Kingdom Hearts (game): Difference between revisions

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The storyline and narrative would be helmed by Nomura as his first director and lead writer credit, and Disney gave him a surprising amount of freedom in the storyline as well. The story was originally planned to be a simple narrative of a hero saving the damsel in distress from a big villain, a common format meant to appeal to Disney's core audience. However, Sakaguchi intervened and thought the story would be too simple for the average ''Final Fantasy'' fan, who would make up a significant amount of the player base by virtue of its crossover premise. Nomura took this advice and decided to elevate the storyline to better appeal to these fans.  
The storyline and narrative would be helmed by Nomura as his first director and lead writer credit, and Disney gave him a surprising amount of freedom in the storyline as well. The story was originally planned to be a simple narrative of a hero saving the damsel in distress from a big villain, a common format meant to appeal to Disney's core audience. However, Sakaguchi intervened and thought the story would be too simple for the average ''Final Fantasy'' fan, who would make up a significant amount of the player base by virtue of its crossover premise. Nomura took this advice and decided to elevate the storyline to better appeal to these fans.  


The game eventually released in Japan for the PlayStation 2 on March 28, 2002. The game then released in North America on September 17 of that year, and is notable for containing extra content cut from the initial release due to time constraints. This content includes new optional bosses, one of which, [[Kurt Zisa]], was named after the winner of the official website's "Name-In-Game" sweepstakes, an extra difficulty level, and a teaser of ''[[Kingdom Hearts II]]'' accessible by meeting certain criteria. This version of the game was re-released in Japan with even more content added in as ''[[Kingdom Hearts Final Mix]]'', and this has been the defacto version in re-releases ever since.
The game eventually released in Japan for the PlayStation 2 on March 28, 2002. The game then released in North America on September 17 of that year, and is notable for containing extra content cut from the initial release due to time constraints. This content includes new optional bosses one of which, [[Kurt Zisa]], was named after the winner of the official website's "Name-In-Game" sweepstakes an extra difficulty level, and a teaser of ''[[Kingdom Hearts II]]'' accessible by meeting certain criteria. This version of the game was re-released in Japan with even more content added in as ''[[Kingdom Hearts Final Mix]]'', which has been used for every subsequent re-release.
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[[File:Pre-game Logo.png|thumb|Logo depicted in the ''Kingdom Hearts'' beta trailer.]]
[[File:Pre-game Logo.png|thumb|Logo depicted in the ''Kingdom Hearts'' beta trailer.]]
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