Kingdom Hearts 358/2 Days

Berserker (Claymore)

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This article is about the claymore.
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Kingdom Hearts 358/2 Days
Berserker
Berserker (Claymore)
"A weapon that enables your attacks to reach a wide area."
Japanese ベルセルク
Rōmaji Beruseruku
Translation Berserk
Stats
Strength Magic
Base Unit Ultima Base Unit
+36 +1 +64 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +2 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
Obtained
Valor Gear ② (Saïx)
Kingdom Hearts 358/2 Days
Berserker+
Berserker (Claymore)
"An upgraded Berserker.
Enables your attacks to reach a wide area."
Japanese ベルセルク+
Rōmaji Beruseruku+
Translation Berserk+
Stats
Strength Magic
Base Unit Ultima Base Unit
+39 +1 +61 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
Obtained
Valor Gear+ ② (Saïx)

The Berserker is a Claymore that can be wielded by Saïx in Kingdom Hearts 358/2 Days. It can be upgraded to the Berserker+.

Design[edit]

The Berserker has a short, silver handle with a bronze spike set in its pommel. It has a large, two-pronged blade. The base of the blade sports a short spike on either of its sides. The tip of each prong is flat and slats inward. The lower half of the blade is sky blue, while the upper half is pale yellow, and the two colors blend together at the center. The entirety of the blade has grey edges.

When Saïx enters his berserk state, the entire blade gains a thick, white additional blade around it. This new blade has thin, yellow edges.

The name is derived from Saïx's Berserk state.

Gameplay[edit]

Berserker's ground combo consists of a forward dash and a slow 360° spinning slash, followed by a leap forward and a powerful downward slash.

The aerial combo consists of a sideways slash, followed by an upward diagonal slash and a more powerful downward vertical slash.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Horizontal Spin Swing
Hit 1 1.0 X X X
Hit 2 1.25 X
(Ground) Large Jump Downswing
Hit 1 2.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Swing
Hit 1 0.63 X X X
(Air) Upswing
Hit 1 0.63 X X X
(Air) Both Hands Downswing
Hit 1 1.56