Forum:Command Board revamp

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Forums: Index > The World that Never was > Command Board revamp


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TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 21:14, 23 February 2016 (UTC)
To put it simply, our Command Board pages aren't good enough! We can add a lot more information to them and present that information much neater too. Firstly, I think an infobox would benefit these pages greatly by showcasing the map and clumping together the information for the board setting, opponent characters, unlock criteria and different goal values. Possibly on another tab, we can cover more specific information of the board's features; There's a lot of stats we haven't covered which we can easily find, such as how much GP each colour checkpoint earns, the amount of panels in each coloured zone, amount of GP Up panels, amount of special panels, and for each prize cube on the map, how many times it must be rolled and how much GP it gives.

Secondly, our bonus panel lists are really inaccurate, considering there are different bonuses for normal version and in the Mirage Arena. I think we should display the rewards in a table split into two tabs and for each reward, we can list its colour zone and initial GP cost. There are other complications too that we need to handle using references, including subtle differences between each character and panels that can only be bought once (like Shotlocks), after which it is always replaced by a different reward.

Thirdly, information on each map's special panel should be expanded. Personally, I think we could treat each of these effects (and the hands that you can deal with command cards) as techniques and give them their own articles. Otherwise, they should be merged into their respective map articles a lot better with their full names.

Another thing is we could detail opponent behaviour a lot more since some people have certain gimmicks (e.g. Aqua only having magic commands or Tigger frequently using Two or Three Dice) but without an immense deal of observation, it'd be difficult to fully understand each character's AI. Maybe merge that into the strategy? Also, we may be able to list all the commands that they have in their hand since players can buy panels off them and keep the command. However, this will require an even greater amount of observation to get an exhaustive list for each opponent. Is it documented in the Ultimania anywhere? (Side note: If a character buys a panel containing a command they can't use, they can own the panel but they don't keep the command. For example, Terra cannot keep a Wishing Edge that Cinderella places down. Not sure if we mentioned that anywhere)

Lastly, the strategy sections need some retouching. We don't need the same information about what to do if Captain Dark/Justice shows up on every map article and the answer to that question is really obvious anyway. If we keep a strategy section, I think it should focus on some of the map layout and the AI behaviour, unless we decide to cover it elsewhere.

Thoughts?

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TheSilentHero — 21:34, 23 February 2016 (UTC)
I agree the pages should be improved. Perhaps we could use a template similar to the Ability Link Boards for the layout, colors, GP costs, bonus panels, etc.


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TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 21:39, 23 February 2016 (UTC)
It might be more hassling to the reader than it is beneficial, considering how big the maps are in comparison to the Ability Link Boards. Besides, it's not important for the reader to know exactly where every panel on the board is and the map already shows icons of exactly what each panel is. The only icon of a panel that can vary is bonus panels.
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TheSilentHero — 13:32, 24 February 2016 (UTC)
I guess you're right. I was thinking about a list of panels beneath the map, but then I realized there isn't really much to say about the panels, so they could fit in an infobox.


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TheFifteenthMember I like white. I find it goes well with yellow, but only if you want it to. TheFifteenthMember 20:12, 25 February 2016 (UTC)
I don't have the coding knowledge of how to make the infobox but here's a rough draft of what I'm imagining. Some further thoughts:
  • We may have to split the stats for normal board and Mirage Arena since there's less bonus panels in MA and instead more coloured zone panels, meaning the number of panels section will differ. Possibly other stats might change too but I haven't looked into it.
  • We need to check if the same coloured zones appear in each map because I think some may have more than others.
  • On the Command Board page, we've missed out the mechanics about command panel value increasing when you have all of the same colour panel or a chain commands of the same type adjacent to each other.
  • We could also note down the penalty cost of each damage panel but it will be hard to do so unless we do the Ability Link board idea. Is there another way to handle it or should we omit it?

Before handling the infobox, I think it's best if we do all the research first: finding out the values, zones and rewards for everything on MA and normal boards with each character. I'll create an Ansem's Computer thread with everything so that others can help out if they want to.

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TheSilentHero — 16:02, 27 February 2016 (UTC)
I could create the template for you. The only thing that I would change is replace the number of colored panels with the GP cost of the panels (It's been a while since I played, but the prize differs between colors, like the actual Monopoly, right?) Also, we might want to ask Shard for Ultimania scans, so we know all the stats and stuff.


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TheFifteenthMember I hope it's slow and painful; the elation I get from such kills is unmatched by anything, yeeeess... Just thinking about it makes me... oohhh... TheFifteenthMember 18:39, 27 February 2016 (UTC)
I'll have to check that. I think that even within a colour section, the GP cost can differ.
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TheFifteenthMember Myes, but THEY didn't know that! We have to consider THEM! And yet we must also be mysterious, myes, myes... TheFifteenthMember 16:53, 28 February 2016 (UTC)
New discoveries:
  • Each panel costs differently even within the same colour zone.
  • On the pages now, there's a lot more bonuses than what I saw with Terra. Either, many vanish when they're first collected or there's an element of randomisation with each board's panels. Can anyone confirm this?
  1. Some bonus panels will always vary.
  2. Some bonus panels will be present until the player obtains the technique from the Command Board.
  3. Some bonus panels will be present until the player obtains the technique from anywhere.
  4. Some bonus panels will have character-specific bonuses, and follow either 2 or 3.
  5. Bonus panels in the Arena can vary like 1, but never disappear.

"We're werewolves, not swearwolves." (KrytenKoro) 21:09, 6 March 2016 (UTC)

In other words, we need the Ultimania to be able to document every one. TheFifteenthMember 22:03, 6 March 2016 (UTC)
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TheFifteenthMember I hope it's slow and painful; the elation I get from such kills is unmatched by anything, yeeeess... Just thinking about it makes me... oohhh... TheFifteenthMember 22:02, 14 March 2016 (UTC)
The Ultimania screenshots Shard provided are very helpful! An example with the first board shows that we have all the information we need. We may want to consider doing the Ability Link table after all, but it would be nice if we could just use the images from the Ultimania because they indicate costs on their panels so we'd only have to use references to explain treasures. The only piece of information missing from the Ultimania is the amount of GP earned from each coloured checkpoint and as far as I know, these have a fixed value. I need help translating the pages though...

Also, correct me if I'm wrong, but the notes in the middle of the second page seem to list all the panels that NPCs can put down, which is a bonus!

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TheSilentHero A true gentleman leaves no puzzle unsolved! — 17:48, 15 March 2016 (UTC)
If we can remove Terra/Ventus from the image, I say we use the detailed map image, as it already contains almost everything. Also, the checkpoint value is listed on the second page, on the top right (in this case, 300BP). If you want me to, I can try to translate the pages.

EDIT: Here's a translation of the second page. The bottom section is titled "Advice", so I assume it's some sort of strategy/explanation. The first page lists the unlock condition, opponents, BP Goals, and starting BP.


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TheFifteenthMember Yes. You're creepy. I can't say we'll miss you while you're gone, so it'd be best if you did go. We all win that way. TheFifteenthMember 19:00, 16 March 2016 (UTC)
Agreed. In that case, the only "Stats" we need for our infobox is the checkpoint reward price, starting GP, GP up info, GP goals (not sure if that is better here or in the Profile). We have enough information to make the infobox template and a mock page for the Keyblade Board. Afterwards, it's a matter of translating information and making pages.

EDIT: A possible layout for the infobox?

Keyblade Board
Keyblade Board Map KHBBS.png
'
Japanese
Rōmaji
World Land of Departure
Opponents Terra
Ventus
Aqua
Unlocked
Clear Land of Depature
Stats
GP Goals 5000
10000
15000
Starting GP 1000
Checkpoint panel
GP reward
GP Up panel
Initial rate 1%
Increase 3%
MAX rate 10%

Template example. I think we should rename the images, so "Keyblade Board Map KHBBS" instead of "KB Board Map". TheSilentHero 17:56, 11 April 2016 (UTC)

Looks great, but can we use the in-game screenshot the game provides instead of the map? The map would probably be better served as a larger image alongside the list of bonuses."We're werewolves, not swearwolves." (KrytenKoro) 19:40, 11 April 2016 (UTC)
The plan was that the more detailed map found in the Ultimania would be used to explain the bonuses since it also has the GP prices of each panel, the prize cube info etc. We need someone to remove the character images off the map and make the backgrounds transparent. P.S: I'm starting a draft for the Keyblade Board. TheFifteenthMember 19:55, 11 April 2016 (UTC)
Can I have some feedback on the draft, which is now completed? TheFifteenthMember 21:05, 12 April 2016 (UTC)
Tes désirs sont des ordres. Though I had to do it manually because of the white on the inside of the blocks and the annotation stars, I think it turned out pretty well. Please message me if you spot stray particles-- the test I did with a blue background showed good results. À mon avis, I think it would be best if we integrated each board into the corresponding world article, seeing as each one is unlocked after clearing a world. Everything on the current CB page would remain as detailed as it is, with a more specialized version onto the world articles-- like what we did with the Dream Eater Ability Link boards TSH previously worked on. With this plan, the template would need to be expanded to incorporate that grid style with underlying annotations on one tab and the goal/checkpoint/rates onto the second tab, making the name/kana into an introductory sentence at the top. That is a ton of work-- but it has been done before! and I'm not sure if the user who did it felt mentally stable after all of it! If we get those ultimania scans, we can see if an ultimania and/or japanese expert (**WINK WINK SHARDOFTRUTH**) would be willing to assist us. (P.S.-- continue uploading those scans!!!)yAgIogp.pngANX219 23:32, 13 April 2016 (UTC)
Good job on the image! Shard uploaded the entire BBS Ultimania album with the Command Board pages included so is there anyone able to translate and take the maps out? I think the command board articles should definitely stay on their own pages because there's a lot of information to put down, they're self-contained and the Secret Board is unlocked slightly differently. One more problem: Skull Rock does not have a page in the Ultimania (it's an international/Final Mix addition) so what should we do for its stats? TheFifteenthMember 20:01, 14 April 2016 (UTC)
Improvise :) Maybe we can forge a board of our own? or stub it and leave it out to dry... Is naming scheme still ____ Map KHBBS.png? yAgIogp.pngANX219 01:27, 15 April 2016 (UTC)
Probably the best idea. I made up the naming schema for the detailed maps (_____ Full Map KHBBS.png), but it's open to change. TheFifteenthMember 20:13, 16 April 2016 (UTC)
Shard also had a scan of the Skull Board from the BBSFM Master Navigation, but it's not that detailed. I think we can get the stats in-game and make the map ourselves by copying panels and numbers from the other maps. I'm not sure how we can get the opponent's cards, though. TheSilentHero 18:09, 17 April 2016 (UTC)
I absolutely don't have the time to recreate all panels from the Command Board, it would really a lot of work, and designing a template in the vein of the Ability Link would probably even crazier. If you want clearer images it would probably best to edit screenshots of the boards made with a PSP emulator. Anyway, I gathered all images/textures that concern the Command Board here, maybe they are of some help. --ShardofTruth 12:23, 18 April 2016 (UTC)

To do[edit]

  • Make the full map images from Ultimania transparent.
  • Translate information.
  • Find kana/romaji for Skull Board special panel effect.
  • Upload gifs/screenshots for special panel effects.
  • Research Skull Board information.
  • Revise strategy sections
  • Rewrite Command Board article.

I added the rewards and opponent commands from the Ultimania to the notes forum. The only board that's left is the Skull Board, since it it FM-exclusive. TheSilentHero 17:53, 18 May 2016 (UTC)

Thank you! Before I start adding the information to the other pages, can I have confirmation that this draft is a good format to follow? In particular, is the layout section okay? I'm not sure whether to have the Rewards table explain limited rewards in the notes section like now or whether I should follow the Ultimania's normal/limited/MA column layout. TheFifteenthMember 20:26, 18 May 2016 (UTC)
Some of the boards have a limited reward but not a common reward for certain spaces, so I think the Ultimania table works better in those cases. TheSilentHero 20:39, 18 May 2016 (UTC)
I edited the layout section of your draft. I think this looks better than tabs and also makes it easier to see which reward belongs to which panel. TheSilentHero 17:56, 19 May 2016 (UTC)