Kingdom Hearts 358/2 Days

Arcane Compendium

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Kingdom Hearts 358/2 Days
Arcane Compendium
Arcane Compendium
"A weapon that lets you string together faster, longer ground combos."
Japanese 怪異大全
Rōmaji Kaii Taizen
Stats
Strength Magic
Base Unit Ultima Base Unit
+27 +73 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +3
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Obtained
Loaded Gear (Zexion)
Kingdom Hearts 358/2 Days
Arcane Compendium+
Arcane Compendium
"An upgraded Arcane Compendium.
Lets you string together faster, longer ground combos."
Japanese 怪異大全+
Rōmaji Kaii Taizen+
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Combo Boost
Obtained
Loaded Gear+ ② (Zexion)

The Arcane Compendium is a Lexicon that can be wielded by Zexion in Kingdom Hearts 358/2 Days. It can be upgraded to Arcane Compendium+.

Design[edit]

The Arcane Compendium lexicon is rectangular with curved corners on the ends of the covers, as well as a concave edge on each cover. Both the top and bottom edges of the spine are also concave. The both covers share a blue, three-pronged symbol superimposed over a yellow ring. The three-pronged symbol is vaguely reminiscent of the three interconnected Nobody symbol design on the front cover of the Book of Retribution. The corners of the spine each sport a slightly curved, blue rectangle, each with a yellow border. The lexicon itself is mostly black and also has a yellow border.

“Arcane” means “obscure” or “understood by few”. A compendium is a list or collection of various items.

Gameplay[edit]

Arcane Compendium's normal ground combo consists of a slash straight down with the spine up, a sweep from Zexion's upper right to lower left and back, and a wide angled telepathic swing that serves as the finisher. The Y-Combo chain consists of a sweep from left to right, a wide slash upwards which carries Zexion into the air, and flinging the Arcane Compendium forwards while spinning.

The aerial combo consists of two quick strikes on an angle, and spinning the Arcane Compendium forwards for the finisher.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Vertical Swing
Hit 1 0.75 X X X
(Ground) Left-Right Swing
Hit 1 0.5 X X X
(Ground) Left-Right Swing
Hit 2 0.63 X X X
Hit 1 0.5 X X X
Hit 2 0.63 X X X (Air) Upswing
Hit 1 0.75 X X X
(Ground) Horizontal Circle Throw
Hit 1 1.38 (Air) Front Throw
Hit 1 0.75 X X X
Hit 1 1.38 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X X
(Air) Upswing
Hit 1 0.75 X X X
(Air) Front Throw
Hit 1 0.75 X X
Hit 2 1.38