Kingdom Hearts III

Splash Run

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 16:16, 8 September 2024 by Fantazulio (talk | contribs) (→‎Origin)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Splash Run (スプラッシュライド Supurasshu Raido?, lit. "Splash Ride") is an Attraction that appears in Kingdom Hearts III. It allows the user to jump around in a splashing ride.

Mechanics[edit]

AT Sprite Splash Run KHIII.png

In Kingdom Hearts III, Splash Run can appear as an Attraction Situation Command. It has a base duration of 15 seconds. When used, the party boards a circular boat which launches itself upwards, damaging and stunning enemies in the process. While moving, the boat leaves behind a trail of water which stuns enemies and then is used for the path taken during the Finish command.

Splash Run exclusively deals Water damage.

Command Input Description
Change Course (進路変更
Shinro Henkō
?)
Left Stick Changes course while leaving behind a trail of water.
Jump (ジャンプ
Janpu
?)
Circle Jumps in the boat's direction, attacking surrounding enemies with a splash on landing; you can double-jump even if Doubleflight isn't equipped.
Finish (フィニッシュ
Finisshu
?)
Triangle Quickly travels backward over the water rails left by the boat; upon reaching the starting point, splashes water that damages surrounding enemies.


Actions
Attack Attribute Power
Multiplier
Form
Value
Reaction
Value
Revenge
Value
Guard? Repel LV Status
Effect
Boat Rush (ボート突進
Bōto Tosshin
?)
Magic Command Water 1.0 0 1 0.1 O Stun (100%/5 seconds)
Jump (ジャンプ
Janpu
?)
Magic Command Water 2.0 0 1 0.1 O Stun (100%/10 seconds)
Finish (フィニッシュ
Finisshu
?)
(direction reversal) Magic Command Water 1.0 per hit 0 1 per hit 0 O

(splash) Magic Command Water 5.0 0 50 0 O

Learning Splash Run[edit]

Kingdom Hearts III[edit]

  • The Splash Run Situation Command can appear when hitting an enemy that has an Attraction indicator.

Origin[edit]

Splash Run is based off the river rapids attraction type featured at many amusement parks around the world. The first ever attraction of this type was Thunder River, conceptualized by Bill Crandall and manufactured by Intamin for Six Flags AstroWorld in 1980. The earliest known example at Disney Parks is Kali River Rapids, originally opening in Disney's Animal Kingdom at Walt Disney World in 1999, which would be followed by Disney California Adventure's Grizzly River Run in 2001 and Shanghai Disneyland's Roaring Rapids in 2016.

Gallery[edit]