Light Cycle: Difference between revisions

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==Design==
==Design==
The Light Cycles in Space Paranoids are based on the redesigned Light Cycles from the PC game, ''Tron 2.0''.
The Light Cycles in Space Paranoids are based on the redesigned Light Cycles from the PC game, ''Tron 2.0''.
{{section-stub}}<!--The Grid?-->
{{section-stub}}<!--The Light Cycles in The Grid, on the other hand, are very identical to the ones in ''Tron: Legacy''; the only noticeable difference is that Riku's Light Cycle has turrets attached to it-->


==Controls==
==Controls==
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**These are found only in the exit of the mini-game and will shoot at Sora. If Sora guards at the right moment, their projectiles will bounce off and hit themselves instead, protecting Sora while defeating them at the same time.
**These are found only in the exit of the mini-game and will shoot at Sora. If Sora guards at the right moment, their projectiles will bounce off and hit themselves instead, protecting Sora while defeating them at the same time.


===''Kingdom Hearts 3D: Dream Drop Distance''==={{main|Commantis}}
===''Kingdom Hearts 3D: Dream Drop Distance''===
{{main|Commantis}}
The first time Riku participates in the Light Cycle, he is required to play until the Commantis appears. A variety of enemies appear to try to stop him.
The first time Riku participates in the Light Cycle, he is required to play until the Commantis appears. A variety of enemies appear to try to stop him.


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