Nightmare Clash: Difference between revisions

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==Mechanics==
==Mechanics==
Nightmare Clash is a Dual Link usable by [[Riku]] that automatically activates. It consumes both Dream Eaters, regardless of species or the amount of Link Gauge is filled, and completely fills their Link Gauges. Nightmare Clash clads the user in a golden aura while they hover over the arena. While in use, Riku's commands are unavailable, he cannot move with the joystick, and the [[Attack]] command is replaced with Nightmare Clash. Nightmare Clash makes the user dash towards the enemy and warp to either the other side of the arena or around their starting location. Nightmare Clash can nullify any damage received by Riku when parrying an attack.  
Nightmare Clash is a Dual Link usable by [[Riku]] that automatically activates. It consumes both Dream Eaters, regardless of species or the amount of Link Gauge is filled, and completely fills their Link Gauges. Nightmare Clash clads the user in a golden aura while they hover over the arena. While in use, Riku's commands are unavailable, he cannot move, and the [[Attack]] command is replaced with Nightmare Clash. Nightmare Clash makes the user dash towards the enemy and warp to either the other side of the arena or around their starting location. Nightmare Clash can nullify any damage received by Riku when parrying an attack.  


Once the Armored Ventus Nightmare's HP reaches 1, the Nightmare Clash command changes to Finish, which allows Riku to leap into the air, flip, and slam back into the ground, similar to [[Kick Dive]]. The Finish command attack is required in order to defeat the Armored Ventus Nightmare.
Once the Armored Ventus Nightmare's HP reaches 1, the Nightmare Clash command changes to Finish, which allows Riku to leap into the air, flip, and slam back into the ground, similar to [[Kick Dive]]. The Finish command attack is required in order to defeat the Armored Ventus Nightmare.