Kingdom Hearts 358/2 Days

The Magician

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 18:41, 28 November 2024 by TheSilentHero (talk | contribs) (→‎Gameplay)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Kingdom Hearts 358/2 Days
The Magician
The Magician
"A weapon that boosts your Magic to give it more power."
Japanese ザ・マジシャン
Rōmaji Za Majishan
Stats
Strength Magic
Base Unit Ultima Base Unit
+18 +82 +11
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Skill Gear (Luxord)
Kingdom Hearts 358/2 Days
The Magician+
The Magician
"An upgraded The Magician.
Boosts your Magic to give it more power."
Japanese ザ・マジシャン+
Rōmaji Za Majishan+
Stats
Strength Magic
Base Unit Ultima Base Unit
+20 +1 +80 +12 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
Obtained
Skill Gear+ ② (Luxord)

The Magician is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Magician+.

Design[edit]

Cards from The Magician deck have an elongated hexagon shape with a black border. The background of the card is black as well, distinguished from the border by a very thin, faint purple outline. The face of the card is covered by a pattern of what look like purple chains intersecting to create several "X" shapes. This pattern has a grey outline. The back of these cards in light grey, but has a white border.

The Magician is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered I (1).

Gameplay[edit]

The Magician's ground combo starts with Luxord throwing his cards forwards in a boomerang-like fashion and ends with large versions of the cards protruding from the ground around him.

The aerial combo consists of Luxord throwing his cards forwards in a boomerang-like fashion, before riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Boomerang Throw
Hit 1 0.5 X X X
(Ground) Surrounding 5-Directional Protrusion
Hit 1 1.5 x5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Boomerang Throw
Hit 1 0.5 X X X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75