, and Droplets will appear more often.
After Bonus Time ends, you will drop into the next character.

The Command Deck

You must install commands to use them, In the main menu, choose Command Deck Right[15] Edit Deck.
You can assign one shortcut command by highlighting it and pressing X.
To easily jump to this shortcut command in combat, just press D-Pad[6].

Item Commands

Item command let you use items in your stock.
You can only use a limited number of each item per battle. This number is shown in your deck.
If you are out of an item, you cannot use it, even if you leave it installed in your deck.

Abilities

Special abilities can be learned and activated which boost your stats or unlock new moves.
Abilities are obtained from Spirits.
Most abilities you obtain can be activated at any time, but stat-boosting abilities require that the Spirits you obtained them from stay in your party.

Link Critical

If your basic Attack and a Spirit's attack connect at the same time, both attacks will power up and send opponents flying.
Performing this link critical will give your Link Gauge a huge boost.

Action Commands[edit]

Link Block

Press Y to block just as your Spirit is attacked to warp in front of the Spirit and protect it.
Successful link blocks will charge up the Link Gauge.

Air Slide / Sonic Impact

Press Y while jumping to air slide and move through the air at high speed.
If you have Sonic Impact installed, you can press Y while air sliding to gain a second burst of speed.

Glide / Superglide

While controlling Sora, hold B while jumping to fly through the air.
Once you obtain Superglide, you will be able to fly at even faster speeds.

Shadow Slide / Shadow Strike

While controlling Riku, you can shadow slide to warp behind your opponent.
Shadow Strike lets you follow up with a downward slash after you reappear.
Shadow Strike must be installed underneath Shadow Slide.

Doubleflight

Use this ability to jump a second time while in midair.
Press B in midair to perform a second jump.

Payback Raid / Payback Blast

Payback Raid and Payback Blast are counterattacks you can use after an enemy's attack sends you flying.
After you are sent flying, press Y to strike back.

Counter Rush / Counter Aura

Counter Rush and Counter Aura are counterattacks used after blocking an enemy attack.
Press A right after a successful block to strike back.
Counter Rush and Counter Aura must be installed underneath a block command.

Aerial Recovery

If an enemy attack sends you flying, you can get back in the action with an aerial recovery.
After you are sent flying, press Y to get yourself upright again.

Steep Climb / Rapid Descent

Use Steep Climb and Rapid Descent to continue attacking enemies drifting in midair.
Just approach the drifting enemy and press A to attack.

Sliding Sidewinder / Sliding Crescent

These commands let you transition from slide commands preformed with Y into combo attacks.
Press A while sliding to attack.
Sliding Sidewinder and Sliding Crescent must be installed underneath a sliding command.

Reality Shifts[edit]

Reality Shift: Code Break

Touch the glowing letters on the Touch Screen to piece together the code!
Each code has a different effect.

Reality Shift: Faithline

Slide the stylus to connect the glowing dots on the Touch Screen.
You will slide along the line you draw, dealing damage to any enemies you hit.
Complete the loop and you can continue the slide for several laps.

Reality Shift: Bubble Burst

Hit the enemies with bubbles to trap them.
The distance between the center globe and where you touch determines the range and power.
You can ride trapped enemies and use them against other foes.
Press A to burst the bubble and damage surrounding foes.
Press B to burst the bubble and perform a super jump.

Reality Shift: Wonder Comic

Trap enemies in a comic-book world where their ending will not be a happy one.
Use the Touch Screen and follow all the directions correctly to blast all nearby foes.

Reality Shift: Melody Catcher

Use the Touch Screen to interact with the notes and conduct along with the rhythm.
In some areas, Melody Catcher will change the environment and open new routes.

Reality Shift: Nightmare's End

Slide the stylus on the Touch Screen to cut through the white links in the chains.
Cut through all the white links to deal major damage to enemies.

Reality Shift: Mirage Split

Slide the stylus on the Touch Screen to cut through the white links in the chains.
Cut through all the white links to deal major damage to enemies.

Spirits[edit]

Creating Spirits

You can create new Spirits in two ways: from recipes, and from scratch.
To create a Spirit using a recipe, you'll need to collect the materials in advance.
Starting from scratch may allow you to create Spirits in unexpected ways.
Once you've settled on what Spirit you want to create, you can sacrifice one of your deck commands to give your creation a stat boost.
Your new Spirit is part of the family.
Be sure to give it a meaningful name and lots of TLC.

Bonding with your Spirits

Touch a Spirit's silhouette on the Touch Screen and you can pet that Spirit.
This might change a Spirit's disposition, increase your Affinity, or earn it some EXP.
Use Training Toys to play with Spirits and you can help them grow.
Fighting alongside Spirits or bonding with them will earn them Link Points (LP).
LP can be spent on the Ability Link board to unlock new commands and abilities for you.
Point the camera at the AR Card included with this game to bond with that Spirit in AR!
You can pet Spirits in this mode, or give them certain items.

Rescuing Spirits

If a Spirit runs out of HP, a countdown will begin. Once the timer hits zero, the Spirit will turn back into Dream Pieces.
Don't let that happen! Get close to your Spirit and rescue it by tapping A until you fill up the gauge.

Link Portals[edit]

Link Portals

Access a Link Portal to face-off against -or team up with- Spirits from other worlds.
To begin, touch a Portal on the Touch Screen. You must be zoomed in to see it.
Each portal is marked with a difficulty level, so don't bite off more than you can chew.

StreetPass

Use StreetPass to exchange Link Portals with other players.
Touch the Portal button on the Touch Screen to place Portals or manage the Portals you have received.

Dive Mode[edit]

Dive Mode

In this mini-game, you take down enemies and collect prizes as you fall at high speed.
Your objective is to pass through the goal ring that lights up once you've met certain goals.
Those goals vary from dive to dive.
Press A to attack enemies.
To defeat bosses, you will need to target their flashing weak points.
Press B to reduce speed.[14]
Press Y to quickly dodge.[14]
Don't forget to decelerate and dodge to make it safely through the dive!
If you pick up a magic prize, you can use X to perform a special magic attack.

References[edit]

  1. ^ The Up and Down Directional Buttons are highlighted in red
  2. ^ The Up and Down Directional Buttons are highlighted in red
  3. ^ There is a red-orange arrow pointing at the HP guage
  4. ^ There is a red-orange arrow pointing to the Command Gauge
  5. ^ There is a red-orange arrow pointing at the Focus Gauge
  6. ^ a b The Left Directional Button is highlighted in red
  7. ^ The Right Directional Button is highlighted in red
  8. ^ All buttons are highlighted in red
  9. ^ D-Pad icon here has the up and down buttons highlighted here.
  10. ^ In the game, proper symbols with boxes around the letters are used.
  11. ^ In the game, the two control schemes are organised side-by-side rather than on-top of each other
  12. ^ Real arrow icons are used in the game
  13. ^ In the game, the star isn't filled in; the icon is just an outline of a star.
  14. ^ a b c d e f g h This text is displayed in a yellow text box next to an image.
  15. ^ In the game, this is a white arrow pointing to the right