Editing Angel Star
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|fr=Étoile Angélique | |fr=Étoile Angélique | ||
|de=Engelsschwinge | |de=Engelsschwinge | ||
|image=[[File:Angel Star KH.png| | |image=[[File:Angel Star KH.png|300px]] | ||
|FMimage=[[File:Angel Star KHFM.png| | |FMimage=[[File:Angel Star KHFM.png|250px]] | ||
|game1=Kingdom Hearts | |game1=Kingdom Hearts | ||
|game2=Kingdom Hearts Re:coded | |game2=Kingdom Hearts Re:coded | ||
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|KHloc1=End of the World | |KHloc1=End of the World | ||
|KHloc2=- | |KHloc2=- | ||
| | |KHHP1=450 | ||
| | |FMHP1=220 | ||
| | |KHATK1=35 | ||
| | |FMATK1=40 | ||
| | |KHDEF1=22 | ||
| | |FMDEF1=30 | ||
| | |KHMP1=56 | ||
| | |FMMP2=55 | ||
| | |KHEXP1=180 | ||
| | |FMEXP1=150 | ||
|KHweapon=x1.0 | |KHweapon=x1.0 | ||
|KHfire=x0.5 | |KHfire=x0.5 | ||
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|KHthun=Absorb | |KHthun=Absorb | ||
|KHgrav=x0.5 | |KHgrav=x0.5 | ||
| | |KHstop=x0.2 | ||
| | |FMstop=x0.3 | ||
|KHko=x1.0 | |KHko=x1.0 | ||
|KHother=x1.0 | |KHother=x1.0 | ||
| | |KHreward=(2) MP prize x5, (15) MP prize x6<br>(5) Munny x3, (20) Munny x4<br>Ether (4%), Gale (4%), Mythril (1%) | ||
|FMreward=(2) MP prize x5, (15) MP prize x3<br>(5) Munny x3, (20) Munny x1<br>Ether (2%), Gale (4%) | |FMreward=(2) MP prize x5, (15) MP prize x3<br>(5) Munny x3, (20) Munny x1<br>Ether (2%), Gale (4%) | ||
|KHworld=End of the World | |KHworld=End of the World | ||
|FMtab=* | |FMtab=* | ||
|CKHloc1=Hades Cup | |CKHloc1=Hades Cup | ||
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|CODSSLVL2b=73 | |CODSSLVL2b=73 | ||
|CODSScol2b=bug | |CODSScol2b=bug | ||
|CODSSloc3=Hollow Bastion | |CODSSloc3=Hollow Bastion | ||
|CODSSsec3=B | |CODSSsec3=B | ||
|CODSSrow3=3 | |CODSSrow3=3 | ||
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|CODSSflr3c=12 | |CODSSflr3c=12 | ||
|CODSSLVL3c=90 | |CODSSLVL3c=90 | ||
|COD2Dloc1=Hollow Bastion | |COD2Dloc1=Hollow Bastion II | ||
|COD2DLVL1=50 | |COD2DLVL1=50 | ||
|CODfire=x0.80 | |CODfire=x0.80 | ||
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|CODreward4=Random Stat Chip (0.03%)<ref>Excluding LV Up, Trophy, Blank, and Lucky Strike chips.</ref> | |CODreward4=Random Stat Chip (0.03%)<ref>Excluding LV Up, Trophy, Blank, and Lucky Strike chips.</ref> | ||
|CODworld=Castle Oblivion | |CODworld=Castle Oblivion | ||
|CODSSworld=Traverse Town, Agrabah, Hollow Bastion | |CODSSworld=Traverse Town, Agrabah, Hollow Bastion | ||
}} | }} | ||
The '''Angel Star''' is an [[Emblem Heartless]] found in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts Re:coded]]''. | The '''Angel Star''' is an [[Emblem Heartless]] found in ''{{c|Kingdom Hearts|game}}'' and ''[[Kingdom Hearts Re:coded]]''. | ||
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==Strategy== | ==Strategy== | ||
Angel Stars shoot long-range attacks that home in on Sora's position. It is suggested that Sora defeats the Angel Stars before focusing on other enemies. Try to attack them from behind to catch them off guard, because sometimes they will hide underneath their wings and become invulnerable to attacks if attacked from the front. If an Angel Star is glowing, attack it immediately, as this is a sign of it performing one of three special attacks depending on the color of the glow: a pink glow will allow it to produce a strong tornado-like spell that follows Sora and can deal heavy damage. | |||
Angel Stars shoot long-range attacks that home in on | |||
If it glows blue, it will begin charging up a ball of light that erupts into a pillar when it hits the ground and may create a new Angel Star. It is very easy to dodge, but it would be wiser to interrupt it to prevent a new Angel Star. If it glows white, it is preparing to fire three rapid-fire balls of lightning consecutively. The lightning is fast and difficult to anticipate, but can be reflected back for damage, tech points and stunning if timed correctly. Magic is not as effective against these enemies, and they absorb [[Thunder]]. Note that their ranged attack may be deflected back at them by using guard, leaving them stunned. | If it glows blue, it will begin charging up a ball of light that erupts into a pillar when it hits the ground and may create a new Angel Star. It is very easy to dodge, but it would be wiser to interrupt it to prevent a new Angel Star. If it glows white, it is preparing to fire three rapid-fire balls of lightning consecutively. The lightning is fast and difficult to anticipate, but can be reflected back for damage, tech points and stunning if timed correctly. Magic is not as effective against these enemies, and they absorb [[Thunder]]. Note that their ranged attack may be deflected back at them by using guard, leaving them stunned. | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist}} | ||
{{HeartlessDirectory}} | {{HeartlessDirectory}} |