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Aerial Dodge
Aerial Dodge (エアドッジ Ea Dojji , lit. "Air Dodge") is a technique introduced in Kingdom Hearts II. It allows the user to dodge in midair.
Mechanics[edit]
In Kingdom Hearts II, Aerial Dodge is a growth ability that costs 3 AP to equip. It allows Sora to perform a midair jump that deflects enemy attacks by pressing ,
in the Japanese releases, while in midair. Leveling it up increases the arc of the dodge. Aerial Dodge gives momentum to Glide when the latter is used right after.
In Kingdom Hearts III, Aerial Dodge is a movement ability that costs 3 AP to equip. It is activated by pressing and tilting
in mid-air during combat, and allows Sora to spin in a chosen direction. If Air Slide is equipped, Aerial Dodge replaces Air Slide in combat. While Aerial Dodge has more invincibility frames than one instance of Air Slide, it gains less distance and is a bit slower.
Learning Aerial Dodge[edit]
Kingdom Hearts II[edit]
- Master Form has Aerial Dodge LV1 as a default ability.
- Sora learns Aerial Dodge LV1 after leveling Master Form to level 3.
- Master Form learns Aerial Dodge LV2 at level 3.
- Sora learns Aerial Dodge LV2 after leveling Master Form to level 5.
- Master Form learns Aerial Dodge LV3 at level 5.
- Sora learns Aerial Dodge LV3 after leveling Master Form to level 7.
- Master Form learns Aerial Dodge MAX at level 7.
Kingdom Hearts III[edit]
- Sora has Aerial Dodge as a default ability.
- Aerial Dodge is available as a command while riding a Vaporfly during the Raging Vulture boss fight, as well as while using the Interceptor Wing Situation Command.
Kingdom Hearts III Re Mind[edit]
- Aerial Dodge is available as a command while playing as Riku, Lea, or Ventus during Guardians of Light's fight against the Replica Xehanorts.
Other appearances[edit]
Kingdom Hearts II[edit]
- During his second fight against Xemnas's armored form, Sora can perform Aerial Dodge an indefinite number of times in a row, even if it is not equipped.