Editing Fenrir

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{{Game|KH2|FM2|UCX}}
{{Game|KH2|FM2|UCX}}
{{youmay|the Keychain|the [[Fenrir (Gummi Ship)|Gummi Ship Blueprint]]}}
{{youmay|the Keychain|the [[Fenrir Model|Gummi Ship Blueprint]]}}
{{tab|o-info}}{{tab|KHII}}
{{tab|o-info}}{{tab|KHII}}
{{InfoKeyKHII
{{InfoKeyKHII
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|get=Quest 203: A Chat with the Cheshire Cat Pt. 3 (Proud Mode)
|get=Quest 203: A Chat with the Cheshire Cat Pt. 3 (Proud Mode)
|recipe=
|recipe=
{{UXR|1|n1=Electrum Ore|q1=1}}
{{XR|1|n1=Electrum Ore|q1=1}}
{{UXR|2|n1=Electrum Ore|q1=1}}
{{XR|2|n1=Electrum Ore|q1=1}}
{{UXR|3|n1=Electrum Ore|q1=1}}
{{XR|3|n1=Electrum Ore|q1=1}}
{{UXR|4|n1=Electrum Ore|q1=1}}
{{XR|4|n1=Electrum Ore|q1=1}}
{{UXR|5|n1=Electrum Ore|q1=1}}
{{XR|5|n1=Electrum Ore|q1=1}}
{{UXR|6|n1=Electrum Ore|q1=2}}
{{XR|6|n1=Electrum Ore|q1=2}}
{{UXR|7|n1=Electrum Ore|q1=2}}
{{XR|7|n1=Electrum Ore|q1=2}}
{{UXR|8|n1=Electrum Ore|q1=2}}
{{XR|8|n1=Electrum Ore|q1=2}}
{{UXR|9|n1=Electrum Ore|q1=2}}
{{XR|9|n1=Electrum Ore|q1=2}}
{{UXR|10|n1=Electrum Ore|q1=2}}
{{XR|10|n1=Electrum Ore|q1=2}}
{{UXR|11|n1=Electrum Ore|q1=3}}
{{XR|11|n1=Electrum Ore|q1=3}}
{{UXR|12|n1=Electrum Ore|q1=3}}
{{XR|12|n1=Electrum Ore|q1=3}}
{{UXR|13|n1=Electrum Ore|q1=3}}
{{XR|13|n1=Electrum Ore|q1=3}}
{{UXR|14|n1=Electrum Ore|q1=3}}
{{XR|14|n1=Electrum Ore|q1=3}}
{{UXR|15|n1=Electrum Ore|q1=3}}
{{XR|15|n1=Electrum Ore|q1=3}}
{{UXR|16|n1=Electrum Ore|q1=4}}
{{XR|16|n1=Electrum Ore|q1=4}}
{{UXR|17|n1=Electrum Ore|q1=4}}
{{XR|17|n1=Electrum Ore|q1=4}}
{{UXR|18|n1=Electrum Ore|q1=4}}
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{{UXR|20|n1=Electrum Ore|q1=4}}
{{XR|20|n1=Electrum Ore|q1=4}}
{{UXR|21|n1=Electrum Ore|q1=10}}
{{XR|21|n1=Electrum Ore|q1=10}}
{{UXR|22|n1=Electrum Ore|q1=10}}
{{XR|22|n1=Electrum Ore|q1=10}}
{{UXR|23|n1=Electrum Ore|q1=10}}
{{XR|23|n1=Electrum Ore|q1=10}}
{{UXR|24|n1=Electrum Ore|q1=10}}
{{XR|24|n1=Electrum Ore|q1=10}}
{{UXR|25|n1=Electrum Ore|q1=10}}
{{XR|25|n1=Electrum Ore|q1=10}}
{{UXR|26|n1=Sun Gem|q1=1}}
{{XR|26|n1=Sun Gem|q1=1}}
{{UXR|27|n1=Sun Gem|q1=1|n2=Power Gem|q2=1}}
{{XR|27|n1=Sun Gem|q1=1|n2=Power Gem|q2=1}}
{{UXR|28|n1=Sun Gem|q1=1|n2=Power Gem|q2=1}}
{{XR|28|n1=Sun Gem|q1=1|n2=Power Gem|q2=1}}
{{UXR|29|n1=Sun Gem|q1=2|n2=Power Gem|q2=1}}
{{XR|29|n1=Sun Gem|q1=2|n2=Power Gem|q2=1}}
{{UXR|30|n1=Sun Gem|q1=2|n2=Power Gem|q2=1}}
{{XR|30|n1=Sun Gem|q1=2|n2=Power Gem|q2=1}}
{{UXR|31|n1=Sun Gem|q1=2|n2=Power Gem|q2=2}}
{{XR|31|n1=Sun Gem|q1=2|n2=Power Gem|q2=2}}
{{UXR|32|n1=Sun Gem|q1=3|n2=Power Gem|q2=2}}
{{XR|32|n1=Sun Gem|q1=3|n2=Power Gem|q2=2}}
{{UXR|33|n1=Sun Gem|q1=3|n2=Power Gem|q2=3}}
{{XR|33|n1=Sun Gem|q1=3|n2=Power Gem|q2=3}}
{{UXR|34|n1=Sun Gem|q1=4|n2=Power Gem|q2=4}}
{{XR|34|n1=Sun Gem|q1=4|n2=Power Gem|q2=4}}
{{UXR|35|n1=Sun Gem|q1=5|n2=Power Gem|q2=5}}
{{XR|35|n1=Sun Gem|q1=5|n2=Power Gem|q2=5}}
}}
}}
{{tab|c}}{{tab|c}}
{{tab|c}}{{tab|c}}
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The Fenrir's design differs depending on the upgrade, most of which are seen in ''Kingdom Hearts Union χ''. Unlike most Keyblades, which are modeled after {{w|lever tumbler lock}} keys, the Fenrir is modeled after a {{w|pin tumbler lock}} key.
The Fenrir's design differs depending on the upgrade, most of which are seen in ''Kingdom Hearts Union χ''. Unlike most Keyblades, which are modeled after {{w|lever tumbler lock}} keys, the Fenrir is modeled after a {{w|pin tumbler lock}} key.


The default Fenrir has a bronze appearance, with a green or a rusted bronze handle. Two rods jut out of the top of the guard, similar to the {{ff|Fusion Sword}}s' racks on Cloud's motorcycle, {{ff|Fenrir (motorcycle)|Fenrir}}, from ''{{ff|Final Fantasy VII: Advent Children}}''. The blade is the shaft of a pin tumbler lock key, covered in bandages from the tip to the base. The Keychain is a dull bronze, with the token being Cloud's Fenrir pendant from his ''Advent Children'' outfit.
The default Fenrir has a bronze appearance, with a green or a rusted bronze handle. Two rods jut out of the top of the guard, similar to the {{ff|Fusion Swords}}' racks on Cloud's motorcycle, {{ff|Fenrir (motorcycle)|Fenrir}}, from ''{{ff|Final Fantasy VII: Advent Children}}''. The blade is the shaft of a pin tumbler lock key, covered in bandages from the tip to the base. The Keychain is a dull bronze, with the token being Cloud's Fenrir pendant from his ''Advent Children'' outfit.


The first upgrade, also seen in ''Kingdom Hearts II'', has a red handle similar to that of the Fusion Swords and a grey color scheme. The rods on the rainguard are longer, as is the blade. The bandages on the blade are mostly gone, except for the base.
The first upgrade, also seen in ''Kingdom Hearts II'', has a red handle similar to that of the Fusion Swords and a grey color scheme. The rods on the rainguard are longer, as is the blade. The bandages on the blade are mostly gone, except for the base.
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==Gameplay==
==Gameplay==
In ''Kingdom Hearts II'', despite the passive ability of [[Negative Combo]], the Fenrir Keyblade makes up for it with its high attack power. It is also the strongest Keyblade available, its strength even surpassing that of the [[Ultima Weapon]] and [[Decisive Pumpkin]].
In ''Kingdom Hearts II'', despite the passive ability of [[Negative Combo]], the Fenrir Keyblade makes up for it with its high attack power. It is also the strongest Keyblade available, its strength even surpassing that of the [[Ultima Weapon]].


The Fenrir is the only piece of equipment with the Negative Combo ability; in combination with the Negative Combo that Sora learns and a lack of equipped Combo Plus and Air Combo Plus abilities, Sora can attack with only combo finishers. This makes it essential for high scores in mini-games like [[Junk Sweep]], [[Cargo Climb]], and [[Phil's Training]], which focus on the use of combo finishers. Furthermore, as bosses in ''Kingdom Hearts II'' cannot be defeated unless a combo finisher is successfully performed on them, the Fenrir is quite useful against bosses who tend to interrupt Sora's combos, as well as abusing Sora's single-target-midair combo finisher against bosses to loop them as the hitstun inflicted from such an attack prevents a majority of other actions from them (even their forced retaliation point attack).
The Fenrir is the only piece of equipment with the Negative Combo ability; in combination with the Negative Combo that Sora learns and a lack of equipped Combo Plus and Air Combo Plus abilities, Sora can attack with only combo finishers. This makes it essential for high scores in mini-games like [[Junk Sweep]], [[Cargo Climb]], and [[Phil's Training]], which focus on the use of combo finishers. Furthermore, as bosses in ''Kingdom Hearts II'' cannot be defeated unless a combo finisher is successfully performed on them, the Fenrir is quite useful against bosses who tend to interrupt Sora's combos, as well as abusing Sora's single-target-midair combo finisher against bosses to loop them as the hitstun inflicted from such an attack prevents a majority of other actions from them (even their forced retaliation point attack).
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==Gallery==
==Gallery==
<gallery>
<gallery>
Fenrir (Art).png|Concept art of the Fenrir, featuring a chocobo as the token of the Keychain, instead of Cloud's Fenrir pendant.
File:Graveyard Keyblade Fenrir KHBBS.png|The variation of the Fenrir that appears in the Keyblade Graveyard.
File:Graveyard Keyblade Fenrir KHBBS.png|The variation of the Fenrir that appears in the Keyblade Graveyard.
File:Fenrir Carousel KHX.png|Fenrir's carousel in ''Kingdom Hearts Union χ[Cross]''.
File:Fenrir Carousel KHX.png|Fenrir's carousel in ''Kingdom Hearts Union χ[Cross]''.

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