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Graceful Dahlia

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Kingdom Hearts 358/2 Days
Graceful Dahlia
Graceful Dahlia
"A powerful weapon that draws forth its wielder's true worth."
Japanese 優美なるダリア
Rōmaji Yūbi-naru Daria
Stats
Strength Magic
Base Unit Ultima Base Unit
+124 +4 +15 +30 +4
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +4 +10 +4 +19 +4
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Heart Bonus
Obtained
Zero Gear ⑤ (Marluxia)

The Graceful Dahlia (優美なるダリア Yūbi-naru Daria?) is a Scythe that can be wielded by Marluxia in Kingdom Hearts 358/2 Days. In Kingdom Hearts II Final Mix, Kingdom Hearts Chain of Memories, Kingdom Hearts Re:Chain of Memories, and Kingdom Hearts III, the Graceful Dahlia is his only weapon.

Design

The handle of the Graceful Dahlia is long, pastel green, and curved. There are two small, gold rings near the top of the handle. There is a small, black section at the base of the handle, and an equally small, gold section just above that. The main blade is curved, rose pink, and has black under edges. There is another, vaguely oval-shaped blade attached to the top of the handle. This smaller blade is also rose pink with black edges. The two blades are connected by a cross shape that resembles the top half of the Nobody logo that is white with gold and dark rose pink edges. The overall design of Graceful Dahlia gives it the appearance of a plucked flower; its pink blade even resembles the pink petals that many dahlia flowers sport.

In the opening sequence of Kingdom Hearts II, and in Kingdom Hearts III, one can see right through the cross design.

Dahlia is a fairly small genus of flowers. Dahlia flowers represent dignity and elegance, but also instability. "Graceful" means "elegant" and refers to Marluxia's title within Organization XIII, the "Graceful Assassin".

Gameplay

The ground combo consists of two horizontal swings, followed by an upper swing before being brought down as a combo finisher. Before the upper swing, the Y button can be pressed for a leaping diagonal upper swing before a descending spinning attack that hits multiple times as a combo finisher. The aerial combo begins with a quick upward slash to the left and finishes with an angled circular slash.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Left Swing
Hit 1 0.63 X X X
(Ground) Right Swing
Hit 1 0.63 X X X
(Ground) Rush Launch
Hit 1 0.75 X
(Ground) Rising Upswing
Hit 1 0.75 X X
(Ground) Forward Jump Downswing
Hit 1 1.5 X (Ground) Double Spin Swing
Hit 1 0.5 X X X
Hit 2 1.13 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Upswing
Hit 1 0.75 X X X
(Air) Double Spin Swing
Hit 1 0.5 X X
Hit 2 1.13


Gallery