Aqua: Difference between revisions

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{{frm-atk-o|#DC143C|o=*|ba=*}}
{{frm-atk-o|#DC143C|o=*|ba=*}}
{{frm-atk-m|l=*|Prism Rain|(prism rain)|mag|Neutral|1.6(x1-28)|0|1(x1-28)|0.1(x1-28)|O|—|—|Fires a number of homing projectiles corresponding to lock count. If the lock count is 28, you can attack with additional bursts. If your inputs are timed right, you fire more projectiles and can continue your attack several times.|(burst)|mag|Neutral|0.4(x3-21)|0|1(x3-21))|0.1(x3-21)|O|—|—}}
{{frm-atk-m|l=*|Prism Rain|(prism rain)|mag|Neutral|1.6(x1-28)|0|1(x1-28)|0.1(x1-28)|O|—|—|Fires a number of homing projectiles corresponding to lock count. If the lock count is 28, you can attack with additional bursts. If your inputs are timed right, you fire more projectiles and can continue your attack several times.|(burst)|mag|Neutral|0.4(x3-21)|0|1(x3-21)|0.1(x3-21)|O|—|—}}
{{frm-atk|{{nihongo|'''Lower Left Ground Swing'''|地上左下振り|<br>Chijō Hidarishita Furi}}|att|Physical|1|5|0|1|X|1|—|First ground combo. Will be replaced by the second ground combo if the target is at mid-to-long range. Will also be replaced by the "Rising Somersault Swing" attack if the target is up high.}}
{{frm-atk|{{nihongo|'''Lower Left Ground Swing'''|地上左下振り|<br>Chijō Hidarishita Furi}}|att|Physical|1|5|0|1|X|1|—|First ground combo. Will be replaced by the second ground combo if the target is at mid-to-long range. Will also be replaced by the "Rising Somersault Swing" attack if the target is up high.}}
{{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijō Tsuki}}|att|Physical|1.5|7|0|1|X|1|—|Second ground combo.}}
{{frm-atk|{{nihongo|'''Ground Thrust'''|地上突き|<br>Chijō Tsuki}}|att|Physical|1.5|7|0|1|X|1|—|Second ground combo.}}