Kingdom Hearts II
Kingdom Hearts II Final Mix

Jump (attack)

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Revision as of 10:06, 12 August 2023 by TheSilentHero (talk | contribs) (Created page with "{{Game|KH2|FM2}} {{youmay|the attack|the recurring technique}} {{InfoAbility |kana=ジャンプ |romaji=Janpu |kh2name=Jump |kh2atk1=Thrust |kh2el1=Physical |kh2pow1=x2.0{{KHII}}<br>x1.5{{FMII}} |kh2fin1=◯ |kh2atk2=Shock Wave |kh2el2=None |kh2pow2=x2.0{{KHII}}<br>x0.5{{FMII}} |kh2fin2=◯ }} '''Jump''' is a technique that appears in ''Kingdom Hearts II''. It allows the user to leap into the air and dive down upon the target. ==Mechanics== In ''Kingdom Hea...")
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This article is about the attack.
You may be looking for the recurring technique.

Jump
(ジャンプ Janpu?)
Attack Element Power Drive Value Deflect Finishing
Blow
Thrust Physical x2.0[KH II]
x1.5[KH II FM]
Shock Wave None x2.0[KH II]
x0.5[KH II FM]
AP Cost 0 MP Cost 0

Jump is a technique that appears in Kingdom Hearts II. It allows the user to leap into the air and dive down upon the target.

Mechanics

In Kingdom Hearts II, each time the user uses the Learn Reaction Command against a Dragoon or Xaldin, the Attack command gets replaced with one use of Jump, with a maximum of 9 uses. Using all uses of Jump or leaving the map returns the command to Attack. When fighting Xaldin, Jump can nullify his Protective Wind attack.

Learning Jump

Kingdom Hearts II

  • Sora can learn Jump by using the Learn Reaction Command against a Dragoon or Xaldin.

Origin

Jump is a recurring ability in the Final Fantasy series, often associated with the Dragoon job class.