Kingdom Hearts 358/2 Days

The Chariot

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Kingdom Hearts 358/2 Days
The Chariot
The Chariot
"A weapon that provides versatility by greatly boosting both Strength and Magic."
Japanese ザ・チャリオット
Rōmaji Za Chariotto
Stats
Strength Magic
Base Unit Ultima Base Unit
+84 +1 +16 +31 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +10 +1 +14 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Thunder Finish
2: Aero Finish
3: Combo-Block
Obtained
Omega Gear ⑥ (Luxord)
Kingdom Hearts 358/2 Days
The Chariot+
The Chariot
"An upgraded The Chariot.
Provides versatility by greatly boosting both Strength and Magic."
Japanese ザ・チャリオット+
Rōmaji Za Chariotto+
Stats
Strength Magic
Base Unit Ultima Base Unit
+120 +1 +15 +34 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +10 +1 +15 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Blizzard Finish
3: Offensive Block
Obtained
Omega Gear+ ⑥ (Luxord)

The Chariot is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Chariot+.

Design[edit]

A card from The Chariot deck is shaped like an elongated hexagon with a large semi-circle cut taken out of the side corners. The outer border is white, while the inner border is thin and black. The face of the card has two curved, black gear-like designs on the upper and lower halves. The rest of the face of the card is purple.

The Chariot is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered VII (7).

Gameplay[edit]

The Chariot's normal ground combo starts with an upward spiral of cards, followed by Luxord performing a 360° spin, with his cards surrounding his legs, and ends with a spinning leap, surrounded in an upward spiral of cards. The Y-Combo can be activated after the first attack and consists of Luxord throwing a line of cards forwards then flipping them over, followed by a narrow spray of cards forwards.

The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Tornado Throw
Hit 1 0.25 x8 X X
(Ground) Racing Launch
Hit 1 0.38 X X X
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X (Ground) Front Throw
Hit 1 0.38 x3 X X X
(Air) Rising Launch
Hit 1 0.38 X
Hit 2 0.75 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Downswing
Hit 1 1.5