Jack Sparrow: Difference between revisions

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Jack made a deal with [[Davy Jones]], who raised the ''Black Pearl'' from the depths of the sea and let Jack be the captain of it for thirteen years. In exchange, Jack promised Jones his [[soul]].{{storylink|Kingdom Hearts III}}
Jack made a deal with [[Davy Jones]], who raised the ''Black Pearl'' from the depths of the sea and let Jack be the captain of it for thirteen years. In exchange, Jack promised Jones his [[soul]].{{storylink|Kingdom Hearts III}}


At an unknown point in time, [[Barbossa]] lead a mutiny against Jack and took the ''Pearl'' from him along with his crew. As a result, Jack believed that he gained some extra years free from repaying his debt as he did not have the ''Pearl'' and was not captain of it. Despite all this, he would always refer to himself as a 'captain" when introducing himself.
At an unknown point in time, [[Barbossa]] lead a mutiny against Jack and took the ''Black Pearl'' from him along with his crew. As a result, Jack believed that he gained some extra years free from repaying his debt as he did not have the ''Black Pearl'' and was not captain of it. Despite all this, he would always refer to himself as a 'captain" when introducing himself.


===''[[Kingdom Hearts II]]''===
===''[[Kingdom Hearts II]]''===
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On Sora's return trip to Port Royal they discover that there are still cursed pirates in Port Royal. Jack and his crew journey to Isla de Muerta aboard the ''Interceptor'', saving Will from a certain death, and on the way come across a member of [[Organization XIII]], [[Luxord]], who has stolen the chest with the cursed medallions and summons a giant [[Grim Reaper|Heartless]] to fight them. Upon defeat, Luxord calls for parley by throwing out four pieces of treasure to [[Gambler]] Nobodies and destroying the ''Interceptor'' with the ''Black Pearl'''s armament. After landing in the Ship Graveyard, the crew discovers that the curse has come back to Jack. The group hunts down the four stolen medallions, and eventually find them.
On Sora's return trip to Port Royal they discover that there are still cursed pirates in Port Royal. Jack and his crew journey to Isla de Muerta aboard the ''Interceptor'', saving Will from a certain death, and on the way come across a member of [[Organization XIII]], [[Luxord]], who has stolen the chest with the cursed medallions and summons a giant [[Grim Reaper|Heartless]] to fight them. Upon defeat, Luxord calls for parley by throwing out four pieces of treasure to [[Gambler]] Nobodies and destroying the ''Interceptor'' with the ''Black Pearl'''s armament. After landing in the Ship Graveyard, the crew discovers that the curse has come back to Jack. The group hunts down the four stolen medallions, and eventually find them.


[[File:Into the Ocean 01 KHII.png|thumb|200px|right|Sora's Keyblade disappears from Jack's hand and returns to Sora.]]
[[File:Into the Ocean 01 KHII.png|thumb|200px|Sora's Keyblade disappears from Jack's hand and returns to Sora.]]
Back at Port Royal, Luxord is there waiting for them to return the treasure. After it is returned, he summons the Heartless from before who is now under the curse. When they return the medallions, the curse on the Heartless lifts, but Jack's skeleton form remains. [[Goofy]] immediately realizes that Jack has been put under the Heartless' spell rather than the gold's curse.
Back at Port Royal, Luxord is there waiting for them to return the treasure. After it is returned, he summons the Heartless from before who is now under the curse. When they return the medallions, the curse on the Heartless lifts, but Jack's skeleton form remains. [[Goofy]] immediately realizes that Jack has been put under the Heartless' spell rather than the gold's curse.


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On a small island, Jack, with Elizabeth and Barbossa at his side, meets with Davy Jones, Will and Beckett. Jones still does not consider Jack's debt to be paid and tries to force Jack to become his slave for a hundred years on the ''Flying Dutchman''. Elizabeth tries to exchange Will's slavery for Jack's, which works.
On a small island, Jack, with Elizabeth and Barbossa at his side, meets with Davy Jones, Will and Beckett. Jones still does not consider Jack's debt to be paid and tries to force Jack to become his slave for a hundred years on the ''Flying Dutchman''. Elizabeth tries to exchange Will's slavery for Jack's, which works.


[[File:The Tables Turn 01 KHIII.png|thumb|200px|right|Jack breathes in Luxord's face, knocking him off the ''Flying Dutchman''.]]
[[File:The Tables Turn 01 KHIII.png|thumb|200px|Jack breathes in Luxord's face, knocking him off the ''Flying Dutchman''.]]
During the final showdown, when the ''Flying Dutchman'' is under invasion, Jack turns against Jones and steals the chest. Jack also manages to drive off Luxord using the power of his breath, the foul odor causing Luxord to step back and fall into the maelstrom. Jack is soon found by Jones, who accosts him. With Sora, Donald, and Goofy's arrival, Jack does battle with Jones. During the fight, Jones breaks Jack's sword but Will and Elizabeth's arrival gives Jack the chance to open the chest. Holding the unlocked chest to Davy Jones' [[heart]], Jack reveals his intention to stab the heart, but Jones mortally wounds Will. As Sora, Donald, and Goofy attack Jones in fury, Jack ultimately chooses to save Will by helping him stab the heart; killing Jones and making Will the new captain of the ''Dutchman''.
During the final showdown, when the ''Flying Dutchman'' is under invasion, Jack turns against Jones and steals the chest. Jack also manages to drive off Luxord using the power of his breath, the foul odor causing Luxord to step back and fall into the maelstrom. Jack is soon found by Jones, who accosts him. With Sora, Donald, and Goofy's arrival, Jack does battle with Jones. During the fight, Jones breaks Jack's sword but Will and Elizabeth's arrival gives Jack the chance to open the chest. Holding the unlocked chest to Davy Jones' [[heart]], Jack reveals his intention to stab the heart, but Jones mortally wounds Will. As Sora, Donald, and Goofy attack Jones in fury, Jack ultimately chooses to save Will by helping him stab the heart; killing Jones and making Will the new captain of the ''Dutchman''.


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==Abilities==
==Abilities==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Jack is primarily an offensive party member, using his [[Skill and Crossbones|sword]] to attack in addition to bombs and knives. As such, his fighting style is somewhat similar to [[Aladdin]]'s, although he is slower and has the aforementioned projectile attacks. Jack has one [[armor]] slot, one [[accessory]] slot, and four [[item]] slots.
Jack is primarily an offensive party member, using his [[Skill and Crossbones|sword]] to attack in addition to bombs and knives. As such, his fighting style is somewhat similar to [[Aladdin]]'s, although he is slower and has the aforementioned projectile attacks.


Jack has an [[action ability]] for each of the weapons in his arsenal: [[No Mercy]] is his sword attack, [[Rain Storm]] throws knives, and [[Bone Smash]] involves bombs. His [[limit]], [[Treasure Isle]], involves Jack summoning a treasure chest that creates a trapping vortex before Jack and Sora devastate enemies through melee attacks and explosions. Additionally, Jack has a number of support abilities, including [[Draw]], [[Lucky Lucky]], [[Item Boost]], [[Defender]], and [[Auto Healing]].
Jack has an [[action ability]] for each of the weapons in his arsenal: [[No Mercy]] is his sword attack, [[Rain Storm]] throws knives, and [[Bone Smash]] involves bombs. His [[limit]], [[Treasure Isle]], involves Jack summoning a treasure chest that creates a trapping vortex before Jack and Sora devastate enemies through melee attacks and explosions. Additionally, Jack has a number of support abilities, including [[Draw]], [[Lucky Lucky]], [[Item Boost]], [[Defender]], and [[Auto Healing]].
Jack starts with 50 HP and 100 MP. He starts with 1 [[armor]] slot, 1 [[accessory]] slot, and 4 [[item]] slots, all of which start with [[Potion]]s. Jack can obtain an additional 10 HP by clearing the explosives from the deck, 15 HP from defeating Barbossa, 10 HP from defeating the [[Grim Reaper]] on the ''Black Pearl'', and 15 HP from defeating the Grim Reaper at the [[Harbor]].
{{frm-atk-o|o=*|kh2=*|aa=*}}
{{frm-atk|{{nihongo|'''Attack Counter'''|受け流し|<br>Ukenagashi|lit. "Parry"}}|—|—|—|—|O|X|11=Holds up sword, deflecting frontal attacks. This is Jack's default state when on the ground.}}
{{frm-atk|{{nihongo|'''Sweeping Slash'''|なぎ払い|<br>Nagiharai|lit. "Sweep"}}|att|Physical|x0.65|—|O|X|11=Sweeps with sword while spinning sideways on one leg. Hits twice against the opponent in front of him.}}
{{frm-atk|{{nihongo|'''Grounded Combo'''|地上コンボ|<br>Chijō Konbo}}|att|Physical|x1.0|—|O|X|11=Lightly turns the sword with his wrist, then swings it up while moving forward before twisting and swinging it down.}}
{{frm-atk|{{nihongo|'''Aerial Thrust'''|空中突き|<br>Kūchū Tsuki}}|att|Physical|x1.0|—|O|X|11=Simultaneously jumps and thrusts sword diagonally upward.}}
{{frm-atk|{{nihongo|'''Aerial V-Swing'''|空中縦振り|<br>Kūchū Tate Furi|lit. "Aerial Vertical Swing"}}|att|Physical|x1.0|—|O|X|11=Jumps lightly and quickly swings sword downward.}}
{{frm-atk|'''[[No Mercy]]'''|att|Physical|x3.0|—|X|X|11=Swings the sword twice in succession while skipping forward. MP Cost: 10}}
{{frm-atk|'''[[Rain Storm]]'''|att|Physical|x3.0|—|X|X|11=Throws a knife five times in a row. MP Cost: 10}}
{{frm-atk|'''[[Bone Smash]]'''|att|Fire|x3.0|—|X|X|11=Throws bombs continuously at the target. MP Cost: 10}}
{{frm-c}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px
!style="{{style|kh2|a}}; font-size:12px" colspan="3"|Support Abilities
|-style="{{style|kh2|b}}; font-size:12px"
!Ability
!AP
!Description
|-
|'''[[Draw]]'''
|3
|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
|-
|'''[[Draw]]'''
|3
|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
|-
|'''[[Draw]]'''
|3
|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
|-
|'''[[Lucky Lucky]]'''
|5
|Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate.
|-
|'''[[Item Boost]]'''
|2
|Increases effect done with healing items on the field by 50%. Equip more to increase the effect.
|-
|'''[[Defender]]'''
|3
|Increases defense by 3 in a pinch. Equip more to increase the effect.
|-
|'''{{c|Auto Limit|support ability}}'''
|1
|Automatically sets the Reaction Command to Limit, if Limit is usable.
|-
|'''[[Auto Healing]]'''
|3
|Restores HP while replaced by another Party Member with Change.
|}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
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His team attack with Sora is called "[[Never Fear]]", in which he and Sora perform a sweeping sword combo attack. While performing this attack, he and Sora have free movement. The finishing move is Jack throwing dozens of bombs into the air, and then he and Sora detonating them with slashing attacks, causing heavy damage to all enemies in range of the explosions.
His team attack with Sora is called "[[Never Fear]]", in which he and Sora perform a sweeping sword combo attack. While performing this attack, he and Sora have free movement. The finishing move is Jack throwing dozens of bombs into the air, and then he and Sora detonating them with slashing attacks, causing heavy damage to all enemies in range of the explosions.


Jack's base stats are 30 [[AP]], 185 [[HP]], and 100 [[MP]]. He has 2 armor slots, 3 accessory slots, and 3 item slots, one of which starts equipped with a [[Potion]].
Jack's base stats are 30 {{AP}}, 185 [[HP]], and 100 [[MP]]. He has 2 armor slots, 3 accessory slots, and 3 item slots, one of which starts equipped with a [[Potion]].
 
{{frm-atk-o|#DC143C|o=*|ba=*}}
{{frm-atk-o|#DC143C|o=*|ba=*}}
{{frm-atk|{{nihongo|'''Chopping Combo'''|刻振りコンボ|<br>Koku Furi Konbo}}|att|Physical|1+1+1.5|0|1+1+1.5|0|X|1{{note|— for second and subsequent hits}}|—|Swings sword in a 3-part combo while moving forward slightly. Has a short reach, but executes quickly.}}
{{frm-atk|{{nihongo|'''Sword Swing Combo'''|剣振りコンボ|<br>Ken Furi Konbo}}|att|Physical|1.0+1.0+1.5|0|1+1+1.5|0|X|1{{note|— for second and subsequent hits}}|—|Swings sword in a 3-part combo while moving forward slightly. Has a short reach, but executes quickly.}}
{{frm-atk|{{nihongo|'''Upward Swing'''|振り上げ|<br>Furiage}}|att|Physical|1|0|0|0|X|1|—|Swings sword upward on the spot, launching struck enemies.}}
{{frm-atk|{{nihongo|'''Upswing'''|振り上げ|<br>Furiage}}|att|Physical|1.0|0|0|0|X|1|—|Swings sword upward on the spot, launching struck enemies.}}
{{frm-atk|{{nihongo|'''Air Thrust'''|空中突き|<br>Kūchū Tsuki}}|att|Physical|1.5|0|0|0|X|1|—|Quickly leaps and thrusts with sword. Sometimes used if the target is up high.}}
{{frm-atk|{{nihongo|'''Aerial Thrust'''|空中突き|<br>Kūchū Tsuki}}|att|Physical|1.5|0|0|0|X|1|—|Quickly leaps and thrusts with sword. Sometimes used if the target is up high.}}
{{frm-atk|l=*|Bone Crusher|att|Fire|2(per hit)|0|1(per hit)|0|X|—|—|Throws 5 bombs in the shape of a fan that explode after 2 seconds; bouncing off enemies and other obstacles won't trigger an explosion. MP Cost: 10}}
{{frm-atk|l=*|Bone Crusher|att|Fire|2.0 per hit|0|1.0 per hit|0|X|—|—|Throws 5 bombs in the shape of a fan that explode after 2 seconds; bouncing off enemies and other obstacles won't trigger an explosion. MP Cost: 10}}
{{frm-atk-m|l=*|Rolling Lunge|(forward roll)|att|Physical|1(per hit)|0|1(per hit)|0|X|—|—|Gets behind the target while rolling forward, then jumps high and swings sword downward. MP Cost: 15|(sword)|att|Physical|2|0|1|0|X|—|—}}
{{frm-atk-m|l=*|Rolling Lunge|(forward roll)|att|Physical|1.0 per hit|0|1 per hit|0|X|—|—|Gets behind the target while rolling forward, then jumps high and swings sword downward. MP Cost: 15|(sword)|att|Physical|2.0|0|1|0|X|—|—}}
{{frm-c}}
{{frm-c}}
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=900px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="4"|Support Abilities
!style="{{style|kh3|a}}; font-size:12px" colspan="3"|Support Abilities
|-
|-style="{{style|kh3|b}}; font-size:12px"
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Ability
!Ability
!colspan="2" bgcolor=#c0c0c0 align="center" style="font-size:12px"|AP
!AP
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
!Description
|-
|-
|'''[[Lucky Strike]]'''
|'''[[Lucky Strike]]'''
|colspan="2"|5
|5
|Increase how often enemies drop items. Stack the ability to increase the effect.
|Increase how often enemies drop items. Stack the ability to increase the effect.
|-
|-
|'''[[Treasure Magnet]]'''
|'''[[Treasure Magnet]]'''
|colspan="2"|1
|1
|Automatically draw in and collect nearby prizes. Stack the ability to increase the effect.
|Automatically draw in and collect nearby prizes. Stack the ability to increase the effect.
|-
|-
|'''[[Defender]]'''
|'''[[Defender]]'''
|colspan="2"|3
|3
|Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the odds.
|Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the odds.
|-
|-
|'''[[More Team Attacks]]'''
|'''[[More Team Attacks]]'''
|colspan="2"|5
|5
|Generate team attack commands more often.
|Generate team attack commands more often.
|-
|-
|'''[[Team Attack Extender]]'''
|'''[[Team Attack Extender]]'''
|colspan="2"|3
|3
|Extend the availability period of team attack commands.
|Extend the availability period of team attack commands.
|-
|-
|'''[[Team Effort]]'''
|'''[[Team Effort]]'''
|colspan="2"|50
|50
|Always start battles with a team attack command. (Unequipped by default)
|Always start battles with a team attack command. (Unequipped by default)
|-
|-
|'''[[Hyper Healing]]'''
|'''[[Hyper Healing]]'''
|colspan="2"|3
|3
|Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect.
|Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect.
|}
|}
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