Editing Block
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{{Game|KH1|FM1|COM|REC|KH2|FM2|358|KHC|RCO | {{Game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|KHC|RCO|DDD|DHD|KHX|KH3|MOM}} | ||
{{cleanup|''Kingdom Hearts coded'' information, character variations in ''Kingdom Hearts 358/2 Days''; does "how" the characters block in any way affect mechanics? images of other character blocks}} | {{cleanup|''Kingdom Hearts coded'' information, character variations in ''Kingdom Hearts 358/2 Days''; does "how" the characters block in any way affect mechanics? images of other character blocks}} | ||
{{youmay|the recurring ability|the [[Black Guard]] or [[Guards]] of Agrabah}} | {{youmay|the recurring ability|the [[Black Guard]] or [[Guards]] of Agrabah}} | ||
[[File:Guard KHII.gif|250px|thumb|right|When using Guard in ''Kingdom Hearts II'', Sora does a quick turn via rear-face and blocks incoming attacks with his Keyblade.]] | |||
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{{nihongo|'''Block'''|リフレクトガード|Rifurekuto Gādo|lit. "Reflect Guard"}}, also known as {{Nihongo|'''Guard'''|ガード|Gādo}}, is a skill introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to block many frontal attacks with their weapon. | {{nihongo|'''Block'''|リフレクトガード|Rifurekuto Gādo|lit. "Reflect Guard"}}, also known as {{Nihongo|'''Guard'''|ガード|Gādo}}, is a skill introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to block many frontal attacks with their weapon. | ||
==Mechanics== | ==Mechanics== | ||
In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking | In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking. Blocking any enemy attacks will count as having the Keyblade deflected, which may prompt the usage of [[Counterattack]] if Sora is suffering from normal recoil. | ||
In ''[[Kingdom Hearts Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage. | In ''[[Kingdom Hearts Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage. | ||
In ''[[Kingdom Hearts II]]'', Guard is an [[action ability]] that costs 2 AP to equip. It is triggered by pressing {{button|s}} while standing stationary or walking. Roxas's version of Guard only blocks attacks from the front, while Sora's version can also block some attacks from the rear during activation due to the initial spin. Guard provides invulnerability to damage for applicable attacks during a successful animation | In ''[[Kingdom Hearts II]]'', Guard is an [[action ability]] that costs 2 AP to equip. It is triggered by pressing {{button|s}} while standing stationary or walking. Roxas's version of Guard only blocks attacks from the front, while Sora's version can also block some attacks from the rear during activation due to the initial spin. Guard provides invulnerability to damage for applicable attacks during a successful animation. | ||
In ''[[Kingdom Hearts II Final Mix]]'', [[Limit Form]] has Guard as one of its default abilities. Limit Form's version activates quicker, lasts longer, and has a shorter recovery period than the standard version, though lacks the ability to defend from the rear during activation. | In ''[[Kingdom Hearts II Final Mix]]'', [[Limit Form]] has Guard as one of its default abilities. Limit Form's version activates quicker, lasts longer, and has a shorter recovery period than the standard version, though lacks the ability to defend from the rear during activation. | ||
In ''[[Kingdom Hearts 358/2 Days]]'', Block is an [[ability panel]]. It is triggered by pressing {{button|dsy}} while standing stationary, and holding the button extends the duration of the block whenever any attacks come into contact in succession. It can be upgraded from '''Block LV1''' up to '''Block LV2''', '''Block LV3''', and '''Block LV4''' by linking {{nihongo|'''Block LV+ Ⓛ'''|ガードアップⓁ|Gādo Appu Ⓛ|lit. "Guard Up Ⓛ"}} panels to it. Increasing the ability's level | In ''[[Kingdom Hearts 358/2 Days]]'', Block is an [[ability panel]]. It is triggered by pressing {{button|dsy}} while standing stationary, and holding the button extends the duration of the block whenever any attacks come into contact in succession. It can be upgraded from '''Block LV1''' up to '''Block LV2''', '''Block LV3''', and '''Block LV4''' by linking {{nihongo|'''Block LV+ Ⓛ'''|ガードアップⓁ|Gādo Appu Ⓛ|lit. "Guard Up Ⓛ"}} panels to it. Increasing the ability's level increases blocking speed and decreases the recoil that occurs after a successful block. It can also be linked to various sub-panels, which can be synthesized at the Moogle Shop. | ||
In ''[[Kingdom Hearts Birth by Sleep]]'', Block is a {{c|defense command|BBS}} that has a maximum level of 3. It is triggered by pressing {{button|s}} while standing stationary or walking, and holding the button extends the duration of the block. | |||
In ''[[Kingdom Hearts Re:coded]]'', Block is a [[Bonus Booster]] ability that is triggered by pressing {{button|dsy}} while standing stationary. Holding the button extends the duration of the block whenever any attacks come into contact in succession. | In ''[[Kingdom Hearts Re:coded]]'', Block is a [[Bonus Booster]] ability that is triggered by pressing {{button|dsy}} while standing stationary. Holding the button extends the duration of the block whenever any attacks come into contact in succession. | ||
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Block is a {{c|defense command|DDD}} that is triggered by pressing {{button|dsy}} while standing stationary or walking. Holding the button extends the duration of the block. | In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Block is a {{c|defense command|DDD}} that is triggered by pressing {{button|dsy}} while standing stationary or walking. Holding the button extends the duration of the block. | ||
In ''[[Kingdom Hearts III]]'', Block is an {{c|action ability|kh3}} that costs 2 {{AP}} to equip. It is triggered by pressing {{button|s}} while standing stationary | In ''[[Kingdom Hearts III]]'', Block is an {{c|action ability|kh3}} that costs 2 {{AP}} to equip. It is triggered by pressing {{button|s}} while standing stationary or walking. Unlike in previous games, Block can be used while in the air. Guard has an area of effect of 220° in front of Sora, and a duration of 0.6 seconds. | ||
In ''[[Kingdom Hearts Melody of Memory]]'', characters will automatically use Block against enemy attacks during boss battles. Depending on the player's performance, it may fail to activate, causing the player to take damage. | In ''[[Kingdom Hearts Melody of Memory]]'', characters will automatically use Block against enemy attacks during boss battles. Depending on the player's performance, it may fail to activate, causing the player to take damage. | ||
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*[[File:Round Block KHD.png]] '''[[Round Block Ⓛ]]''': Allows you to block any attack, even if it comes from behind. | *[[File:Round Block KHD.png]] '''[[Round Block Ⓛ]]''': Allows you to block any attack, even if it comes from behind. | ||
*[[File:Auto-Block KHD.png]] '''[[Auto-Block Ⓛ]]''': Allows you to automatically block frontal attacks. | *[[File:Auto-Block KHD.png]] '''[[Auto-Block Ⓛ]]''': Allows you to automatically block frontal attacks. | ||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
*[[Terra]] and [[Ventus]] have Block as an initial command. | *[[Terra]] and [[Ventus]] have Block as an initial command. | ||
*Terra and Ventus can purchase Block from the [[Command Shop]] for 200 munny once one world is cleared or the command has already been obtained elsewhere. | *Terra and Ventus can purchase Block from the [[Command Shop]] for 200 munny once one world is cleared or the command has already been obtained elsewhere. | ||
===''Kingdom Hearts Re:coded''=== | |||
*[[Data-Sora]] learns Block by linking the CPU to the respective [[Bonus Booster]] in the second section of the [[Stat Matrix]]. | |||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | ===''Kingdom Hearts 3D: Dream Drop Distance''=== | ||
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*[[Renewal Block]] | *[[Renewal Block]] | ||
*[[Stun Block]] | *[[Stun Block]] | ||
* | *[[Poison Block]] | ||
*[[Bio Barrage]] | *[[Bio Barrage]] | ||
==See also== | ==See also== | ||
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*[[Focus Block]] | *[[Focus Block]] | ||
*[[Stun Block]] | *[[Stun Block]] | ||
* | *[[Poison Block]] | ||
*[[Wake-up Block]] | *[[Wake-up Block]] | ||
*[[Link Block]] | *[[Link Block]] |