Template:InfoAbility
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General parameters | ||
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kana | The Japanese name of the ability. | These parameters are used in all tabs, unless a game-specific parameter is used (e.g. kh2kana). The translated name will only show if it is different from the English name. |
romaji | The Japanese name of the ability in rōmaji. | |
jpname | The translation of the Japanese name. |
Kingdom Hearts parameters | ||
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kh1name | The English name of the ability. | |
kh1kana, kh1romaji, kh1jpname | (Optional) Japanese name of the ability. | Use these when the ability's Japanese name is different. |
kh1image | Image of the ability. | |
kh1desc | Description of the ability. | |
kh1atk1, kh1atk2, etc. | The name of each part of the ability. | If kh1atk1 is not specified, it will use kh1name instead. |
kh1el1, kh1el2, etc. | The element of each attack. | |
kh1pow1, kh1pow2, etc. | The power of each attack. | |
kh1crit1, kh1crit2, etc. | The critical hit rate of each attack. | |
kh1bonus1, kh1bonus2, etc. | The critical hit bonus of each attack. | |
kh1def1, kh1def2, etc. | Whether the attack can be deflected. | Use O if it can be deflected, leave blank if it can't. |
kh1rec1, kh1rec2, etc. | Recoil for each attack. | |
kh1ap | AP cost to equip the ability. | Shows 0 when left blank. |
kh1mp | MP cost to use the ability. | Shows 0 when left blank. |
Kingdom Hearts Chain of Memories parameters | ||
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comname | The English name of the ability. | |
comkana, comromaji, comjpname | (Optional) Japanese name of the ability. | Use these when the ability's Japanese name is different. |
comimage | Image of the ability. | |
recomimage | (Optional) Image of the ability in Re:Chain of Memories. | Only use when two images are available. |
Single ability | ||
comdesc | Description of the ability. | |
recomdesc | (Optional) Description of the ability in Re:Chain of Memories. | Only use when it differs from the original. |
comel | Element of the ability. | |
compow | Power of the ability. | |
comcard | Card combination to use the ability. | Use the {{Sleight}} template. |
comboost | Enemy cards that boost the ability's power. | Use the {{Sleight}} template. |
Multiple abilities | ||
comatk1a, comatk1b, comatk2a, etc. | The possible attacks used per Lv. 1a is the first attack of the first Lv, 1b the second attack of the first Lv, 2a the first attack of the second Lv, etc. | Use only when an ability has multiple possible attacks (e.g. Showtime) |
comel1a, comel1b, comel2a, etc. | The element for each Lv and attack. | If the ability has a single attack, only use 1a, 2a, and 3a. |
compow1a, compow1b, compow2a, etc. | The power for each Lv and attack. | |
comcard1, comcard2, comcard3 | The card combination for each Lv. | Use the {{Sleight}} template. |
comdesc1, comdesc2, comdesc3 | The description for each Lv. | |
comboost | Enemy cards that boost the ability's power. | Use the {{Sleight}} template. |
Re:Chain of Memories tab | ||
recomimage, recomdesc | Same as above | |
recomel, recompow, recomcard | Element, Power, and Card Combination for a single ability in Re:Chain of Memories. | If left blank, comel, compow, and comcard are used. (One of these is required for the tab to show up.) |
recomel1, recompow1, recomcard1, etc. | Element, Power, and Card Combination for each Lv in Re:Chain of Memories. | If left blank, comel1a, compow1a, and comcard1, etc. are used. (One of these is required for the tab to show up.) |
recomboost | Enemy cards that boost the ability's power. | Use the {{Sleight}} template. If left blank, comboost is used. |
Second tab | ||
tab2 | Title of the second tab. | Use only when two abilities share the same page (e.g. Cross-slash and Cross-slash+). |
tab1 | (Optional) Title of the first tab. | Uses comname if left blank. |
comnamet2 | Name of the ability | Uses tab2 if left blank. |
comkanat2, comromajit2, comjpnamet2 | Japanese name of the ability. | |
comimaget2, recomimaget2 | Image(s) of the ability. | |
comdesct2, recomdesct2 | Description(s) of the ability. | |
comelt2, compowt2, comcardt2, comboostt2 | Stats of the ability. | See above for details. |
Kingdom Hearts II parameters | ||
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kh2name | The English name of the ability. | |
kh2kana, kh2romaji, kh2jpname | (Optional) Japanese name of the ability. | Use these when the ability's Japanese name is different. |
kh2image | Image of the ability. | |
kh2desc | Description of the ability. | |
kh2atk1, kh2atk2, etc. | The name of each part of the ability. | If kh2atk1 is not specified, it will use kh2name instead. |
kh2el1, kh2el2, etc. | The element of each attack. | |
kh2pow1, kh2pow2, etc. | The power of each attack. | |
kh2frm1, kh2frm2, etc. | The form value of each attack. | Either kh2frm1 or kh2drv1 is used. |
kh2drv1, kh2drv2, etc. | The drive value of each attack. | |
kh2def1, kh2def2, etc. | Whether the attack can be deflected. | Use O or X, or leave blank to show —. |
kh2fin1, kh2fin2, etc. | Whether the attack counts as a finishing blow. | Use O or X, or leave blank to show —. |
kh2ap | AP cost to equip the ability. | Shows 0 when left blank. |
kh2mp | MP cost to use the ability. | Shows 0 when left blank. |
kh2sum | Summon Gauge cost. | |
kh2lim | Limit Gauge duration. | |
Second tab | ||
2fmname | Name of the 2nd ability. | Used for abilities with two separate instances (e.g. Infinity) |
2fmtab | Name of 2nd tab. | Uses 2fmname if left blank. |
2fmkana, 2fmromaji, 2fmjpname | Japanese name of the 2nd ability. | |
2fmimage | Image of the 2nd ability. | |
2fmdesc | Description of the 2nd ability. | |
2fmatk1, 2fmatk2, etc. | The name of each part of the 2nd ability. | If fm2atk1 is not specified, it will use fm2name instead. |
2fmel1, 2fmpow1, 2fmfrm1, 2fmdrv1, 2fmdef1, 2fmfin1, etc. | Stats of each attack. | See above for details. |
2fmap, 2fmmp, 2fmsum, 2fmlim | Stats for the 2nd ability. | See above for details. |
Kingdom Hearts 358/2 Days parameters | ||
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khdname | The English name of the ability. | |
khdkana, khdromaji, khdjpname | (Optional) Japanese name of the ability. | Use these when the ability's Japanese name is different. |
khdimage | Image of the ability. | |
khddesc | Description of the ability. | |
khdatk1, khdatk2, etc. | The name of each part of the ability. | If khdatk1 is not specified, it will use khdname instead. |
khdpow1, khdpow2, etc. | The power of each attack. | |
khdcrit1, khdcrit2, etc. | Whether the attack can be a critical hit. | Use O if it can, leave blank if it can't. |
khdflin1, khdflin2, etc. | Whether the attack can flinch enemies. | Use O if it can, leave blank if it can't. |
Final Limit | ||
khdatk1fl, khdatk2fl, etc. | The name of each part of the Final Limit. | |
khdpow1fl, khdcrit1fl, khdflin1fl, etc. | The stats of each part of the Final Limit. | See above for details. |
Kingdom Hearts Birth by Sleep parameters | ||
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bbsname | The English name of the ability. | |
bbskana, bbsromaji, bbsjpname | (Optional) Japanese name of the ability. | Use these when the ability's Japanese name is different. |
Single Commands | ||
bbsimage | Image of the ability. | |
bbsimageT, bbsimageV, bbsimageA | (Optional) Images of the ability for Terra, Ventus, and Aqua. | Used when the ability animation varies between characters. |
bbsdesc | Description of the ability. | |
bbsother | (Optional) Additional column with custom title. | Used for extra stats like "HP recovered" or "Jump distance". |
bbsatk1, bbsatk2, etc. | The name of each part of the ability. | If bbsatk1 is not specified, it will use bbsname instead. |
bbshit1a, bbshit1b, bbshit2a, etc. | The number of hits of each attack and LV. | 1a is used for the first attack at LV1, 1b is used for the first attack at LV2, 2a is used for the second attack at LV1. For example, for the second attack at LV5, use 2e. |
bbspow1a, bbspow1b, bbspow2a, etc. | The power of each attack and LV. | |
bbscp2, bbscp3, etc. | The CP required for each LV. | bbscp1 doesn't exist as it's the first LV. |
bbsother1, bbsother2, etc. | (Optional) The value for what is used for bbsother for each LV. | |
bbsel | The element of the ability. | |
bbsstat | The status effect afflicted by the ability. | |
bbsreload | The reload speed of the ability. | Only use the number of seconds, the word seconds is added automatically. |
bbsgauge | The amount of the Command Gauge filled by the ability. | Shows 0 if left blank. |
bbsbuy | The ability's buying price. | |
bbsshop | The Shop Level required to buy the ability. | |
bbssell | The ability's base selling price. | |
bbsselllv | The additional selling price per LV. | |
bbssellabi | The additional selling price for an attached ability. | |
Finish Command(s) | ||
bbsimage1 | Image of the ability. | |
bbsdesc1 | Description of the ability. | |
bbsatk1a, bbsatk1b, etc. | The name of each part of the ability. | If bbsatk1a is not specified, it will use bbsname instead. |
bbshit1a, bbshit1b, etc. | The number of hits for each attack. | Shows 1 if left blank. |
bbspow1a, bbspow1b, etc. | The power of each attack. | |
bbsel1 | The element of the ability. | |
bbsstat1 | The status effect afflicted by the ability. | |
bbslvl1 | The Level of the Finish Command. | |
bbslvl2, bbslvl3, bbslvl4 | The level of additional Finish Commands. | Use only for Finish Commands consisting of multiple variations (e.g. Magic Pulse 1, Magic Pulse 2, etc.) |
bbsimage2, bbsimage3, bbsimage4 | The images of the additional abilities. | |
bbsdesc2, bbsdesc3, bbsdesc4 | The descriptions of the additional abilities. | |
bbshit2a, bbspow2a, etc. | The number of hits and power of each attack. | 2a is for the first attack of the second ability, 2b is for the second attack of the second ability, 3a is for the first attack of the third ability, etc. |
bbsel2, bbsstat2, etc. | The element and afflicted status effect of the additional abilities. |
Kingdom Hearts Re:coded parameters | ||
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recname | The English name of the ability. | |
reckana, recromaji, recjpname | (Optional) Japanese name of the ability. | Use these when the ability's Japanese name is different. |
recimage | Image of the ability. | |
recdesc | Description of the ability. | |
recatk1, recatk2, etc. | The name of each part of the ability. | If recatk1 is not specified, it will use recname instead. |
rechit1, rechit2, etc. | The number of hits of each attack. | |
recpow1a, recpow1b, recpow2a, etc. | The power of each attack at LV 0, LV 50, or LV 100. | 1a is used for the first attack at LV 0, 1b for the first attack at LV 50, and 1c for the first attack at LV 100. |
reccrit1, reccrit2, etc. | The critical hit rate of each attack. | |
recclock1, recclock2, etc. | How much each attack fills the clock gauge. | |
recblock1, recblock2, etc. | How many Bug Blocks will be broken by the attack. | Use either Single or Multiple, with (↓) behind to indicate Blocks below Sora. |
rectype | Whether an attack is Physical or Magic. | Use either Physical or Magic, with the {{AT}} template. |
recel | The element of the ability. | |
recstat | The status effect afflicted by the ability. | |
recreload | The reload speed of the ability. | Only use the number of seconds, the word seconds is added automatically. |
recair | Whether the ability can be performed in the air. | Use either O or X. |
recreach | Whether the Keyblade's length affects the ability's reach. | |
reccp | The ability's maximum CP. | |
recmem | The amount of Memory the ability uses. | |
recbuy | The ability's buying price. | |
recshop | The Shop Level required to buy the ability. | |
recsell | The ability's selling price. | |
recdonald, recgoofy | The command used by Donald or Goofy in Hollow Bastion. | |
reccompiled | The compiled command in the Coliseum's labyrinth. | |
Labyrinth stats | ||
recname, reckana, recromaji, recjpname, recimage, recdesc | Same as above | |
rechit | Number of hits of the ability. | |
recpow | Power of the ability. | For compiled commands, only LV 1 is required. |
recrate | Hit rate of the ability. | |
reccrit | Critical rate of the ability. | |
rectar | Target and range of the ability. | For example, Single, Random, or Single (Far). |
rectype | Whether an attack is Physical or Magic. | Use either Physical or Magic, with the {{AT}} template. |
recel | The element of the ability. | |
recreload | Reload count of the ability. |
Kingdom Hearts 3D [Dream Drop Distance] parameters | ||
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dddname | The English name of the ability. | |
dddkana, dddromaji, dddjpname | (Optional) Japanese name of the ability. | Use these when the ability's Japanese name is different. |
dddimage | Image of the ability. | |
dddimage2 | A second image of the ability. | Optional. |
dddimage1tab, dddimage2tab | Tab names of the two images. | Default to "Sora" and "Riku". |
ddddesc | Description of the ability. | |
dddatk1, dddatk2, etc. | The name of each part of the ability. | If dddatk1 is not specified, it will use dddname instead. |
dddel1, dddel2, etc. | The element of each attack. | |
dddpow1, dddpow2, etc. | The power of each attack. | |
dddreac1, dddreac2, etc. | The reaction value of each attack. | |
dddgauge | How much of the Link Gauge is used for the ability. | The dddgauge parameters are used for Link Attacks and replace the dddstat and dddgrd columns. |
dddstat1, dddstat2, etc. | The status effect afflicted by each attack. | |
dddgrd1, dddgrd2, etc. | Whether each attack can be guarded. | |
dddreload | The reload speed of the ability. | Only use the number of seconds, the word seconds is added automatically. |
dddbonus | The bonus gained when using the ability for creating a Spirit. | |
dddbuy | The ability's buying price. | |
dddbarg | The ability's buying price during Bargain Flurry. | |
dddshop | The Shop Level required to buy the ability. | |
dddsell | The ability's base selling price. | |
Flick Rush parameters | ||
dddfrimg | The Flick Rush card image. | Only include the card name, e.g. "Attack 1". |
dddfrdmg | The Flick Rush damage correction. | |
dddfrstat | The Flick Rush status effect. | |
dddevoimg | The Flick Rush card image. | Evolved Command: Use in place of ordinary Flick Rush parameters for Evolved Commands that have different stats from the normal Command Deck version. |
dddevoimage | An image of the attack. | |
dddevoel | The element of the attack. | |
dddevopow | The power of the attack. | |
dddevodmg | The Flick Rush damage correction. | |
dddevostat | The Flick Rush status effect. | |
dddfroimg | The Flick Rush card image. | Flick Rush Only: Use when the Flick Rush version of the command is made up of multiple ordinary commands. |
dddfroimage | An image of the attack. | |
dddfroatk1, dddfroatk2, etc. | The name of each sub-attack. | |
dddfroel1, dddfroel2, etc. | The element of the attack. | |
dddfropow1, dddfropow2, etc. | The power of the attack. | |
dddfrodmg | The Flick Rush damage correction. | |
dddfrostat | The Flick Rush status effect. | |
Additional tabs | ||
dddtab1, dddtab2, etc. | The title of each tab. | dddtab1 will default to the ability name. |
dddatk1t2, dddatk2t2; dddatk1t3, dddatk2t3; etc. | The name of each part of the attack. | The first part will default to the ability name. |
dddimaget2, dddimaget3, etc. | Images of each attack. | |
dddelt2, dddelt3, etc. | The elements of each attack. | dddel2t2, etc. for attacks with multiple parts. |
dddpowt2, dddpowt3, etc. | The power of each attack. | dddpow2t2, etc. for attacks with multiple parts. |
dddstatt2, dddstatt3, etc. | The status effect of each attack. | dddstat2t2, etc. for attacks with multiple parts. |
dddfrimgt2, dddfrimgt3, etc. | The Flick Rush card images. | Only needed if the ability appears in Flick Rush. |
dddfrdmgt2, dddfrdmgt3, etc. | The Flick Rush damage corrections. | |
dddfrstatt2, dddfrstatt3, etc. | The Flick Rush status effects. |
Kingdom Hearts III parameters | ||
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kh3name | The English name of the ability. | |
kh3kana, kh3romaji, kh3jpname | (Optional) Japanese name of the ability. | Use these when the ability's Japanese name is different. |
kh3image | Image of the ability. | |
kh3desc | Description of the ability. | |
kh3atk1, kh3atk2, etc. | The name of each part of the ability. | If kh3atk1 is not specified, it will use kh3name instead. |
kh3el1, kh3el2, etc. | The element of each attack. | |
kh3pow1, kh3pow2, etc. | The power of each attack. | |
kh3grd1, kh3grd2, etc. | Whether each attack can be guarded. | |
kh3stat1, kh3stat2, etc. | The status effect afflicted by each attack. | |
kh3form1, kh3form2, etc. | The Form Value of each attack. | |
kh3reac1, kh3reac2, etc. | The Reaction Value of each attack. | |
kh3rev1, kh3rev2, etc. | The Revenge Value of each attack. | |
kh3rep1, kh3rep2, etc. | The Repel LV of each attack. |
Kingdom Hearts Union χ[Cross] parameters | ||
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uxname | The English name of the ability. | |
uxkana, uxromaji, uxjpname | (Optional) Japanese name of the ability. | Use these when the ability's Japanese name is different. |
uximage | Image of the ability. | |
uxname2, uxkana2, uxromaji2, uxjpname2, etc. | (Optional) The English and Japanese name of additional abilities. | Use only for abilities with multiple variations (e.g. Cross Slash, Cross Slash EX, Cross Slash EX+, Chain Slash). |
uxpsm1a, uxpsm1b, uxpsm2a, etc. | The attribute (Power, Speed, or Magic) of the Medal that can use the ability. | 1a is used for the first ability, 1b is used for the first variation of the first ability, 2a is used for the second ability, etc. |
uxur1a, uxur1b, uxur2a, etc. | The attribute (Upright or Reversed) of the Medal that can use the ability. | |
uxtar1a, uxtar1b, uxtar2a, etc. | The target of the ability (Single, All, Random). | |
uxgauge1a, uxgauge1b, uxgauge2a, etc. | The gauge cost of the ability. | |
uxdmg1a, uxdmg1b, uxdmg2a, etc. | The damage multipler of the ability (not including Special Attack Bonus). | |
uxdesc1a, uxdesc1b, uxdesc2a, etc. | The description of the ability. | |
Second tab | ||
uxtab1 | Title of the first tab. | Will use uxname if left blank. |
uxtab2 | Title of the second tab. | Use only for abilities with a variation with a different image (e.g. Magic Pulse, Magic Pulse II). |
uxnamet2, uxkanat2, uxromajit2, uxjpnamet2 | English and Japanese name of the ability. | |
uxpsm1at2, uxpsm1bt2, uxur1at2, etc. | The attributes of the Medal that can use the ability. | |
uxtar1at2, uxtar1bt2, uxgauge1at2, etc. | Target and Gauge cost of the ability. | |
uxdmg1at2, uxdmg1bt2, uxdesc1at2, etc. | Damage and description of the ability. |
Kingdom Hearts Dark Road parameters | ||
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drname | The English name of the ability. | |
drkana, drromaji, drjpname | Japanese name of the ability. | Use these when the ability's Japanese name is different. |
drimage | Image of the ability. | |
drdesc | The in-game description of the ability. | |
drcol1, drcol2, drcol3, etc. | The color of the Cards that activates the ability. | Higher numbers will use drcol1 if left blank. |
drtype1, drtype2, drtype3, etc. | The type of the ability (Physical, Magic, Support, Sub-ability). | Higher numbers will use drtype1 if left blank. |
drel1, drel2, drel3, etc. | The element of the ability. | Higher numbers will use drel1 if left blank. |
drpow1, drpow2, drpow3, etc. | The power of the ability. | Higher numbers will use drpow1 if left blank. |
drname2, drkana2, drromaji2, drjpname2 | The English and Japanese name of additional abilities. | Use only for abilities with multiple variations. |
drdesc2 | Description of additional abilities. | |
drcol21, drcol22, drcol23, etc. | The color of the Cards that activates the ability. | Higher numbers will use drcol21 if left blank. |
drtype21, drtype22, drtype23, etc. | The type of the ability (Physical, Magic, Support, Sub-ability). | Higher numbers will use drtype21 if left blank. |
drel21, drel22, drel23, etc. | The element of the ability. | Higher numbers will use drel21 if left blank. |
drpow21, drpow22, drpow23, etc. | The power of the ability. | Higher numbers will use drpow21 if left blank. |
Second tab | ||
drtab1 | Title of the first tab. | Will use drname if left blank. |
drtab2 | Title of the second tab. | |
drnamet2, drkanat2, drromajit2, drjpnamet2 | English and Japanese name of the ability. | |
drcol1t2, drcol2t2, drcol3t2, etc. | The color of the Cards that activates the ability. | Higher numbers will use drcol1t2 if left blank. |
drtype1t2, drtype2t2, drtype3t2, etc. | The type of the ability (Physical, Magic, Support, Sub-ability). | Higher numbers will use drtype1t2 if left blank. |
drel1t2, drel2t2, drel3t2, etc. | The element of the ability. | Higher numbers will use drel1t2 if left blank. |
drpow1t2, drpow2t2, drpow3t2, etc. | The power of the ability. | Higher numbers will use drpow1t2 if left blank. |