Site Notice

Remember to pay a visit to our Discord server and chat with our community! See here for more info.

Be sure to check out the KHUX Wiki for the latest on Kingdom Hearts Union χ and Kingdom Hearts Dark Road! Go and pitch in!

The KHWiki contains spoilers for all Kingdom Hearts games. Read at your own risk.

Please remember not to add information about unreleased games from trailers.

Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts Re:coded
Kingdom Hearts 3D: Dream Drop Distance

Dream Sword

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 22:16, 10 December 2024 by Sora34CE (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Kingdom Hearts
Dream Sword
Dream Sword
"[?]"
Japanese ソードオブドリーム
Rōmaji Sōdo obu Dorīmu
Translation Sword of Dream
Stats
Strength MP Length
+1 +0
Crit. Rate Crit. Bonus Recoil
x1 +0 30
Obtained
Choose in the Dive to the Heart.
"The power of the warrior. Invincible courage. A sword of terrible destruction."
—Dive to the Heart

The Dream Sword is a weapon which appears in Kingdom Hearts, Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts Re:coded. It appears within Sora, Roxas, and Data-Sora's Dive to the Heart, alongside the Dream Shield and Dream Rod. These three weapons represent the paths that Sora, Roxas, and Data-Sora can take — the path of the warrior, the guardian, or the mystic. As the weapon of the warrior, the Dream Sword focuses on strength and avoids defense, and if Sora or Roxas choose it, they will learn their offensive abilities at lower levels. Additionally, Sora will eventually gain an extra Item Slot. Data-Sora will gain a Quick Blitz command if he chooses the Dream Sword, and a Cure command if he gives it up.

If Sora chooses the Dream Sword in Kingdom Hearts, he will use it as a weapon throughout his Dive to the Heart. Like the Dream Shield and Dream Rod it will disappear at the end of the dream, but unlike those weapons it cannot be re-obtained in the waking world. In contrast, if Roxas or Data-Sora chooses the Dream Sword in Kingdom Hearts II and Kingdom Hearts Re:coded, it will immediately transform into their respective Kingdom Keys. Sora can wield this sword within Mission Mode in Kingdom Hearts 358/2 Days.

Story[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

As Riku dives into Sora's heart, he glimpses a flashback of Sora wielding the Dream Sword against the Darkside.

Design[edit]

The Dream Sword is a generic short sword with a black Hidden Mickey symbol on the hilt and a blue handle. The pommel is simple and golden in color. It is similar in design to the sword at the core of the Ultima Weapon.

Its appearance resembles that of the magic sword from the Disney film The Black Cauldron.

Gameplay[edit]

Kingdom Hearts 358/2 Days[edit]

Sora is able to wield the Dream Sword in Kingdom Hearts 358/2 Days if the Zero Gear is equipped. Unlike the plethora of identical combos for Sora's various Kingdom Key variants, the Dream Sword's combo is completely unique. Its ground combo begins with a basic hit with the sword, followed by a forward thrusting move, with the weapon pointed out, and finishing with a slide forward, then a slashing move almost identical to Zantetsuken. Pressing Y after the thrust will make Sora jump up in the air in an uppercut with the sword, and pressing Y again will finish the combo with a vertical spinning attack, in which Sora spins several times vertically with his weapon brandished.

The Dream Sword's aerial combo begins with a diagonal slash upward, followed by a sharp slash downward. It finishes with a vertical spinning attack, in which Sora spins several times vertically with his weapon brandished; a manner not unlike the Hurricane Blast.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Downswing
Hit 1 0.75 X X X
(Ground) Thrust
Hit 1 0.88 X X X
(Air) Upswing
Hit 1 0.5 X X X
(Ground) Rush Horizontal Swing
Hit 1 2.0 (Air) Rising Vertical Double Spin Upswing
Hit 1 0.5 X X X
Hit 1 0.5 X X X
Hit 1 0.5 X X X
Hit 1 1.0 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.75 X X X
(Air) Downswing
Hit 1 0.75 X X X
(Air) Rising Vertical Double Spin Upswing
Hit 1 0.63 X X
Hit 2 0.63 X X
Hit 3 0.63 X
Hit 4 1.25


See also[edit]