Editing Forum:Key Items
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::Initially I was up for separating the two pages, but the title of the current page [Summon ''Items''] has me rethinking that...The page "Summon Items" is meant to describe the summoning items- be it charms/gems/whatever. Since the title is lacking any specifics, it can be assumed that this page is to hold everything about summoning items, regardless of what game. If we want to ignore that title and go with individual game coverage pages, then I'm leaning towards Summon Gem and Summon Charm. However, I'm starting to think we should keep all of this on the same page. However, this doesn't solve the visual clean up the page needs. I still don't have a solution to that other than to create an item infobox table for each game. {{User:Xion4ever/Sig}} 03:11, 26 July 2014 (UTC) | ::Initially I was up for separating the two pages, but the title of the current page [Summon ''Items''] has me rethinking that...The page "Summon Items" is meant to describe the summoning items- be it charms/gems/whatever. Since the title is lacking any specifics, it can be assumed that this page is to hold everything about summoning items, regardless of what game. If we want to ignore that title and go with individual game coverage pages, then I'm leaning towards Summon Gem and Summon Charm. However, I'm starting to think we should keep all of this on the same page. However, this doesn't solve the visual clean up the page needs. I still don't have a solution to that other than to create an item infobox table for each game. {{User:Xion4ever/Sig}} 03:11, 26 July 2014 (UTC) | ||
:::The charms operate differently to the gems, though. The gems literally hold the essence of the summon's soul; the gems ''are'' the summons after their worlds had been destroyed. However, the charms seem to just symbolise their summons and give the holder the ability to transport the summon to them. Even so, you're right that splitting the two pages doesn't help the visual appeal but I don't think we should suggest a strong connection between the two different types of summon items, because they operate differently. The only thing they have in common is that they're items and they summon (already mentioned on the Summon page). Besides, smaller lists are always more manageable than larger ones. {{User:TheFifteenthMember/Sig1}} 12:05, 26 July 2014 (UTC) | :::The charms operate differently to the gems, though. The gems literally hold the essence of the summon's soul; the gems ''are'' the summons after their worlds had been destroyed. However, the charms seem to just symbolise their summons and give the holder the ability to transport the summon to them. Even so, you're right that splitting the two pages doesn't help the visual appeal but I don't think we should suggest a strong connection between the two different types of summon items, because they operate differently. The only thing they have in common is that they're items and they summon (already mentioned on the Summon page). Besides, smaller lists are always more manageable than larger ones. {{User:TheFifteenthMember/Sig1}} 12:05, 26 July 2014 (UTC) | ||
Ok, I've taken care of the [[Present]] and [[Decoy Present]] pages. I'm a little iffy on the stories, I can't remember exactly how the story played out, other than the stealing of the Present leads to the creation of the Decoy Present to lure the Experiment out. That's it; that's all I remember. <small>(Gotta find a way to play Kingdom Hearts II again...)</small> {{KeybladeSpyMaster/Sig}} 02:17, 26 September 2014 (UTC) | Ok, I've taken care of the [[Present]] and [[Decoy Present]] pages. I'm a little iffy on the stories, I can't remember exactly how the story played out, other than the stealing of the Present leads to the creation of the Decoy Present to lure the Experiment out. That's it; that's all I remember. <small>(Gotta find a way to play Kingdom Hearts II again...)</small> {{KeybladeSpyMaster/Sig}} 02:17, 26 September 2014 (UTC) |