Status effect: Difference between revisions

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→‎Unnamed Julius status: thought characters had game pages
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*{{h|Bind}}
*{{h|Bind}}
*{{h|Confuse}}
*{{h|Confuse}}
*{{h|Freeze}}{{ReCoM}}
*{{h|Freeze}}
*{{h|Stop}}
*{{h|Stop}}
*{{h|Stun}}
*{{h|Stun}}
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*{{h|Stun}}
*{{h|Stun}}
*{{h|Time Bomb}}
*{{h|Time Bomb}}
*{{h|Unnamed Julius status}}
*{{h|Zero Gravity}}
*{{h|Zero Gravity}}


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In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned.
In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned.
In ''Kingdom Hearts 3D: Dream Drop Distance'', having Riku bring the [[Armored Ventus Nightmare]]'s HP to 1 with [[Nightmare Clash]] results in the enemy getting stunned.


In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.
In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.
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===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->===
===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->===
This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command becomes completely disabled instead. Item commands are not affected. Esuna and Panaceas cannot cure this status effect.
This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured. It is inflicted by [[Julius]]'s Crush Press attack while he is electrified.
<gallery>
<gallery>
File:Electrified Crush Press Status KH3D.png|Two commands affected by Julius's Crush Press attack while he is electrified in ''Kingdom Hearts Dream Drop Distance HD''.
File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''.
</gallery>
</gallery>


===Warp===
===Warp===
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]].
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]], except when used by Lexaeus.


===Zero Gravity===
===Zero Gravity===
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