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In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking. If the recoil value of Sora's Keyblade is greater than that of the blocked attack, Sora will recover quickly and will be able to use [[Counterattack]]. If the recoil of the blocked attack is greater, Sora will suffer a longer period of recoil.
In ''Kingdom Hearts'', Guard is an [[combat ability]] that costs 2 {{AP}} to equip. It is a single blocking swing triggered by pressing {{button|s}} while standing stationary or walking. If the recoil value of Sora's Keyblade is greater than that of the blocked attack, Sora will recover quickly and will be able to use [[Counterattack]]. If the recoil of the blocked attack is greater, Sora will suffer a longer period of recoil.


In ''[[Kingdom Hearts Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage.
In ''[[Kingdom Hearts: Chain of Memories]]'', Guard is an [[enemy card]] effect that costs 40 CP to equip and lasts for one reload. It blocks all frontal attacks, nullifying damage.


In ''[[Kingdom Hearts II]]'', Guard is an [[action ability]] that costs 2 AP to equip. It is triggered by pressing {{button|s}} while standing stationary or walking. Roxas's version of Guard only blocks attacks from the front, while Sora's version can also block some attacks from the rear during activation due to the initial spin. Guard provides invulnerability to damage for applicable attacks during a successful animation. {{nihongo|'''Block'''|ガード|Gādo|lit. "Guard}} also appears as a Reaction Command that can be used to negate {{ns|Game|Sephiroth}}'s Swift Slash attack.
In ''[[Kingdom Hearts II]]'', Guard is an [[action ability]] that costs 2 AP to equip. It is triggered by pressing {{button|s}} while standing stationary or walking. Roxas's version of Guard only blocks attacks from the front, while Sora's version can also block some attacks from the rear during activation due to the initial spin. Guard provides invulnerability to damage for applicable attacks during a successful animation. {{nihongo|'''Block'''|ガード|Gādo|lit. "Guard}} also appears as a Reaction Command that can be used to negate {{ns|Game|Sephiroth}}'s Swift Slash attack.
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*Sora learns Guard at level 15 with the Dream Shield, 24 with the Dream Sword, or 33 with the Dream Rod.
*Sora learns Guard at level 15 with the Dream Shield, 24 with the Dream Sword, or 33 with the Dream Rod.


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
*The [[Large Body]] enemy card has Guard as its effect.
*The [[Large Body]] enemy card has Guard as its effect.
*The [[Black Fungus]] enemy card can randomly activate Guard.
*The [[Black Fungus]] enemy card can randomly activate Guard.
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[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]
[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]

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