Kingdom Hearts II Final Mix
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Puzzle

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A puzzle piece, represented by a crown.

Puzzle is a sidequest minigame that was added to Kingdom Hearts II Final Mix. As the name implies, the minigame consists of simple jigsaw puzzles of six different pieces of artwork that can be assembled from pieces found throughout the game. Successfully completing one of the puzzles by finding all of its pieces and correctly assembling them will result in a reward for Sora.

As Sora and his party travel throughout the various worlds, they come across puzzle pieces, represented by silver crowns. There are 144 puzzle pieces in all, and each piece will fit into one of the six puzzles. The first four puzzles consist of twelve pieces while the last two puzzles are larger and consist of forty-eight pieces apiece. The puzzles and their pieces can be accessed through Jiminy's Journal; pieces will not automatically go into the correct spot in the correct puzzle, but must be selected, moved with the left analog stick, and occasionally rotated with the right until they are in the right place.

The Puzzle solving screen, found in Jiminy's Journal.

However, some pieces Sora may be unable to get because he lacks the proper abilities. Along with the Mushroom XIII sidequest minigame which was intended to make players level up Wisdom Form, the Puzzle minigame encourages the player to level up the other Drive Forms to the highest level. Many of the puzzle pieces require Sora to know High Jump from Valor Form, Aerial Dodge from Master Form, and Glide from Final Form. Note that some of these may be obtained with the creative use of other forms' abilities (e.g. using Master Form's Aerial Dodge and an attack to reach the puzzle piece at Halloween Town's Curly Hill).

The puzzle sidequest is the model for the Sticker Album quest from Kingdom Hearts Birth by Sleep. Collectible stickers appear in the field with the same crown-like appearance as the puzzle pieces, and collecting all the stickers and placing them in the album unlocks rewards, just as completing the puzzles do.

Puzzles and Rewards[edit]

The following Puzzles contain twelve pieces each

The following Puzzles contain forty-eight pieces each:

List of pieces by puzzle[edit]

All pieces are arranged and numbered from left to right, row by row.

Piece Location Notes
#1 Merlin's House Above the bed.
#2 Marketplace On a ledge near a shophouse. Accessible from the entrance of the world.
#3 Borough On a wall section near the Bailey.
#4 Undercroft Top left, back. Accessible by climbing a big pile of furniture.
#5 Tower: Wardrobe Acquired after Sora obtains his new clothes from the Fairies. Piece #5 is a mandatory puzzle piece: a cutscene will be played upon leaving the room.
#6 The Beast's Room
#7 Underground Passage At highest point.
#8 Ridge Accessible by riding the air currents and jumping.
#9 Underground Passage From the entrance, go straight and turn right.
#10 Undercroft Atop a small pile of furniture.
#11 Ridge Hidden behind a pile of fireworks.
#12 Village On a haystack behind a house.
Piece Location Notes
#1 Courtyard Above the trumpet player bonsai cutting.
#2 Courtyard On top of the entrance.
#3 Cave of the Dead: Entrance
#4 Underworld Caverns: Atrium At the entrance.
#5 Isla de Muerta: Powder Store Found in the cave behind the crates of gunpowder.
#6 Marketplace On top of Mog's Moogle Shop. Accessible by High Jump (at least LV2). Alternatively, LV1 High Jump and Reflect can be used.
#7 Rampart At the opposite end of the Rampart from the save point.
#8 Waterway Left end.
#9 Underworld Caverns: Entrance
#10 Encampment Near the pole on the left side of the pedestal near Shang's tent.
#11 Village On a low rooftop. High Jump is required.
#12 The West Wing By the staircase.
Piece Location Notes
#1 Undersea Courtyard Under the ledge to the left of the save point.
#2 Hinterlands Behind the Christmas Town tree.
#3 Gummi Hangar Above the archway. Requires LV3 High Jump or Aerial Dodge.
#4 Isla de Muerta: Powder Store Hidden behind one of the crates of gunpowder.
#5 Agrabah Above a stand near the entrance to the Palace Gates.
#6 Underworld Caverns: The Lost Road By the exit towards the Atrium. Instead of going straight in, stray off a little to the right.
#7 Bailey On the stairs to the Restoration Site.
#8 Halloween Town Square Stand on the metal grate to be hit by a jet of green water. This will propel Sora high enough to get the puzzle piece.
#9 Pier Above the tree upon entering. Requires LV2 High Jump.
#10 The Lock At the back of the lock.
#12 Town Near the first set of exploding crates of gunpowder upon entry.
#12 Courtyard Near the trombone player bonsai cutting is a tall hedge. Jump from the top of the hedge to get puzzle piece.
Piece Location Notes
#1 Station Plaza To the right of the doors to the station in the northeast corner.
#2 Santa's House On top of the dresser.
#3 Agrabah Behind a stall near exit to the Bazaar. Destroy the stand.
#4 Postern Above the doorway to the Corridors. Requires LV2 High Jump and LV1 Aerial Dodge. Alternatively, LV1 High Jump can be used, but hit Circle to descend slowly.
#5 Market Street: Tram Common On top of the northernmost building's rooftop.
#6 Pier On the pier next to the river.
#7 Town Above exploding gunpowder crates. Requires LV2 High Jump.
#8 Mountain Trail Above a giant boulder after the entering. Requires LV2 High Jump and LV1 Aerial Dodge. Alternatively, Reflera and Wisdom Form can be used, but hit Circle to descend slowly.
#9 Bazaar Go through the middle entrance to the Bazaar and there will be a stand with a puzzle piece behind it. Destroy the stand to get it.
#10 The Cave of Wonders: Valley of Stone Inside the first chamber and on top of a lone pillar.
#11 Triton's Throne On one side of his throne.
#12 Triton's Throne On one side of his throne.
Piece Location Notes
#1 Wastelands First puzzle piece on trail.
#2 Wildebeest Valley Left from the entrance behind a rock column.
#3 Wastelands Second puzzle piece on trail.
#4 Oasis Dash off of the waterfall basin and then jump to get piece.
#5 Postern On the steps going down and around the central area.
#6 The Cave of Wonders: Treasure Room Hidden behind a pile of treasure to the left of the entrance.
#7 Pooh Bear's House Above Pooh's house. Requires LV2 High Jump.
#8 Village Above the awning above the Moogle Shop. Requires LV2 High Jump and LV2 Aerial Dodge.
#9 Throne Room Left side of the room. Requires LV2 High Jump and Aerial Dodge.
#10 The Cave of Wonders: Chasm of Challenges In midair while falling down to the next level.
#11 The Cave of Wonders: Chasm of Challenges In midair while falling down to the next level.
#12 Yuletide Hill Behind the Halloween Town tree.
#13 Kanga's House On top of cardboard boxes.
#14 Starry Hill Requires LV2 High Jump and LV2 Aerial Dodge.
#15 Throne Room Right side of the room. Requires LV3 Glide.
#16 Colonnade Requires LV2 High Jump, Aerial Dodge and attack.
#17 Naught's Skyway Requires LV3 Glide. Alternatively, LV3 High Jump, LV3 Aerial Dodge, and LV1 Glide can be used after jumping from the highest point.
#18 The King's Den Jump off the small rock.
#19 Rabbit's House In the cabbage patch.
#20 The Spooky Cave Across from first treasure chest.
#21 Santa's House On the counter top.
#22 Mansion: Foyer Requires LV2 Glide.
#23 Mansion: Computer Room After traveling to the Other Twilight Town.
#24 Heartless Manufactory
#25 Cave of the Dead: Passage Use skateboard or Glide to reach it.
#26 Piglet's House On a tree stump.
#27 Market Street: Tram Common Ride the tram to reach it on the Synthesis shop roof.
#28 Market Street: Station Heights Requires LV2 Glide and LV2 Aerial Dodge.
#29 The Cave of Wonders: Entrance Behind tiger head.
#30 Elephant Graveyard Dash off of the big ledge in the middle.
#31 Mansion: Pod Room
#32 Mansion: Foyer
#33 Ship Graveyard: Seadrift Keep In the wreckage that has a hole through it.
#34 Underworld Caverns: Entrance Requires Aerial Dodge to get piece hidden behind the pillar.
#35 Sandswept Ruins Underneath the second arch.
#36 The Black Pearl: Captain's Stateroom
#37 The Cave of Wonders: Chasm of Challenges Fall on it to get it.
#38 Canyon On the top ledge in area with the computer.
#39 The Black Pearl Requires LV2 Aerial Dodge to reach it.
#40 Underworld Caverns: The Lost Road Requires LV2 High Jump and Aerial Dodge. On the second column.
#41 Sandswept Ruins On broken bridge to the tower.
#42 Elephant Graveyard In the small alcove.
#43 The West Hall In front of the statue's face. Requires LV2 High Jump and Aerial Dodge.
#44 Toy Factory: Shipping and Receiving Above entrance.
#45 The Black Pearl On the stern.
#46 Underworld Caverns: The Lost Road On the first column. Requires LV2 High Jump and Aerial Dodge.
#47 Jungle Jump off the ledge.
#48 Wildebeest Valley Under the tree near the entrance to the Wastelands.
Piece Location Notes
#1 Cavern of Remembrance: Mineshaft In the area with yellow colored orbs. Requires LV3 Aerial Dodge.
#2 Sunset Hill Jump off the top of the hill.
#3 Solar Sailer Simulation
#4 Borough Atop the building across from Merlin's House. Requires LV3 High Jump. Alternatively, LV1 High Jump, Wisdom Form, and Reflect can be used.
#5 Ship Graveyard: The Interceptor's Hold
#6 Cavern of Remembrance: Depths On a ledge under the door to the Mineshaft. Requires Aerial Dodge.
#7 Sunset Terrace On top of lone building near the track.
#8 Sunset Terrace At the top waterfall. Requires LV2 High Jump and LV2 Aerial Dodge.
#9 Cavern of Remembrance: Depths On the column in the middle of the room. Requires High Jump.
#10 The Old Mansion Atop column. Requires Glide and LV2 Aerial Dodge.
#11 Ruin and Creation's Passage Above the entrance. Requires LV3 Glide.
#12 Bailey Requires LV3 Aerial Dodge. Alternatively, LV2 Aerial Dodge and Reflect can be used.
#13 Sunset Hill On bench next to the mini clock tower.
#14 Cavern of Remembrance: Mining Area On the top of the middle mining drill near an air vent.
#15 The Tower Requires High Jump. Jump off of the staircase leading up to the tower.
#16 Cavern of Remembrance: Mining Area Requires LV2 High Jump and LV2 Aerial Dodge to jump on to platform. Then use the air vent to reach a higher moving platform.
#17 Ruin and Creation's Passage Above the second to last platform. Requires Glide.
#18 Sandswept Ruins Under the first arch.
#19 Cavern of Remembrance: Mining Area Under the ledge with the treasure chest containing the Map. Requires Glide or LV3 Aerial Dodge.
#20 Twilight's View Requires LV2 Glide. Alternatively, LV3 High Jump and LV3 Aerial Dodge can be used.
#21 Curly Hill Requires LV2 Glide.
#22 Tower: Wardrobe
#23 Cave of Wonders: Treasure Room Atop the pile of gold to the right of the entrance. Requires LV3 High Jump.
#24 Mansion: The White Room
#25 Toy Factory: Shipping and Receiving Requires LV2 Aerial Dodge or skateboard.
#26 Crooked Ascension
#27 Cavern of Remembrance: Mining Area On the top of the highest mining drill.
#28 Bridge
#29 Pride Rock Jump off the side of Pride Rock.
#30 Cavern of Remembrance: Mineshaft In the area with blue orbs. Requires LV1 Quick Run and LV2 Aerial Dodge.
#31 Tunnelway By the waterfall.
#32 Cavern of Remembrance: Mineshaft In the area with white orbs. Requires LV3 Glide.
#33 Ship Graveyard: Seadrift Keep Attack anchor to get behind it.
#34 Proof of Existence
#35 Memory's Skyscraper
#36 Cavern of Remembrance: Mineshaft In the area with white orbs. Requires LV3 Glide.
#37 Entrance Hall Requires Glide and Aerial Dodge.
#38 Underground Concourse
#39 Ship Graveyard: Seadrift Row In the broken crow's nest.
#40 Cavern of Remembrance: Mineshaft First piece in the area with white orbs. Requires LV3 Glide.
#41 Bazaar Requires LV2 High Jump. Jump off one of the booths.
#42 Harbor Requires LV3 Aerial Dodge and LV2 Glide.
#43 Encampment Requires LV2 Glide.
#44 Canyon Requires LV2 Glide. Alternatively, use the skateboard and jump and mash X repeatedly on the highest point on the other side of the canyon.
#45 Underground Concourse Above the pit area.
#46 Central Computer Core On the other side of entrance.
#47 Corridors Requires LV2 High Jump. Alternatively, LV1 High Jump and Reflect can be used.
#48 Ansem's Study Behind the closed door that leads to the Heartless Manufactory.

See also[edit]