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Cure (ケアル, Kearu?)
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Restores a little HP to one character. Consumes 1 MP.
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Element
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MP Cost
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Power
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—
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1
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Max MP x3 +6[1][KH I] Max MP +15[KH I FM]
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Cura (ケアルラ, Kearura?, lit. "Curera")
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Restores a lot of HP to one character. Consumes 1 MP.
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Element
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MP Cost
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Power
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—
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1
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Max MP x3 +18[2][KH I] Max MP +27[KH I FM]
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Curaga (ケアルガ, Kearuga?, lit. "Curega")
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Restores a massive amount of HP to one character. Consumes 1 MP.
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Element
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MP Cost
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Power
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—
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1
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Max MP x3 +30[3][KH I] Max MP +36[KH I FM]
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Cure (ケアル, Kearu?)
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Magic that restores HP. Stock two cards for Cura and three cards for Curaga.
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Element
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Power
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Card Combination
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Enemy Card Boost
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—
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50 HP
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|
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Cura (ケアルラ, Kearura?, lit. "Curera")
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Restore a lot of HP.
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Element
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Power
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Card Combination
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Enemy Card Boost
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—
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150 HP
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+
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Curaga (ケアルガ, Kearuga?, lit. "Curega")
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Restore a very large amount of HP.
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Element
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Power
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Card Combination
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Enemy Card Boost
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—
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300 HP
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+ +
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Cura (ケアルラ, Kearura?, lit. "Curera")
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Attack
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Power
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Form Value
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HP Restore
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x30.0
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0
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Weapon
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x0.2→x2.0 (3x)
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0.24→2.4 (3x)
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Element
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MP Cost
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Deflect
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Finishing Blow
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—
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All remaining
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—
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—
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Curaga (ケアルガ, Kearuga?, lit. "Curega")
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Attack
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Power
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Form Value
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HP Restore
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x30.0
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0
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Weapon
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x0.2→x2.0 (3x)
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0.24→2.4 (3x)
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Element
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MP Cost
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Deflect
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Finishing Blow
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—
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All remaining
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—
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—
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Cure (ケアル, Kearu?)
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LV
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Power
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Invincibility time
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Projectile reflection
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LV 1
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0.5
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None
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No
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LV 2
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0.58
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0.6 sec
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No
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LV 3
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0.65
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1.2 sec
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No
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LV 4
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0.73
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1.6 sec
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No
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LV 5
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0.8
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2.0 sec
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Yes
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Element
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—
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Status Effect
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—
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Cura (ケアルラ, Kearura?, lit. "Curera")
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LV
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Power
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Duration
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Recovery interval
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LV 1
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0.2
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24 sec
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3 sec
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LV 2
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0.2
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27 sec
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3 sec
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LV 3
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0.2
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30 sec
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3 sec
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LV 4
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0.2
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33 sec
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3 sec
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LV 5
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0.2
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36 sec
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3 sec
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Element
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—
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Status Effect
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—
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Curaga (ケアルガ, Kearuga?, lit. "Curega")
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LV
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Power
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Power (during effect)
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Effect radius
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Effect duration
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Recovery interval
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LV 1
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0.3
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0.6
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1.8m
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17 sec
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3.0 sec
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LV 2
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0.32
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0.6
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2.1m
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18 sec
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2.8 sec
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LV 3
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0.34
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0.6
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2.4m
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19 sec
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2.6 sec
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LV 4
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0.36
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0.6
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2.7m
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20 sec
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2.4 sec
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LV 5
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0.38
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0.6
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3.0m
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21 sec
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2.2 sec
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Element
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—
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Status Effect
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—
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Cure (ケアル, Kearu?)
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Restore a little HP to a target and any other nearby friends. Your Magic stat determines the amount. Uses up all remaining MP.
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Attack
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Element
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Power
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Guard?
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Status
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Form Value
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Reaction Value
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Revenge Value
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MP Cost
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Cure
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—
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80 + Magic[4]
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X
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—
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0
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0
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0
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All
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Cura (ケアルラ, Kearura?, lit. "Curera")
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Restore a lot of HP to a target and any other nearby friends. Your Magic stat determines the amount. Uses up all remaining MP.
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Attack
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Element
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Power
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Guard?
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Status
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Form Value
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Reaction Value
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Revenge Value
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MP Cost
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Cura
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—
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120 + Magic[5]
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X
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—
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0
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0
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0
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All
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Curaga (ケアルガ, Kearuga?, lit. "Curega")
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Restore a ton of HP to a target and any other nearby friends. Your Magic stat determines the amount. Uses up all remaining MP.
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Attack
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Element
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Power
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Guard?
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Status
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Form Value
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Reaction Value
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Revenge Value
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MP Cost
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Curaga
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—
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160 + Magic[6]
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X
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—
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0
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0
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0
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All
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Curaza (ケアルガン, Kearugan?, lit. "Curegun")
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Attack
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Element
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Power
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Guard?
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Status
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Form Value
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Reaction Value
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Revenge Value
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MP Cost
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Curaza
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—
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Fully restores HP
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X
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—
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0
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0
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0
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—
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Cure (ケアル, Kearu?)
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Attributes
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Target
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Gauge Cost
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Damage
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Magic
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Upright
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Single
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2
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7★: x9.53
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7★: Slightly recovers HP before attacking.
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Cura (ケアルラ, Kearura?, lit. "Curera")
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Attributes
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Target
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Gauge Cost
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Damage
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Magic
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Upright
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Single
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2
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7★: x9.53
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7★: Moderately recovers HP before attacking.
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Speed
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Upright
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Single
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2
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7★: x9.53
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7★: Moderately recovers HP before attacking.
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Magic
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Upright
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Random
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0
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5★: x1.43
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7★: Moderately recovers HP before attacking.
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Cura & Esuna (ケアルラEX?, lit. "Curera EX")
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Attributes
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Target
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Gauge Cost
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Damage
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Speed
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Upright
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Single
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3
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7★: x9.53
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7★: Cures own status ailments and moderately recovers HP before attacking.
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Cura & Charge (ケアルラ&リカバリ?, lit. "Curera & Recovery")
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Attributes
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Target
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Gauge Cost
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Damage
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Magic
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Upright
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Random
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0
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7★: x9.53
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7★: HP recovery LV 2. Fills 3 gauges.
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Curaga (ケアルガ, Kearuga?, lit. "Curega")
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Attributes
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Target
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Gauge Cost
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Damage
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Magic
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Upright
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Single
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2
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7★: x9.53
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7★: Greatly recovers HP before attacking.
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Curaga & Charge (ケアルガ&リカバリ?, lit. "Curega & Recovery")
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Attributes
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Target
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Gauge Cost
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Damage
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Power
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Upright
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All
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0
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SN++: x15.80 - 17.24
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SN++: 1 turn: P-Medal STR +2500, SP ATK B +200%. Count +2. HP recovery LV 3. Gauge +10. Cures ailments. Damage+: the more gauges are full.
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Cure (ケアル, Kearu?)
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Restores HP. Amount restored is based on Magic.
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Color
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Type
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Element
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Power
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Light Blue
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Support
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Non-element
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15 - 50
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Light Green
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Support
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Non-element
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15 - 50
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- ^ "Max MP x3 +9" in the original Japanese version.
- ^ "Max MP x3 +27" in the original Japanese version.
- ^ "Fully restores HP" in the original Japanese version.
- ^ "40 + Magic" for nearby allies.
- ^ "60 + Magic" for nearby allies.
- ^ "80 + Magic" for nearby allies.