Kingdom Hearts 358/2 Days

The Joker

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Kingdom Hearts 358/2 Days
The Joker
The Joker
"A formidable weapon with exceptional capabilities."
Japanese ザ・ジョーカー
Rōmaji Za Jōkā
Stats
Strength Magic
Base Unit Ultima Base Unit
+92 +5 +15 +30 +5
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +5 +10 +5 +11 +5
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
0: Risky Play
1: Grand Slam
2: Damage Control
3: Second Chance
Obtained
Pandora's Gear ⑤ (Luxord)
Kingdom Hearts 358/2 Days
The Joker+
The Joker
"An upgraded The Joker.
Possesses formidable power and exceptional capabilities."
Japanese ザ・ジョーカー+
Rōmaji Za Jōkā+
Stats
Strength Magic
Base Unit Ultima Base Unit
+125 +1 +15 +34 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +1 +12 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Grand Slam
2: Damage Control
3: Second Chance
Obtained
Pandora's Gear+ ⑤ (Luxord)

The Joker is a deck of Cards available to Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Joker+.

Design[edit]

A card from Luxord's The Joker deck is oval shaped with a jagged border. It has four spikes resembling those on the Nobody logo, one on each corner. There is a thin, pale yellow, inner border on the card, and the background that is faded gold. There is a large, red diamond with concave sides in the middle of the card, with a large, white "X" shaped design that resembles the top half of the Nobody symbol superimposed over it.

Its name derives from the Joker playing card found in most decks of modern playing cards. The Joker is one of only four of Luxord's weapons whose name is not drawn from one of twenty-two cards that make up a Tarot deck's Major Arcana. The others are Fair Game, Finest Fantasy 13, and High Roller's Secret.

Gameplay[edit]

The Joker's normal ground combo starts with a throw of the cards forwards in a boomerang-like fashion, followed by Luxord performing a 360° spin, with his cards surrounding his legs, and ends with an upward spiral of cards. The Y combo can be activated after the first attack, and consists of Luxord performing a 360° spin, with his cards surrounding his legs, followed by riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

The aerial combo starts with a throw of the cards forwards in a boomerang-like fashion, followed by Luxord performing a spinning leap, surrounded in an upward spiral of cards, and ends by riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Boomerang Throw
Hit 1 0.5 X X
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X (Air) Both Hands Horizontal Spin Swing
Hit 1 0.85 X X
(Ground) Tornado Throw Hit 2 0.75 X
Hit 1 0.25 x8


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Boomerang Throw
Hit 1 0.5 X X X
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75