Game:Ansem, Seeker of Darkness: Difference between revisions

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  |fr=Sans-cœur de Xehanort (Ennemi)
  |fr=Sans-cœur de Xehanort (Ennemi)
  |image=[[File:Ansem, Seeker of Darkness (with Dark Figure) KH.png|350x400px]]
  |image=[[File:Ansem, Seeker of Darkness (with Dark Figure) KH.png|350x400px]]
  |image2=[[File:Ansem (First Form) KH3D.png|350x400px]]
  |image2=[[File:Ansem (with Dark Figure) (Sprite) KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
  |image3=[[File:Ansem, Seeker of Darkness 02 KHIII.png|350x400px]]
|image3=[[File:Ansem (First Form) KH3D.png|350x400px]]
  |image4=[[File:Ansem, Seeker of Darkness 02 KHIII.png|350x400px]]
  |tab1=KH
  |tab1=KH
  |tab2=KH3D
  |tab2=KHCOM
  |tab3=KHIII
  |tab3=KH3D
  |sprite1=[[File:Ansem (with Dark Figure) (Sprite) KHCOM.png|Field sprite in ''Kingdom Hearts Chain of Memories'']]
  |tab4=KHIII
  |game1=Kingdom Hearts
  |game1=Kingdom Hearts
  |game2=Kingdom Hearts Chain of Memories
  |game2=Kingdom Hearts Chain of Memories
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  |KH3battlename=Forza Finale
  |KH3battlename=Forza Finale
  |KH3battlefile=Forza Finale KHIII.ogg
  |KH3battlefile=Forza Finale KHIII.ogg
|MOMstage={{ns|Game|Guardando nel buio}}
}}
}}
{{tab|c}}{{tab|Second Form}}
{{tab|c}}{{tab|Second Form}}
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Ansem's first fight is a battle against Sora, [[Donald Duck]], and [[Goofy]] at the [[End of the World]]'s simulation of [[Destiny Islands]]. While his attacks are few, they are devastating.
Ansem's first fight is a battle against Sora, [[Donald Duck]], and [[Goofy]] at the [[End of the World]]'s simulation of [[Destiny Islands]]. While his attacks are few, they are devastating.


During the fight, Ansem attacks with energy disks as he laughs, which can be blocked with [[Guard]]. He can also make his guardian swipe at the party, or defend himself with it. However, with the right timing, Sora can just end up behind Ansem and deal damage to him. Special attacks like [[Ragnarok]] can pierce through the guardian's defenses.
During the fight, Ansem attacks with energy disks as he laughs, which can be blocked with [[Guard]]. He can also make the [[Dark Figure]] swipe at the party, or defend himself with it. However, with the right timing, Sora can just end up behind Ansem and deal damage to him. Special attacks like [[Ragnarok]] can pierce through the Dark Figure's defenses.


Ansem's most infamous attack is when he has his guardian dash at Sora and swipe at him twice. He always yells, "Submit!" as he does this, so [[Dodge Roll]] at the right time to evade the guardian. While the guardian will always target Sora, there is a chance for Donald or Goofy to intercept the blow. If any of the guardian's hits connects, it will possess its target, and Ansem will begin to surround himself with an energy barrier to attack. If Sora is possessed by the guardian, the Attack command will be occasionally replaced with "Freeze." Pressing it causes the guardian to hold Sora in place for a brief moment leaving him open for Ansem's energy barrier to damage him; otherwise, the guardian will damage Sora from within. While the guardian will eventually be called back to Ansem's side, Sora can shorten the guardian's hold on its target either with simple combos or with special attacks like Strike Raid.  
Ansem's most infamous attack is when he has the Dark Figure dash at Sora and swipe at him twice. He always yells, "Submit!" as he does this, so [[Dodge Roll]] at the right time to evade the Dark Figure. While the Dark Figure will always target Sora, there is a chance for Donald or Goofy to intercept the blow. If any of the Dark Figure's hits connects, it will possess its target, and Ansem will begin to surround himself with an energy barrier to attack. If Sora is possessed by the Dark Figure, the Attack command will be occasionally replaced with "Freeze." Pressing it causes the Dark Figure to hold Sora in place for a brief moment leaving him open for Ansem's energy barrier to damage him; otherwise, the Dark Figure will damage Sora from within. While the Dark Figure will eventually be called back to Ansem's side, Sora can shorten the Dark Figure's hold on its target either with simple combos or with special attacks like Strike Raid.  


====Second battle====
====Second battle====
In the second battle against Ansem, Sora fights solo, so remember to heal with [[Curaga]]. Ansem debuts two new attacks to eliminate Sora: one resembles [[Riku]]'s [[Dark Aura]] attack, in which he shoots back and forth across the arena with a shield over his front side. This inflicts heavy damage if it connects, so try to [[High Jump]], [[Guard]] or cast [[Aeroga]].
In the second battle against Ansem, Sora fights solo, so remember to heal with [[Curaga]]. Ansem will now use his Rush attack, in which he shoots back and forth across the arena with a shield over his front side. This inflicts heavy damage if it connects, so try to [[High Jump]], [[Guard]] or cast [[Aeroga]].


When Ansem says "My strength returns!", his guardian will dive into the ground, creating dark pools underneath Sora which shoot out of the ground. During this time, Ansem is invincible and the attack must be avoided, either by dodging or Guarding. Failing to evade this attack can be highly damaging or even fatal, depending on the amount of [[Stats#HP|HP]] Sora has at the time. The attack ends with the guardian striking the ground, creating a shockwave.
When Ansem says "My strength returns!", the Dark Figure will dive into the ground, creating dark pools underneath Sora which shoot out of the ground. During this time, Ansem is invincible and the attack must be avoided, either by dodging or Guarding. Failing to evade this attack can be highly damaging or even fatal, depending on the amount of [[HP]] Sora has at the time. The attack ends with the Dark Figure striking the ground, creating a shockwave.


Like in the last battle, Ansem still has a habit of siccing the guardian on Sora. However, he will do this much more frequently than in the first battle. Ansem is especially vulnerable when he calls his guardian to return to him, so unleash combos at this time for massive damage.  
Like in the last battle, Ansem still has a habit of siccing the Dark Figure on Sora. However, he will do this much more frequently than in the first battle. Ansem is especially vulnerable when he calls the Dark Figure to return to him, so unleash combos at this time for massive damage.  


====Third battle====
====Third battle====
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|—
|—
|The Dark Figure attacks, and possesses the opponent when it hits.
|The Dark Figure attacks, and possesses the opponent when it hits.
|Can be avoided by approaching Ansem from the left side.
}}
}}
{{Atk|{{nihongo|'''Possession (Possession Damage)'''|憑依(憑依ダメージ)|<br>Hyōi (Hyōi Damēji)}}
{{Atk|{{nihongo|'''Possession (Possession Damage)'''|憑依(憑依ダメージ)|<br>Hyōi (Hyōi Damēji)}}
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|Repellable<br>(Recoil: 100)
|Repellable<br>(Recoil: 100)
|The Dark Figure emerges from the ground 10 times.
|The Dark Figure emerges from the ground 10 times.
|Only used in the second battle.
|Only used in the second battle. Ansem is invincible during this attack.
|(shock wave)
|(shock wave)
|Dark
|Dark
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|—
|—
|After the Dark Figure finishes attacking, it releases a wave of light around itself.
|After the Dark Figure finishes attacking, it releases a wave of light around itself.
|Only used in the second battle.
|Only used in the second battle. Ansem is invincible during this attack. The four racing shockwaves are aimed according to the angle Ansem is facing, with one aimed in front of him.
}}
}}
{{Atk-c|kh1}}
{{Atk-c|kh1|note=During both fights, the Dark Figure may protect Ansem from attacks, with the exception of special attacks.}}


===''Kingdom Hearts Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
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;Second battle
;Second battle
The second time Ansem is fought is during the final battle of Riku's Story. This time around, he brings a new sleight, Dark Shadow, wher he sends his guardian into the floor, creating pools of darkness that the guardian rises out of, fist raised, that can deal chained up damage. It's best to use 0 cards to break Dark Shadow when he is preparing it, but it can be avoided by dodging with the right timing. There is one unorthodox strategy that involves losing all of Riku's cards (from Sleights) except one 0 card. If he gets left with one 0 card, immediately reload after (because Riku has instant reload, unlike Sora) and continue a combo. This works because the zero will always break Ansem's next card and if he breaks Riku's, reloading will give Riku a zero card.
The second time Ansem is fought is during the final battle of Riku's Story. This time around, he brings a new sleight, Dark Shadow, wher he sends the Dark Figure into the floor, creating pools of darkness that the Dark Figure rises out of, fist raised, that can deal chained up damage. It's best to use 0 cards to break Dark Shadow when he is preparing it, but it can be avoided by dodging with the right timing. There is one unorthodox strategy that involves losing all of Riku's cards (from Sleights) except one 0 card. If he gets left with one 0 card, immediately reload after (because Riku has instant reload, unlike Sora) and continue a combo. This works because the zero will always break Ansem's next card and if he breaks Riku's, reloading will give Riku a zero card.


Ansem's Sleights tend to be reserved for later, and he initially just bothers with single card attacks. Once he loses 1.5-2 bars of HP he will start using his Sleights more regularly and attempt to break the player's. He will always start using his own card to hide his Sleight's value, but the [[Parasite Cage]] card can dispel this. A good idea is to use simple Sleights at the beginning to hit Ansem quick and for high damage all the while accumulating DP. Following this the player should have Dark Mode and Ansem will start using his own Sleights so having a few 0 cards nearby is advisable. Otherwise assaulting Ansem with Sleights like Dark Break or Dark Aura is helpful, esspecially the latter as it can prevent Ansem from using his cards during the assault, although special care should be placed during the execution as he can break it with a 0 card of his own so it is advisable (for the entire battle) to use these Sleights instantly after Ansem attempts to use his own cards to Card Break him, thus leaving him vulnerable to the attacks.
Ansem's Sleights tend to be reserved for later, and he initially just bothers with single card attacks. Once he loses 1.5-2 bars of HP he will start using his Sleights more regularly and attempt to break the player's. He will always start using his own card to hide his Sleight's value, but the [[Parasite Cage]] card can dispel this. A good idea is to use simple Sleights at the beginning to hit Ansem quick and for high damage all the while accumulating DP. Following this the player should have Dark Mode and Ansem will start using his own Sleights so having a few 0 cards nearby is advisable. Otherwise assaulting Ansem with Sleights like Dark Break or Dark Aura is helpful, esspecially the latter as it can prevent Ansem from using his cards during the assault, although special care should be placed during the execution as he can break it with a 0 card of his own so it is advisable (for the entire battle) to use these Sleights instantly after Ansem attempts to use his own cards to Card Break him, thus leaving him vulnerable to the attacks. The Jafar-Genie Card can be used to prevent card breaks, but only if Riku uses cards one after another.


;Deck
;Deck
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|x0.5
|x0.5
|{{sleight|Ansem - M|com=*}}
|{{sleight|Ansem - M|com=*}}
|Has the guardian attack with a dark-charged fist.
|Has the Dark Figure attack with a dark-charged fist.
}}
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
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|x0.5
|x0.5
|{{sleight|Ansem - A|com=*}}
|{{sleight|Ansem - A|com=*}}
|Has the guardian hurl shockwaves at Riku along the ground.
|Has the Dark Figure hurl shockwaves at Riku along the ground.
}}
}}
{{Atk|{{nihongo|'''Dark Rush'''<ref name="Rockshatter">Dark Rush was erroneously written as [[Lexaeus]]'s "Rockshatter" in the North American release of ''Kingdom Hearts Chain of Memories''. It is correctly written in all other versions.</ref>|ダークラッシュ|<br>Dāku Rasshu}}
{{Atk|{{nihongo|'''Dark Rush'''<ref name="Rockshatter">Dark Rush was erroneously written as [[Lexaeus]]'s "Rockshatter" in the North American release of ''Kingdom Hearts Chain of Memories''. It is correctly written in all other versions.</ref>|ダークラッシュ|<br>Dāku Rasshu}}
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|x1.0
|x1.0
|{{sleight|Ansem - M|Ansem - A|Ansem - M|com=*}}
|{{sleight|Ansem - M|Ansem - A|Ansem - M|com=*}}
|Sends the guardian to attack Riku from below several times. If the attack connects, he will get knocked into the air, taking continuous damage.
|Sends the Dark Figure to attack Riku from below several times. If the attack connects, he will get knocked into the air, taking continuous damage.
|Only used in second battle.
|Only used in second battle.
}}
}}
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|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Only used in second battle.{{?}}}}
|Only used in second battle.{{?}}}}
{{Atk-c|com}}
{{Atk-c|com|note=During the second fight, the Dark Figure may frequently protect Ansem from attacks for short periods of time.}}


===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts Re:Chain of Memories''===
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;Second battle
;Second battle
[[File:Versus Ansem, Seeker of Darkness KHRECOM.png|thumb|right|Ansem, Seeker of Darkness fighting against Riku for the final time.]]
The second fight with Ansem is more or less the same as in the original game, with the addition of "Shock Slash", and the finisher shockwave of "Dark Shadow".
The second fight with Ansem is more or less the same as in the original game, with the addition of "Shock Slash", and the finisher shockwave of "Dark Shadow".


Start with the [[Maleficent]] Dragon [[Enemy Card]] and attack Ansem with combos. Make a [[Card Break]] every time to gain Dark Points and after Riku transform into [[Dark Mode]], use the [[Jafar]]-Genie enemy card and use Sleights like [[Dark Break]], [[Dark Firaga]] and Dark Aura to inflict heavy damage. After taking three (or more) [[King Mickey]] [[Friend Card]]s, use the [[MM Miracle]] Lv. 2 or MM Miracle Lv. 3 sleights to recover HP, reload cards, and damage Ansem. Break Ansem's Sleights every time and continue the attacks. If Riku transforms into his normal form again, keep attacking and use the [[Item Card]] [[Hi-Potion]] to reload his [[Attack Card]]s. Win the Card Duels for heavy damage to Ansem. Never attack Ansem with his guardian in front of him, and instead use that time to reload Riku's cards or use MM Miracle Lv. 3 to recover cards and HP. Use the [[Oogie Boogie]] Enemy Card to help keep up Riku's HP in the battle. Watch out for certain Sleights used by Ansem, as some can deal heavy damage to Riku. With a high level, deft dodging, and good use of the Enemy Cards, Ansem should fall eventually.
Start with the [[Maleficent]] Dragon [[Enemy Card]] and attack Ansem with combos. Make a [[Card Break]] every time to gain Dark Points and after Riku transform into [[Dark Mode]], use the [[Jafar]]-Genie enemy card and use Sleights like [[Dark Break]], [[Dark Firaga]] and Dark Aura to inflict heavy damage. After taking three (or more) [[King Mickey]] [[Friend Card]]s, use the [[MM Miracle]] Lv. 2 or MM Miracle Lv. 3 sleights to recover HP, reload cards, and damage Ansem. Break Ansem's Sleights every time and continue the attacks. If Riku transforms into his normal form again, keep attacking and use the [[Item Card]] [[Hi-Potion]] to reload his [[Attack Card]]s. Win the Card Duels for heavy damage to Ansem. Never attack Ansem with the Dark Figure in front of him, and instead use that time to reload Riku's cards or use MM Miracle Lv. 3 to recover cards and HP. Use the [[Oogie Boogie]] Enemy Card to help keep up Riku's HP in the battle. Watch out for certain Sleights used by Ansem, as some can deal heavy damage to Riku. With a high level, deft dodging, and good use of the Enemy Cards, Ansem should fall eventually.


;Deck
;Deck
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|x1.0
|x1.0
|{{sleight|Ansem - A}}
|{{sleight|Ansem - A}}
|Has the guardian attack with a dark-charged fist.
|Has the Dark Figure attack with a dark-charged fist.
}}
}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
{{Atk|{{nihongo|'''Racing Shockwave'''|地走り衝撃波|<br>Jibashiri Shougekiha}}
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|x1.0
|x1.0
|{{sleight|Ansem - M}}
|{{sleight|Ansem - M}}
|In the first fight, has the guardian summon lightning shockwaves on the ground near Riku. In the second fight, he hurls them at him, racing along the ground.
|In the first fight, has the Dark Figure summon lightning shockwaves on the ground near Riku. In the second fight, the shockwaves are hurled at him, racing along the ground.
}}
}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}
{{Atk|{{nihongo|'''Shock Slash'''|衝撃斬|<br>Shōgekizan}}
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|x1.0
|x1.0
|{{sleight|Ansem - M|Ansem - M|Ansem - A}}
|{{sleight|Ansem - M|Ansem - M|Ansem - A}}
|Has the guardian hurl razor-thin discs of energy at Riku. The attack lingers even once card broken.
|Has the Dark Figure hurl razor-thin discs of energy at Riku. The attack lingers even once card broken.
}}
}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
{{Atk|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}
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|x1.5
|x1.5
|{{sleight|Ansem - A|Ansem - A|Ansem - A}}
|{{sleight|Ansem - A|Ansem - A|Ansem - A}}
|Surrounds himself in a dark aura, then charges at Riku five times.
|Surrounds himself in a dark aura, then charges at Riku five times, once for each time he hits the arena's bounds.
|Only used in second battle.
|Only used in second battle. The spikes around the arena can alter the timing of the charges drastically.
}}
}}
{{Atk|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}}
{{Atk|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}}
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|x1.5
|x1.5
|{{sleight|Ansem - M|Ansem - A|Ansem - M}}
|{{sleight|Ansem - M|Ansem - A|Ansem - M}}
|Sends the guardian to attack Riku from below several times. He finishes with a shockwave that launches racing shockwaves in three directions.
|Sends the Dark Figure to attack Riku from below several times. He finishes with a shockwave that launches racing shockwaves in three directions.
|Only used in second battle.
|Only used in second battle.
}}
}}
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|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Quickly reloads attack cards and magic cards, including normally unreloadable cards.
|Only used in second battle.{{?}}}}
|Only used in second battle.{{?}}}}
{{Atk-c|com}}
{{Atk-c|com|note=During the second fight, the Dark Figure may protect Ansem from attacks anytime.}}


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
====First form====
====First form====
[[File:Versus Ansem (First Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's first form fighting against Riku.]]
The battle starts with both parties in midair in [[The World That Never Was#Darkness's Call|Darkness's Call]]. As Riku is fully in midair, his Dream Eaters won't be active during this phase of the fight, and won't be able to give him support through spells like [[Cure]] commands, [[Haste]], or [[Spirit Roar]]. Due to the absence of the latter, his damage will be very limited if he is underleveled, and nearly null at level 1.  
The battle starts with both parties in midair in [[The World That Never Was#Darkness's Call|Darkness's Call]]. As Riku is fully in midair, his Dream Eaters won't be active during this phase of the fight, and won't be able to give him support through spells like [[Cure]] commands, [[Haste]], or [[Spirit Roar]]. Due to the absence of the latter, his damage will be very limited if he is underleveled, and nearly null at level 1.  


Ansem's Shock Slash has been upgraded and now homes in on Riku, and he has a habit of chaining them together for combos. Riku may block it, but as he is floating, only [[Dark Barrier]] can allow him to. Whenever his attacks land a hit on Riku, there's a chance, depending on the difficulty, that Ansem responds with a taunt, leaving him vulnerable during a few seconds. His Rush is slightly different from other versions of Dark Rush, and must be dodged. Riku can either just fly sideways when Ansem is about to charge at him or [[Air Slide]] either out of the way at each charge, or straight at him, taking advantage of its invincibility frames, in order to follow with [[Sonic Impact]] and [[Sliding Crescent]] once the enemy's attack is over.
Ansem's Shock Slash has been upgraded and now homes in on Riku, and he has a habit of chaining them together for combos. Riku may block it, but as he is floating, only [[Dark Barrier]] can allow him to. Whenever his attacks land a hit on Riku, there's a chance, depending on the difficulty, that Ansem responds with a taunt, leaving him vulnerable during a few seconds. His Rush is slightly different from other versions of the attack, and must be dodged. Riku can either just fly sideways when Ansem is about to charge at him or [[Air Slide]] either out of the way at each charge, or straight at him, taking advantage of its invincibility frames, in order to follow with [[Sonic Impact]] and [[Sliding Crescent]] once the enemy's attack is over.


Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear.
Ansem cannot aim at Riku once he uses [[Vanish]], so he may use it to his advantage and stay in a blind spot while attacking him from the distance. If Riku deals enough consecutive damage, the [[Reality Shift]] marker will appear and he can use [[Mirage Split]] to damage Ansem and make a platform appear.


Now the battle is on the ground of Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at the first of the two Dream Eaters of Riku's party instead. Ansem's Dark Figure now absorbs all damage aimed at Ansem. He remains vulnerable to [[Balloon]] commands during that time, and [[Flowmotion]] may be used on the Dark Figure as if it's a wall, where Riku can attack Ansem with it. The Dark Figure can also attack with swipes and a new, vicious double overhand that can hit Riku even if he is airborne.  
Now the battle is on the ground of Darkness's Call. Riku's Dream Eaters are back, and he may benefit from their active support. If he uses Vanish, or gets revived thanks to [[Auto-Life]], Ansem will aim at the first of the two Dream Eaters of Riku's party instead. The Dark Figure now serves as a lock-on target for the time it protects Ansem, and despite it having its own HP bar in the meantime, it cannot be depleted. He remains vulnerable to commands that circumvent the Dark Figure's protection like [[Balloon]] or [[Triple Plasma]] during that time, and [[Flowmotion]] may be used on the Dark Figure the same way as on wall, interrupting the protection, where Riku can attack Ansem with a [[Shock Dive]] attack.  


Once enough time has passed, he starts to use his old Racing Shockwave which now has a long charge time, but more powerful and cannot be blocked. He will try to stay outside of the arena's bounds, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once all the layers are gone, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.
Once enough time has passed, he starts to use his old Racing Shockwave which now has a long charge time, but more powerful and cannot be blocked. He will try to stay outside of the arena's bounds, making short-ranged commands almost useless. Each Racing Shockwave destroys a layer of the platform Riku stands on, but he may interrupt the process for a while if he manages to make Ansem flinch. Once all the layers are gone, the platform completely disappears, along with Riku's dream eaters, and the battle goes back to its initial state, with Ansem's Rush and Shock Slash and Riku's floating combat abilities. Until Ansem uses Rush at least once, he will remain hard to hit due to the fact he stayed outside of the arena's bounds while using Racing Shockwave.
On the 3DS version only, it was possible to stunlock Ansem by repeatedly using the Attack command right after a successful Reality Shift until his HP reaches 1, where then normally attacking him would finish him off. This strategy would fail if Ansem would immediatly get the Dark Figure to protect himself.


The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more.
The fight itself is relatively straightforward and the same strategies from before can defeat the Heartless once more.
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|O
|O
|The Dark Figure attacks with a dark-charged fist.
|The Dark Figure attacks with a dark-charged fist.
|Used with the [[Reality Shift]] platforms on.
|Used with the [[Reality Shift]] platforms on. While Ansem moves towards Riku to be within range, Ansem won't attack if Riku is airborne and will instead keep moving around his position and attack whenever he lands.  
}}
}}
{{Atk|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Suredjihanmā}}
{{Atk|{{nihongo|'''Sledgehammer'''|スレッジハンマー|<br>Suredjihanmā}}
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|1.5
|1.5
|O
|O
|The Dark Figure attacks with dark-charged downwards overhands.
|The Dark Figure attacks with dark-charged downwards overhands that can hit Riku even if airborne, no matter the height.
|Used with the Reality Shift platforms on.
|Used with the Reality Shift platforms on.
}}
}}
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|X
|X
|The Dark Figure charges and hurls powerful shockwaves at Riku along the ground. Ansem usually moves out of the arena before preparing the attack.
|The Dark Figure charges and hurls powerful shockwaves at Riku along the ground. Ansem usually moves out of the arena before preparing the attack.
|Used with the Reality Shift platforms on. Each shockwave destroys one layer of the Reality Shift platform.
|Used with the Reality Shift platforms on, after enough time has passed. Each shockwave destroys one layer of the Reality Shift platform.
}}
}}
{{Atk-c}}
{{Atk-c|note=With the Reality Shift platforms on, the Dark Figure may protect Ansem from most attacks, with the exception of commands that bypass its protection. When it protects him, the Dark Figure serves as a target substitute, has a HP bar that cannot be depleted, and acts as a wall on which Flowmotion can be used.}}


====Second form====
====Second form====
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[The World That Never Was#Darkest End|Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. The battle involves reacting to Ansem's attacks. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away. Once More can make the use of Firaga Burst safe during the Dark Rush attack, but still needs to be interrupted with a Block command as it deals good damage. The repetitive use of Balloonra can also deal a lot of damage to Ansem. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed. When Ansem starts Dark Matter, Riku can use [[Firaga Burst]] (where the big fireball stays where it is) and once at the back, [[Ice Barrage]] to deal extra damage, but he must [[Lock-On]] for the ice command. Having [[Dark Roll]] equipped will help him move faster through the arena.
[[File:Versus Ansem (Second Form) KH3D.png|thumb|right|Ansem, Seeker of Darkness's second form fighting against Riku.]]
Ansem merges with the Dark Figure as he transports both himself and Riku to the [[The World That Never Was#Darkest End|Darkest End]] area. Ansem is now sealed inside a massive organic sphere with his Dark Figure attached to the top. Long-ranged commands are recommended in the case Ansem uses Dark Wave to back away, and as he will never use his Dark Rush attack if Riku is at a minimum of distance. Once More can make the use of Firaga Burst safe during potentially lethal mult-hit blows. The repetitive use of Balloonra can also deal a lot of damage to Ansem as well. Just like the previous fight, Ansem may respond with a taunt once his attacks succeed. When Ansem starts Dark Matter, Riku can use [[Firaga Burst]] (where the big fireball stays where it is) and once at the back, [[Ice Barrage]] to deal extra damage, but he must [[Lock-On]] for the ice command. Having [[Dark Roll]] equipped will help him move faster through the arena.


Once Riku is at the back of the arena, he can use [[Dark Splicer]], Dark Aura or [[Zantetsuken]], or the [[Ghost Drive]] [[Dual Style]], when he reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured by the Dark Web into the spheres of darkness, or Ansem's Dark Figure will attack with no chance to escape.
Once Riku is at the back of the arena, he can use [[Dark Splicer]], Dark Aura or [[Zantetsuken]], or the [[Ghost Drive]] [[Dual Style]], when he reaches the end of the pathway to warp right up to Ansem and deal damage. This is a risky tactic, as Riku can easily be captured by the Dark Web into the spheres of darkness, or Ansem's Dark Figure will attack with no chance to escape.
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|1.0 x3
|1.0 x3
|◯
|◯
|The Dark Figure punches downwards three times, while facing Riku.
|The Dark Figure punches downwards three times, facing Riku.
|Only used at very close range.
|Only used at very close range.
}}
}}
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|△
|△
|The Dark Figure sends two homing dark orbs that burst into multitudes of orbs that move in circles near Riku.
|The Dark Figure sends two homing dark orbs that burst into multitudes of orbs that move in circles near Riku.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing blue. The burst dark orbs can miss Riku if he stays immobile in the middle of the arena the moment the burst happens.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing blue. The burst dark orbs can miss Riku if he stays immobile in front of Ansem the moment the burst happens.
}}
}}
{{Atk|{{nihongo|'''Dark Firaga (Upper)'''|ダークファイガ(上方)|<br>Dāku Faiga (Jōhō)|lit. "Dark Figa (Upper)"}}
{{Atk|{{nihongo|'''Dark Firaga (Upper)'''|ダークファイガ(上方)|<br>Dāku Faiga (Jōhō)|lit. "Dark Figa (Upper)"}}
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|1.2 per hit
|1.2 per hit
|△
|△
|The Dark Figure drops multitudes of dark orbs at Riku.
|The Dark Figure drops multitudes of dark orbs around Riku's location.
|Used during normal combat only. Telegraphed by the Dark Figure dropping the dark orbs hands upwards.
|Used during normal combat only. Telegraphed by the Dark Figure dropping the dark orbs hands upwards.
}}
}}
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|1.0 x6
|1.0 x6
|△<ref>The waves may sometimes get past Riku's Block. The parry remains guaranteed with Dark Barrier.</ref>
|△<ref>The waves may sometimes get past Riku's Block. The parry remains guaranteed with Dark Barrier.</ref>
|Moves backwards if at very close range while the Dark Figure sends six waves of darkness forwards that move upwards once they reach Riku.
|Moves back and forth if at very close range while the Dark Figure sends six waves of darkness forwards that move upwards once they reach Riku.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange.
|Used during normal combat only. Telegraphed by the Dark Figure crossing its arms and its hands glowing orange.
}}
}}
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|0.8 per hit
|0.8 per hit
|△
|△
|Hides in his sphere while the Dark Figure turns the surrounding area black and summon dark pillars randomly across the floor, pulls the opponents in front of him, then to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling, with most forward on the left and right sides alternatively and some towards Riku, exploding upon impact.
|Hides in his core while the Dark Figure turns the surrounding area black and summon dark pillars randomly across the floor, pulls the opponents in front of Ansem, then to the back of the arena and finishes by sending several huge black spheres charged with lightning rolling, with most forward on the left and right sides alternatively and some towards Riku, exploding upon impact.
|Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear and Flowmotion cannot be used on the walls during this attack.
|Only used during normal combat, and below half or two thirds (Critical Mode) of his HP. Reality Shift prompts cannot appear and Flowmotion cannot be used on the walls during this attack.
|(black spheres)
|(black spheres)
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|△
|△
|Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone.
|Pulls the opponents to the back of the arena and creates two big purple spheres. Around 20 seconds later, those spheres are sent forwards at high speed, capturing anyone in their way, ending the attack once gone.
|Used during normal combat only. New series of attacks listed below are used during the whole duration of the attack. The spheres disappear and the attack stops whenever Ansem flinches. Reality Shift prompts cannot appear while Ansem pulls Riku backwards.
|Used during normal combat only. Starts being used after enough time has passed. New series of attacks listed below are used during the whole duration of the attack. The spheres disappear and the attack stops whenever Ansem flinches. Reality Shift prompts cannot appear while Ansem pulls Riku backwards.
}}
}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
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|X
|X
|The Dark Figure uses Dark Shot on the spheres, which fire high-speed lasers at Riku.  
|The Dark Figure uses Dark Shot on the spheres, which fire high-speed lasers at Riku.  
|Used during Dark Matter only, in the distance. Although the hit animations and sounds tell otherwise, the lasers do not deal light-based damage. Each laser can only hit once.
|Used during Dark Matter only, at medium range and in the distance. Although the hit animations and sounds tell otherwise, the lasers do not deal light-based damage. Each laser can only hit once.
}}
}}
{{Atk|{{nihongo|'''Chaos Firaga'''|カオスファイガ|<br>Kaosu Faiga|lit. "Chaos Figa"}}
{{Atk|{{nihongo|'''Chaos Firaga'''|カオスファイガ|<br>Kaosu Faiga|lit. "Chaos Figa"}}
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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
[[File:Versus Ansem, Xemnas, and Young Xehanort KHIII.png|thumb|right|Young Xehanort, Ansem, and Xemnas, battling against Sora, Riku, and King Mickey in the Tower of Endings.]]
Ansem is first fought when he fights Riku and Sora along with Xigbar and Dark Riku, but he leaves the battle after 30 seconds and is finally fought for real alongside Xemnas and [[Young Xehanort]] at the end of the [[Keyblade Graveyard]].
Ansem is first fought when he fights Riku and Sora along with Xigbar and Dark Riku, but he leaves the battle after 30 seconds and is finally fought for real alongside Xemnas and [[Young Xehanort]] at the end of the [[Keyblade Graveyard]].


Ansem's attacks include him creating violet spheres of [[light]] around Sora that launch lasers at him, surrounding himself in those spheres to generate a damaging barrier as he rushes to attack Sora, creating multiple dark crests that explode upon contact, spawning a dark circle that follows Sora and eventually transforms into a cage of dark claws, and his deadliest has Ansem exert red energy around him which pulls in and knocks back Sora before he unleashes tendrils of darkness that deal heavy damage; however if timed correctly, one can use [[Aerial Recovery]] and [[Payback Strike]], as the knockbacks before the blast deal no damage and it's possible to [[Glide]] away before getting trapped. During his attacks with the spheres, he cannot be flinched when hit. When he creates dark mines, the best way to clear them is to use Thunder magic. Sora can also use the explosions to trigger a reprisal by standing near the mines and blocking the explosions. This can work regardless of whether of not flash step is equipped.
Ansem's attacks include him creating violet spheres of [[light]] around Sora that launch lasers at him, surrounding himself in those spheres to generate a damaging barrier as he rushes to attack Sora, creating multiple dark crests that explode upon contact, spawning a dark circle that follows Sora and eventually transforms into a cage of dark claws, and his deadliest has Ansem exert red energy around him which pulls in and knocks back Sora before he unleashes tendrils of darkness that deal heavy damage; however if timed correctly, one can use [[Aerial Recovery]] and [[Payback Strike]], as the knockbacks before the blast deal no damage and it's possible to [[Glide]] away before getting trapped. During his attacks with the spheres, he cannot be flinched when hit. When he creates dark mines, the best way to clear them is to use Thunder magic. Sora can also use the explosions to trigger a reprisal by standing near the mines and blocking the explosions. This can work regardless of whether of not flash step is equipped.


Each member will have a dark aura whenever they disappear and reappear, meaning that Sora will be their only target. Each time they reappear, they will use a specific attack with the one with the aura appearing last. For Ansem, Young Xehanort will use his whip-snaring attack followed by Xemnas launching energy balls and Ansem using his shockwave last. To avoid this, [[Dodge Roll]] or jump to avoid Young Xehanort's attack, block Xemnas's energy balls and if you get caught by Ansem, carefully time your Aerial Recovery then Payback Strike. Each time a member is defeated or if all three disappear after attacking with the dark aura, the cyclone sequence will repeat itself with each member using a specific attack. If Young Xehanort is defeated first, Ansem will launch spheres of light that will extend into beams, then will release the cage of claws which will launch Sora into the air followed by Xemnas's rolling attack. First jump to avoid the cage and block all the beams and finally Xemnas. If Xemnas falls first, Young Xehanort will launch missiles of ice that will freeze Sora, followed by Ansem's shockwave attack. If Ansem's the only one left, he'll release the spheres like with Xemnas and use his shockwave attack. Sora can either block the beams and use Payback Strike or Dodge Roll the beams and Glide away, but the timing of the spheres can be a little tricky to dodge.
Each member will have a dark aura whenever they disappear and reappear, meaning that Sora will be their only target. Each time they reappear, they will use a specific attack with the one with the aura appearing last. For Ansem, Young Xehanort will use his whip-snaring attack followed by Xemnas launching energy balls and Ansem using his shockwave last. To avoid this, Sora should [[Dodge Roll]] or jump to avoid Young Xehanort's attack, block Xemnas's energy balls, and if Ansem hits Sora, time Aerial Recovery and then Payback Strike. Each time a member is defeated or if all three disappear after attacking with the dark aura, the cyclone sequence will repeat itself with each member using a specific attack. If Young Xehanort is defeated first, Ansem will launch spheres of light that will extend into beams, then will release the cage of claws which will launch Sora into the air followed by Xemnas's rolling attack. First jump to avoid the cage and block all the beams and finally Xemnas. If Xemnas falls first, Young Xehanort will launch missiles of ice that will freeze Sora, followed by Ansem's shockwave attack. If Ansem's the only one left, he'll release the spheres like with Xemnas and use his shockwave attack. Sora can either block the beams and use Payback Strike or Dodge Roll the beams and Glide away, but the timing of the spheres can be a little tricky to dodge.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
{{Atk|{{nihongo|'''Dark Laser'''|ダークレーザー|<br>Dāku Rēzā}}
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}}
}}
{{Atk-c}}
{{Atk-c}}
;Techniques used by all enemies<ref group=note>Only in the Tower of Endings</ref>
;Techniques used by all enemies
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}}
{{Atk|{{nihongo|'''Annihilation'''|アナイアレイション|<br>Anaiareishon}}
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|Master Xehanort summons a storm of Keyblades that temporarily removes Riku and Mickey and surrounds the battlefield. Bundles of Keyblades will fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
|Master Xehanort summons a storm of Keyblades that temporarily removes Riku and Mickey and surrounds the battlefield. Bundles of Keyblades will fly around Sora one-by-one (the last four bundles directly target him). Can be blocked from behind. Afterward, remaining enemies attack in succession; techniques used depend on those remaining.
}}
}}
{{Atk-c}}
{{Atk-c|note=
*{{nihongo|'''Leader Cooperation'''|リーダー連携|Rīdā Renkei}}: One enemy is designated as the leader. The non-leaders attack first, then the leader after them; the order depends on those remaining. When Leader Cooperation is used, one enemy is designated the "leader"; the leader is surrounded by an aura and targets Sora until the next use of Leader Cooperation. The initial leader is the one with the lowest maximum HP in terms of percentage, and they rotate between each other. When only one enemy remains, they automatically become the leader and use of Leader Cooperation is discontinued.
{{nihongo|'''Leader Cooperation'''|リーダー連携|Rīdā Renkei}} has one enemy designated as the leader. The non-leaders attack first, then the leader after them; the order depends on those remaining. When Leader Cooperation is used, one enemy is designated the "leader"; the leader is surrounded by an aura and targets Sora until the next use of Leader Cooperation. The initial leader is the one with the lowest maximum HP in terms of percentage, and they rotate between each other. When only one enemy remains, they automatically become the leader and use of Leader Cooperation is discontinued.<br><br>The two techniques listed above are only used in the Tower of Endings.}}
{{reflist|group=note}}
{{reflist|group=note}}


===''Kingdom Hearts III Re Mind''===
===''Kingdom Hearts III Re Mind''===
====''Data Rematch''====
====''Data Rematch''====
[[File:Versus Ansem's Recreated Data KHIIIRM.png|thumb|right|Ansem, Seeker of Darkness's recreated data engaging in combat against Sora's data.]]
Ansem's data rematch pits Sora against a much stronger Ansem with multiple new abilities.
Ansem's data rematch pits Sora against a much stronger Ansem with multiple new abilities.


Ansem starts by summoning several laser orbs that float around Sora, then he summons a line of dark crests, and he'll follow up with firing sets of four projectiles and two projectiles shortly after that, four times. Once the first orbs start glowing, guard to block the lasers. Then, you can cast [[Thundaga]] to stun Ansem, airstep to him and attack to skip the projectiles. Additionally, you can wait until he fires the projectiles and airstep to him to attack. However, the timing is more strict this time as he might fire the second set, or the first set might still hit you. When his HP gets lower, he'll fire the projectiles immediately upon summoning the crests, giving no time to stun him with Thundaga.
Ansem starts by summoning several laser orbs that float around Sora, then he summons a line of dark crests, and he'll follow up with firing sets of four projectiles and two projectiles shortly after that, four times. Once the first orbs start glowing, guard to block the lasers, then cast [[Thundaga]] to stun Ansem, airstep to him and attack to skip the projectiles. Additionally, wait until he fires the projectiles and airstep to him to attack. However, the timing is more strict this time as he might fire the second set, or the first set might still hit Sora. When his HP gets lower, he'll fire the projectiles immediately upon summoning the crests, giving no time to stun him with Thundaga.


Ansem frequently summons a circle of lasers around himself and chases Sora. This attack can easily be dodged or blocked consecutivaly. You can use a reprisal near the end to deal minor damage to Ansem, but don't follow up with a combo, as he'll immediately start the next attack.
Ansem frequently summons a circle of lasers around himself and chases Sora. This attack can easily be dodged or blocked consecutively. You can use a reprisal near the end to deal minor damage to Ansem, but don't follow up with a combo, as he'll immediately start the next attack.


Next, Ansem summons a shadow that follows Sora underneath him, along with a circle of crests around Sora. Wait for the shadow to expand, and dodge to avoid the dark claws. Wait for the crests to move before dodging those as they close in. After this, Ansem is open for a combo, so attack, using airstep if necessary.
Next, Ansem summons a shadow that follows Sora underneath him, along with a circle of crests around Sora. Wait for the shadow to expand, and dodge to avoid the dark claws. Wait for the crests to move before dodging those as they close in. After this, Ansem is open for a combo, so attack, using airstep if necessary.


Another attack involves Ansem rushing at Sora with a dark shield in front of him twice, before charging up and performing a more powerful dash. Block the first two dashes, then quickly airstep and immediately block without attacking. This will allow you to use [[Risk Dodge]] to attack him and leave him open for a combo.
Ansem retains his old Dark Rush ability. He will rush Sora twice, then charge up and perform a more powerful dash. Block the first two dashes, then quickly airstep and immediately block without attacking. The third rush breaks Sora's guard, so use [[Risk Dodge]] to counter before landing a combo.


After losing some HP, Ansem will perform his ultimate move, where he covers the entire arena in darkness and summons two giant orbs of darkness. The orbs will fire shots that inflict the {{c|Ignite|status}} or {{c|Freeze|status}} status effects. Ansem can also trap you with the orbs, dealing heavy damage and inflicting the {{c|Cloud|status}} status effect. When activating his ultimate move, Ansem will first move sideways in front of Sora. Once one of the orbs starts shaking, guard to block the shots. After blocking four times, airstep to Ansem and attack him. Next, he'll warp further away and the orbs will be at your side. Wait for one of them to move away slightly before blocking. After doing this three times, immediately [[Dodge Roll]] forward, as the orbs will try to trap you, and airstep to Ansem to attack him. After this, the attack will end.
After losing some HP, Ansem will perform his ultimate move, where he covers the entire arena in darkness and summons two giant orbs of darkness. The orbs will fire shots that will {{c|Burn|status}} or {{c|Freeze|status}} Sora. Ansem can also trap Sora with the orbs, dealing heavy damage and inflicting the {{c|Cloud|status}} status effect. When activating his ultimate move, Ansem will first move sideways in front of Sora. Once one of the orbs starts shaking, guard to block the shots. After blocking four times, airstep to Ansem and attack him. Next, he'll warp further away and the orbs will be at your side. Wait for one of them to move away slightly before blocking. After doing this three times, Ansem will try to trap Sora with the orbs. [[Dodge Roll]] forwards to dodge the orbs, then airstep to Ansem to counter.


After using his ultimate move, Ansem will have some new attacks. One involves him standing in the center of the arena, glowing red, and pulling Sora in. During this move, two sets of laser orbs will appear to damage Sora. Dodge the lasers instead of blocking to avoid getting sucked in, and keep dodging to avoid Ansem unleashing a shock wave. Afterwards, he'll be open to attack, so airstep to him and strike.
After using his ultimate move, Ansem will have some new attacks. One involves him standing in the center of the arena, glowing red, and pulling Sora in. During this move, two sets of laser orbs will appear to damage Sora. Dodge the lasers instead of blocking to avoid getting sucked in, and keep dodging to avoid Ansem unleashing a shock wave. Afterwards, he'll be open to attack, so airstep to him and strike.
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Ansem will have a different version of the laser orb attack after his ultimate move. He'll start by summoning a wall of lasers in front of himself, summoning lines of dark crests, and summoning the laser orbs. Block the lasers and use [[Counter Kick]] after the final laser to dash through another wall of lasers and attack Ansem.
Ansem will have a different version of the laser orb attack after his ultimate move. He'll start by summoning a wall of lasers in front of himself, summoning lines of dark crests, and summoning the laser orbs. Block the lasers and use [[Counter Kick]] after the final laser to dash through another wall of lasers and attack Ansem.


Once his HP gets low, he'll perform a variation of his ultimate move. Once again, he'll cover the arena in darkness and summons the giant orbs. However, once this starts, quickly dodge away as he'll try to trap you right away. After this, he'll place the orbs behind one another. After a short pause, the front orb will fire a barrage of shots. Guard repeatedly to block the shots (which will inflict the [[Sneeze]] status effect if you get hit). Once it's done firing, it'll move towards you, so Dodge Roll through it. Repeat this with the second orb, and once you Dodge Roll though that, airstep to Ansem and attack. Next, he'll stand in the center, firing striped orb projectiles. These can't be blocked, so dodge them. He'll continue with the other attack afterwards, so block, dodge and attack until he falls.
Once his HP gets low, he'll perform a variation of his ultimate move. Once again, he'll cover the arena in darkness and summons the giant orbs. However, once this starts, quickly dodge away as he'll try to trap Sora right away. After this, he'll place the orbs behind one another. After a short pause, the front orb will fire a barrage of shots that can inflict [[Sneeze]] before shooting itself forwards to trap Sora. Guard repeatedly to block the shots, then Dodge Roll through the orb. Repeat this with the second orb, and after Dodge Rolling though that, airstep to Ansem and attack. Next, he'll stand in the center, firing striped orb projectiles. These can't be blocked, so dodge them. He'll continue with the other attack afterwards, so block, dodge and attack until he falls.


If you're having trouble blocking and dodging his ultimate move, you might want to equip armor to protect against the status effects it causes.
If Sora is having trouble blocking and dodging his ultimate move, try to equip armor to protect against the status effects it causes.


===''Kingdom Hearts Melody of Memory''===
===''Kingdom Hearts Melody of Memory''===
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