Kingdom Hearts 358/2 Days

The Emperor (Cards)

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This article is about the weapon. For other uses, see Emperor (disambiguation).
Kingdom Hearts 358/2 Days
The Emperor
The Emperor (Cards)
"A weapon that boasts superior Strength and combo reach."
Japanese ジ・エンペラー
Rōmaji Ji Enperā
Stats
Strength Magic
Base Unit Ultima Base Unit
+112 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +10 +1 +14 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Grand Slam
3: Second Chance
Obtained
Ultimate Gear ⑥ (Luxord)
Kingdom Hearts 358/2 Days
The Emperor+
The Emperor (Cards)
"An upgraded The Emperor.
Boasts superior Strength and combo reach."
Japanese ジ・エンペラー+
Rōmaji Ji Enperā+
Stats
Strength Magic
Base Unit Ultima Base Unit
+119 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +10 +1 +16 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Vitality Surge
3: Vitality Barrier
Obtained
Ultimate Gear+ ⑥ (Luxord)

The Emperor is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Emperor+.

Design[edit]

A card from Luxord's The Emperor deck has the vague shape of an hourglass with spiked corners and a semi-circle cut taken out of the long sides. There is an ornate, orange pattern with a white outline decorating the face of the card. This pattern lines the sides of the card, but leaves an opening at the top and bottom, which creates the silhouette of a shape that bears a curious resemblance to the badge that Terra, Aqua, Ventus, and Master Eraqus wear.

The Emperor is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered IV (4).

Gameplay[edit]

The Emperor's ground combo starts with large versions of the cards protruding from the ground around Luxord, followed by throwing a line of cards forwards then flipping them over, and ends with two wide sprays of cards forwards.

The aerial combo consists of Luxord slashing diagonally downwards with a larger version of the card held in his right hand, followed by riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Surrounding 5-Directional Protrusion
Hit 1 0.88 x5 X X
(Ground) Racing Launch
Hit 1 0.38 X X X
(Ground) Forward 5-Directional Throw
Hit 1 0.15 x3 X X X
Hit 2 0.6 X
(Ground) Forward 5-Directional Throw
Hit 1 0.15 x3 X X
Hit 2 0.6


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Right Hand Downswing
Hit 1 0.5 X X X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75